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    Haha the easter bunny has delivered.

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    • d.healeyD
      d.healey @Christoph Hart
      last edited by d.healey

      @Christoph-Hart

      I'm currently extending the Loris API to include the more advanced functions like collate, distill and sift

      Which commands are currently available for the process function? I had a look through the source but didn't see a list.

      I see I can play back a buffer using Engine.playBuffer() but is there a way I can stop playback? What I want to do is allow the user to load a sample and hit a button which will resynthesise it at different pitches which are mapped to the keyboard and then they can play it back like a regular instrument.

      Also, can I load a buffer into a loop player or must it be saved as a real file first?

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

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      • ?
        A Former User @d.healey
        last edited by

        @d-healey said in Haha the easter bunny has delivered.:

        Which commands are currently available for the process function? I had a look through the source but didn't see a list.

        I don't think there is one, you can make your own functions with processCustom but I'm "patiently" waiting for Christoph to implement the official partial filtering methods cause my hacky ones keep crashing HISE lol

        I see I can play back a buffer using Engine.playBuffer() but is there a way I can stop playback?

        The mouseUp event in the top panel has a "stop" button by playing an empty buffer (fix by @ustk above):

        Engine.playBuffer([], "", 0.0);
        
        d.healeyD 2 Replies Last reply Reply Quote 0
        • d.healeyD
          d.healey @A Former User
          last edited by

          @iamlamprey

          I don't think there is one,

          Well we have dilate, I only know because it's used in the toolkit, but I haven't seen it in the code specifically.

          The mouseUp event in the top panel has a "stop" button by playing an empty buffer

          Ah that's clever.

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • ?
            A Former User @d.healey
            last edited by

            @d-healey said in Haha the easter bunny has delivered.:

            Well we have dilate, I only know because it's used in the toolkit, but I haven't seen it in the code specifically.

            Hopefully the easter bunny visits twice this year 🤠

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            • d.healeyD
              d.healey @A Former User
              last edited by

              @iamlamprey said in Haha the easter bunny has delivered.:

              The mouseUp event in the top panel has a "stop" button by playing an empty buffer (fix by @ustk above):

              Engine.playBuffer([], "", 0.0);
              

              Hmm this isn't working for me, the file just plays until the end.

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • ?
                A Former User @d.healey
                last edited by

                @d-healey

                I'm not actually sure how that code works, since the docs only ask for 2 params, you could try different combinations of the [], "" and 0.0 lol

                Engine.playBuffer(var bufferData, var callback)
                

                If that doesn't work there's a few bits in the source referencing stopping the buffer, specifically

                void MainController::stopBufferToPlay()
                

                which is called when destructing a buffer object, but there isn't a wrapper for it, and I'm not sure how safe it would be using that intentionally

                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @A Former User
                  last edited by

                  @iamlamprey said in Haha the easter bunny has delivered.:

                  @d-healey

                  I'm not actually sure how that code works, since the docs only ask for 2 params, you could try different combinations of the [], "" and 0.0 lol

                  Engine.playBuffer(var bufferData, var callback)
                  

                  Does it work for you?

                  Docs show 3 parameters for me

                  d03bced0-f574-47d9-9e8f-212f2d8fc024-image.png

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

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                  • ?
                    A Former User @d.healey
                    last edited by

                    @d-healey said in Haha the easter bunny has delivered.:

                    Does it work for you?

                    ustk's code above works for me in the context of the Loris Toolkit's preview waveform panel, it was crashing on mouse up, now it fades out the audio/stops playback on mouseup.

                    Docs show 3 parameters for me

                    Ah I always refer to https://docs.hise.audio/scripting/scripting-api/engine/index.html#playbuffer , the HISE api has 3

                    I'm not sure why the buffer isn't stopping for you, I think this might be turning into a @Christoph-Hart problem..

                    d.healeyD 1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey @A Former User
                      last edited by

                      @iamlamprey Probably a Linux thing. I'll see if I can spot anything in the debugger.

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

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                      • ?
                        A Former User @Christoph Hart
                        last edited by

                        @Christoph-Hart said in Haha the easter bunny has delivered.:

                        @iamlamprey I'm currently extending the Loris API to include the more advanced functions like collate, distill and sift (love the names), they do address the problem of having too many partials, but as David said, if you reduce them to a common denominator the sound gets a bit more static.

                        Would these extra functions be hard for me to implement? I know you're busy with the MIR stuff atm

                        hisefiloH 1 Reply Last reply Reply Quote 1
                        • hisefiloH
                          hisefilo @A Former User
                          last edited by

                          @iamlamprey also waiting for it! Fingers crossed

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                          • ?
                            A Former User
                            last edited by

                            New commit does what I was trying to do much better:

                            //make a var outside the rebuild function's scope
                            var frequencies; // probably use a better name
                            
                            lorisManager.analyse(CURRENT_FILE, rootFreq); // line 125 in LorisProcessor.js
                            		
                            frequencies = lorisManager.createSnapshot(CURRENT_FILE, "frequency", 0.1); // new method
                            

                            the string parameters are "frequency", "gain", "phase" and "bandwidth", the time parameter is in seconds

                            The method returns an array you can inspect:

                            d6d1b4bf-bbdb-4ca1-b4f5-9b928c405d65-image.png

                            Once the dilate stuff is ready (if it's not already, i haven't checked) it should be pretty simple to reconstruct the sound in a SNEX node, I think the real CPU struggle will be polyphony...

                            LindonL 1 Reply Last reply Reply Quote 0
                            • LindonL
                              Lindon @A Former User
                              last edited by

                              @iamlamprey even monophonic would be good..

                              HISE Development for hire.
                              www.channelrobot.com

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                              • D
                                dxmachina
                                last edited by

                                I haven't been able to get this working lately on my Apple Silicon system (tried native and Rosetta). I did try the latest release dylibs as well as pulling the source and compiling myself. In both cases it's getting caught on:

                                a5877873-9875-4995-aa4f-48054f0c9b54-CleanShot 2023-07-11 at 12.03.04@2x.png

                                So getting the "Can't open Loris DLL" message ultimately. I even tried signing the dylibs to avoid that quagmire... so the files are accessible anyway.

                                I've verified it's trying the correct path on my system, the files are in place.

                                I was able to build the toolkit project despite this, but it's complaining about function pointers when trying anything.

                                Would love to get Loris working again. Any ideas?

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                                • Matt_SFM
                                  Matt_SF
                                  last edited by Matt_SF

                                  Hi guys, I finally have some time to try loris but when loading the test project, HISE crashes and I get this error in Xcode :

                                  // Yes, I know it's legal for a unix pathname to contain a backslash, but this assertion is here
                                      // to catch anyone who's trying to run code that was written on Windows with hard-coded path names.
                                      // If that's why you've ended up here, use File::getChildFile() to build your paths instead.
                                      jassert ((! p.containsChar ('\\')) || (p.indexOfChar ('/') >= 0 && p.indexOfChar ('/') < p.indexOfChar ('\\')));
                                  

                                  Ok I understant whant that means but I have no clue about how to solve it...
                                  It happens on PC too

                                  I'm on the commit from July 18th

                                  @Christoph-Hart 😉😉

                                  Develop branch
                                  Win10 & VS17 / Ventura & Xcode 14. 3

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                                  • d.healeyD
                                    d.healey
                                    last edited by d.healey

                                    @Christoph-Hart I'm attempting to compile the loris toolbox project but I'm getting some errors about snex::jit::String.

                                    In file included from /media/dave/Work/Tools/HISE/hi_scripting/hi_scripting_01.cpp:95,
                                                     from ../../JuceLibraryCode/include_hi_scripting_01.cpp:9:
                                    /media/dave/Work/Tools/HISE/hi_scripting/scripting/api/ScriptLorisManager.cpp:143:63: error: ‘snex::jit::String’ has not been declared
                                      143 | juce::var ScriptLorisManager::createEnvelopes(juce::var file, snex::jit::String parameter, int harmonicIndex)
                                          |                                                               ^~~~
                                    /media/dave/Work/Tools/HISE/hi_scripting/scripting/api/ScriptLorisManager.cpp:143:11: error: no declaration matches ‘juce::var hise::ScriptLorisManager::createEnvelopes(juce::var, int, int)’
                                      143 | juce::var ScriptLorisManager::createEnvelopes(juce::var file, snex::jit::String parameter, int harmonicIndex)
                                          |           ^~~~~~~~~~~~~~~~~~
                                    In file included from /media/dave/Work/Tools/HISE/hi_scripting/hi_scripting_01.cpp:64,
                                                     from ../../JuceLibraryCode/include_hi_scripting_01.cpp:9:
                                    /media/dave/Work/Tools/HISE/hi_scripting/scripting/api/ScriptLorisManager.h:76:9: note: candidate is: ‘juce::var hise::ScriptLorisManager::createEnvelopes(juce::var, juce::String, int)’
                                       76 |     var createEnvelopes(var file, String parameter, int harmonicIndex);
                                          |         ^~~~~~~~~~~~~~~
                                    /media/dave/Work/Tools/HISE/hi_scripting/scripting/api/ScriptLorisManager.h:38:7: note: ‘class hise::ScriptLorisManager’ defined here
                                       38 | class ScriptLorisManager: public ConstScriptingObject,
                                          |       ^~~~~~~~~~~~~~~~~~
                                    In file included from /media/dave/Work/Tools/HISE/hi_scripting/hi_scripting_01.cpp:95,
                                                     from ../../JuceLibraryCode/include_hi_scripting_01.cpp:9:
                                    /media/dave/Work/Tools/HISE/hi_scripting/scripting/api/ScriptLorisManager.cpp:156:67: error: ‘snex::jit::String’ has not been declared
                                      156 | juce::var ScriptLorisManager::createEnvelopePaths(juce::var file, snex::jit::String parameter, int harmonicIndex)
                                          |                                                                   ^~~~
                                    /media/dave/Work/Tools/HISE/hi_scripting/scripting/api/ScriptLorisManager.cpp:156:11: error: no declaration matches ‘juce::var hise::ScriptLorisManager::createEnvelopePaths(juce::var, int, int)’
                                      156 | juce::var ScriptLorisManager::createEnvelopePaths(juce::var file, snex::jit::String parameter, int harmonicIndex)
                                    
                                    

                                    Also I notice that the latest version of tool box doesn't work in the latest version of HISE. It always synthesises 0 partials, and the preview playback doesn't work with the short samples (cymbals for instance), but does with the longer ones.

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

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                                    • d.healeyD
                                      d.healey
                                      last edited by

                                      @Christoph-Hart Loris toolbox is still broken

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

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                                      • ?
                                        A Former User
                                        last edited by

                                        what happened to Loris? if i uncheck Preserve Noise it just synthesizes nothing now

                                        i haven't touched HISE in 6 months so I'm not sure which commit(s) to rollback to get everything playing nice 😐

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                                        • d.healeyD
                                          d.healey @A Former User
                                          last edited by

                                          @iamlamprey yeah it's broken, see my post above

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

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                                          • ?
                                            A Former User @d.healey
                                            last edited by

                                            @d-healey reverting to the 2.0 version of Loris fixed it for me, thankfully i had that backed up

                                            let me know if you need the dll

                                            d.healeyD 1 Reply Last reply Reply Quote 1
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