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    Spectrum ballistic (display buffer)

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    • Matt_SFM
      Matt_SF @DanH
      last edited by

      @DanH @Lindon this is one way to do it, but it uses a scriptnode analyzer :

      HiseSnippet 1487.3oc2XstaaaCElJNpaw8BVGJF1OEJ1OT.RMr2Z6FPQQcrSbavZR8hSSGPwP.iDsMWnH0jnSh6PA1O2i0dD1ivdD5av14PJYIk3kk5s1ATmzByyEpOdt7cnR+DU.KMUkPbVYuowLhy0bGLUpG2cLkKIasAw4FtaSS0rDOqnNSiooorPhiSsGiBbVYYh4yadTGpfJCXEhHj8U7.1S4Qbcgz9s+VtPziFx1iGUx561dq.krqRnl.3olaSRLM3H5H1NTzrkbINWYyPtVkLPS0rThyxcTgSGLVchzZ+97T9gBFtnEY.rQVw8ThPDw32IcGyEg8yO2oDhia+hnPMaT3VtayC4yjWDM9DiBuBOJGObVpJ7pUAdsJCulkf2bfjSIHsrER2zcPPBOVWnAwyUc2RBImgTHrWFJVaIK8vZtcUfERciH5QrdIvhYd3e+lMWyC9uUeP85PnOU6cLMwKVJVWRESeEjzenWt6iX5tpnXkDV3e6R1bav6BmoYRG.Iw.F3uobB8dCdZrfNsyjgCyU6eaZoModoMsQHUSabnw1lvtTcaO214aNBU1fTltOj0z6pln4Rl+vIx.MWI8GsZ8et9JiPCr0Z9MOsWuVMwefcAzLDJOA2jPQytr.MUNRv70i4o3y8op.pnCpMEdpP3qQlWU2O6GqlvD5I8o5w18vbxhgkPr+kv+fey26WvCAqVsPvSX7Qi09q9Cq40x7bd87NmXaTRWpPbHzuTbPMmyy7HgPYgjrvaifDFTvZP3aAfd4c.HYvkwk6zZFHsOzDVLF+8yPcELqoIVT625dq9fbD6oj6nzrmkA85utt2YUMb3b0gEoIJg.1v4o19nt.G8kShNjkrFTBKlvlYHz7Usi18uuitLgSfsmojgJ4VRt9Ywrr0mummj0nAe64asAjdPZfLYfcwrDMGgfyFriANUKovJtavRORqhM1l0cBzjZi1qmSYPkLAgGhRJkFHmNi682Nr8zYK9kuq8IXdelf+XR6wl79LIs+w1jySQAjipvIBptJiINlHSADzqPSgTQxTtdZ4wHmkFc4KGMZAK+bCuWR3dS29bcv34i2klCdgzz6Z7lMT55taB8qA5Bvtrauu+Bm.8VCk+woQtVrTOqzBd9HPp6lSPWAN6LIpBMM1A43.GtrwSN+paQyXLRXjv1S0Gr2OkFEKX6BGi07NTnBNZ.+Ury2AGaQVGzB+fwTITomtHM5W4RO5t0EN5lXm2LZapNgCMXtPLvNzpaF5vXvRX+tccSbMVFMfICMK9S3SlxVyBXfxV4JKQUrCSehJ4HSVJ66vYASIWyM0DjOX3osHqKDpSPBBdVQMjbLx5qDSiGqj7.Tj0hbjtdDLkSmC2mPS2ixEXWv9PlzrIejayFvOPGvNpPH331iF.Awo3nDrUB4AgZUfwOXVMaEbUoXA1h7K+YiH.bhL7Y3U+pUhDzVRhqfFwkr65Vo6iZggyj8wbKBTBtm1XiEenottCGpIUP50skuorFnpEETnJnl8zbx6yT5eVIHxgqXbZ9FuITXFBsgF2yyz8oIvke0LKkP4EcTpihnlT+BMvnLAyMrJup6.HYYtvlIU8Yl0dufdLy6wLHMhTkstfWA32uruBP7k9U.dFb+qiY6kPkowpzJa7.VDeOXhWZYgOOEtjK6m1EKyKKuqhlLWUu4Q8fC4b8Y.UOIwzuj2JThzu1klosLgQ0YgkreNztK+t58RduNP8e+7++adMpUxw3.N1kto7Xl.ZRLX7SgthgzIBctzpE4aqjpbRxhJfcY.C+nQXibA1m6AZcsFtXdgja0dWlfQKWM+EseJTERS11vSsPwhVu0uR4byWetqEtdXmo2GF2aq1G72aq0+WWE48wyHhFjnNHvdCNrV9iMRfysz7WFZE2sw0dsHGam76h2KgDALhGDDfg66.wm46yWt.97UKfO2cA74dKfO2eA74qW.e9lKzGbXz5SzpHaqHHn+l1603rojBUxlpdxeA7SAq9M
      

      You'll have to thank @ustk for his previous R&D on the matter :)

      Develop branch
      Win10 & VS17 / Ventura & Xcode 14. 3

      LindonL DanHD 2 Replies Last reply Reply Quote 0
      • LindonL
        Lindon @Matt_SF
        last edited by

        @Matt_SF said in Spectrum ballistic (display buffer):

        @DanH @Lindon this is one way to do it, but it uses a scriptnode analyzer :

        HiseSnippet 1487.3oc2XstaaaCElJNpaw8BVGJF1OEJ1OT.RMr2Z6FPQQcrSbavZR8hSSGPwP.iDsMWnH0jnSh6PA1O2i0dD1ivdD5av14PJYIk3kk5s1ATmzByyEpOdt7cnR+DU.KMUkPbVYuowLhy0bGLUpG2cLkKIasAw4FtaSS0rDOqnNSiooorPhiSsGiBbVYYh4yadTGpfJCXEhHj8U7.1S4Qbcgz9s+VtPziFx1iGUx561dq.krqRnl.3olaSRLM3H5H1NTzrkbINWYyPtVkLPS0rThyxcTgSGLVchzZ+97T9gBFtnEY.rQVw8ThPDw32IcGyEg8yO2oDhia+hnPMaT3VtayC4yjWDM9DiBuBOJGObVpJ7pUAdsJCulkf2bfjSIHsrER2zcPPBOVWnAwyUc2RBImgTHrWFJVaIK8vZtcUfERciH5QrdIvhYd3e+lMWyC9uUeP85PnOU6cLMwKVJVWRESeEjzenWt6iX5tpnXkDV3e6R1bav6BmoYRG.Iw.F3uobB8dCdZrfNsyjgCyU6eaZoModoMsQHUSabnw1lvtTcaO214aNBU1fTltOj0z6pln4Rl+vIx.MWI8GsZ8et9JiPCr0Z9MOsWuVMwefcAzLDJOA2jPQytr.MUNRv70i4o3y8op.pnCpMEdpP3qQlWU2O6GqlvD5I8o5w18vbxhgkPr+kv+fey26WvCAqVsPvSX7Qi09q9Cq40x7bd87NmXaTRWpPbHzuTbPMmyy7HgPYgjrvaifDFTvZP3aAfd4c.HYvkwk6zZFHsOzDVLF+8yPcELqoIVT625dq9fbD6oj6nzrmkA85utt2YUMb3b0gEoIJg.1v4o19nt.G8kShNjkrFTBKlvlYHz7Usi18uuitLgSfsmojgJ4VRt9Ywrr0mummj0nAe64asAjdPZfLYfcwrDMGgfyFriANUKovJtavRORqhM1l0cBzjZi1qmSYPkLAgGhRJkFHmNi682Nr8zYK9kuq8IXdelf+XR6wl79LIs+w1jySQAjipvIBptJiINlHSADzqPSgTQxTtdZ4wHmkFc4KGMZAK+bCuWR3dS29bcv34i2klCdgzz6Z7lMT55taB8qA5Bvtrauu+Bm.8VCk+woQtVrTOqzBd9HPp6lSPWAN6LIpBMM1A43.GtrwSN+paQyXLRXjv1S0Gr2OkFEKX6BGi07NTnBNZ.+Ury2AGaQVGzB+fwTITomtHM5W4RO5t0EN5lXm2LZapNgCMXtPLvNzpaF5vXvRX+tccSbMVFMfICMK9S3SlxVyBXfxV4JKQUrCSehJ4HSVJ66vYASIWyM0DjOX3osHqKDpSPBBdVQMjbLx5qDSiGqj7.Tj0hbjtdDLkSmC2mPS2ixEXWv9PlzrIejayFvOPGvNpPH331iF.Awo3nDrUB4AgZUfwOXVMaEbUoXA1h7K+YiH.bhL7Y3U+pUhDzVRhqfFwkr65Vo6iZggyj8wbKBTBtm1XiEenottCGpIUP50skuorFnpEETnJnl8zbx6yT5eVIHxgqXbZ9FuITXFBsgF2yyz8oIvke0LKkP4EcTpihnlT+BMvnLAyMrJup6.HYYtvlIU8Yl0dufdLy6wLHMhTkstfWA32uruBP7k9U.dFb+qiY6kPkowpzJa7.VDeOXhWZYgOOEtjK6m1EKyKKuqhlLWUu4Q8fC4b8Y.UOIwzuj2JThzu1klosLgQ0YgkreNztK+t58RduNP8e+7++adMpUxw3.N1kto7Xl.ZRLX7SgthgzIBctzpE4aqjpbRxhJfcY.C+nQXibA1m6AZcsFtXdgja0dWlfQKWM+EseJTERS11vSsPwhVu0uR4byWetqEtdXmo2GF2aq1G72aq0+WWE48wyHhFjnNHvdCNrV9iMRfysz7WFZE2sw0dsHGam76h2KgDALhGDDfg66.wm46yWt.97UKfO2cA74dKfO2eA74qW.e9lKzGbXz5SzpHaqHHn+l1603rojBUxlpdxeA7SAq9M
        

        You'll have to thank @ustk for his previous R&D on the matter :)

        sadly not a path I can go down now...

        HISE Development for hire.
        www.channelrobot.com

        1 Reply Last reply Reply Quote 0
        • DanHD
          DanH @Matt_SF
          last edited by

          @Matt_SF Thanks. A potential solution perhaps. It's still glitchy like @ustk pointed to originally and I'm still not crazy about the blocky lines 😆 Any chance of reinstating the old Analyser on top of these or adding a curvier Window Type @Christoph-Hart ?

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

          1 Reply Last reply Reply Quote 0
          • ustkU
            ustk
            last edited by ustk

            @Christoph-Hart This bug hasn't been yet resolved... Is it still the best way to draw a buffer, or something replaced it?

            This topic from above seems the best example for reproducing it:
            https://forum.hise.audio/topic/5791/spectrum-ballistic-display-buffer/17

            Can't help pressing F5 in the forum...

            1 Reply Last reply Reply Quote 2
            • ustkU
              ustk
              last edited by

              @Christoph-Hart Any idea to sort this out?

              Can't help pressing F5 in the forum...

              1 Reply Last reply Reply Quote 0
              • ustkU
                ustk
                last edited by ustk

                Has anyone ever released a product that uses a buffer drawing, or am I the only one counting on it at the moment?

                Can't help pressing F5 in the forum...

                Matt_SFM DanHD 2 Replies Last reply Reply Quote 0
                • Matt_SFM
                  Matt_SF @ustk
                  last edited by

                  @ustk I'm working on a project - far from being released - but I sure am counting on this one :)

                  Develop branch
                  Win10 & VS17 / Ventura & Xcode 14. 3

                  1 Reply Last reply Reply Quote 1
                  • DanHD
                    DanH @ustk
                    last edited by

                    @ustk said in Spectrum ballistic (display buffer):

                    Has anyone ever released a product that uses a buffer drawing, or am I the only one counting on this at the moment?

                    My current update uses the parametric EQ’s analyser with laf and source code tweaks because drawing the analyser in a panel was buggy. I would love this to be fixed however.

                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                    https://dhplugins.com/ | https://dcbreaks.com/
                    London, UK

                    1 Reply Last reply Reply Quote 1
                    • ustkU
                      ustk
                      last edited by ustk

                      @Christoph-Hart Even coming back after months here I still feel like a beggar asking for fixes and this is very frustrating... This would make a great Christmas present though!

                      Can't help pressing F5 in the forum...

                      1 Reply Last reply Reply Quote 5
                      • ustkU
                        ustk
                        last edited by

                        @Christoph-Hart Bumpy bump

                        Can't help pressing F5 in the forum...

                        Christoph HartC 1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart @ustk
                          last edited by Christoph Hart

                          The problem with your snippet is that there is no synchronization between your slow Hisescript loop that creates the path and the audio thread that pushes new signals to the FFT - this is why I added the special createPath() method (that also tries to reduce the path points to optimize the drawing performance).

                          If I use the ScriptRingBuffer.createPath() method the artifacts will disappear completely and I can render it with 30fps.

                          HiseSnippet 2245.3ocyYEzaajaElx1TNRqSPVffhdbpwdPAvqxLxxN1cQajksksPrcDr75cMBVDPMCkDgmYn5LTwVcQ.ROz+.81dq+B58dK+E5Oidp6+fzGImQyLxRwxt6FTYaLhju2ie7wG+dONtU.2lFFxCP4Jb1nATTtUvsG4K5uaeByG0bOTteCtQiyLpOraWZfwdAjqX98L1.Uez.RXH0AkK2hGHkMWgkPpO+7KpSbI91zjtPny4La5QLOlHo2V0dIy0sAwgdFyKkzUq0zl6uK2kODv0hXSz.h8kjdzSHRwV.ixkeeGlfGzVPDzPTtkpycF0tO+Jes7myBYcboxFVn1fgzc2f65HQrrWzt8YtNshW+gHvJsR7FKp8FOAeLygMt+DuxiUCXjnQZ+QtExBuEy.OqzvyLE7lBjxkBRXMj9Rba6.1.QxHR77E3l9BZPWB31SCkSF5sGKbfKYjdGDPCN2BfSVaDzB+0Ew6xAU8Ek8HWRaD.MFapRVULMWyXSSym9MEAwB4tzx1tTRPInihvtTnv3sj.iVDepqkwevH1V8nhc4dC39PiRqpGdUPmDUBgcWaJnhJdSpPFf1VMboU03znw2qTun1RkcHBR4NJAMASns0MrQIIrSqw.hnuYJTZGPgcnVPux0S.smgzllv7DqVHUzB1yEmxGJX9zRcG5aKXb+R8dZwerXgdRAzQpkzOBKyCH98nf8fQcfyKJyK5yBSgg0LdM7G7qpe.2eGyQBhjNNjx50WT5o+.HV4MjKj2IW+oAl7TSvtDW2NvwiDjo.1ydlZk.q0jYNxeIs9ozP1el5D4lrLqTcMCKIjuEsHwpHksXA49XmtSSb0v5elXoCR2oaZOe7J9HtMwsNenuSHrwI8PkAGjUYsi5qsTdBym9MorZ.cfbyoTj2I10HHAZmSo0M0NsnOw9HCt+IbA8UQNqhuqnwjC0s6TGSF4DvccktfoLrdV+DJVxenWGZvZvQ.2gzwBBjOYoLvylxHMilsNPNkfb+l9LwqFP8mEOGJJ5G9121bOXeQxyD0GH2.ZffIgPt8nuEHs0rNEv6QCuTvGnjM5fMvCKTi9vXNI4F.hALOO.q2LPWmlWeT5FWIC4G2gweqVeUH+3dd+eoFJE82RZf.DubmgtDQV1XYJnnA.+cFJPIaleHSLJcJpewnnmWH9k3VLgc+oiwElBFgckeMvXThsGh2GNmZKR.3R3Fe+mgrX40yewnHFXNkS9J3Dd9IyecFAlEUdqbvR4VSn8uV.mJKiOU.DN662CHuiHc1KbvITwU7fKKsZnRo2z8ZU1EPXIuZCdvUj.mnSrgmwaQBfJOfbhgk5RbCoYy8cZcyImhc7cNk1iEBpbJTtTprQoUyZ9TyJ6z4Mp8.pMi3lbVEryOVzvXUsBGQ86I5u5u2XKqsqr1yd15Ud9laslb7ui46vuRtA.itZcWHsgGw2+PRP.KbUkH6AltC08TYJLPnWC8Y.bulRtX02gu.O+AkveaHsEkbInCYDHrx2DOPjgZCb5RCIBFpG5hCHddDnGKsEWMVaHKWrtGw6QBXh9dL6FAz+zNWCnSahhuC7EfCWtMk3hR7Dklh2Abefu9NpwjILFHS0DPgXAHxqTHwafK8TXKaMiNtb6KaCYSuIq+.cXecoDkr6CtZpa38I4P949jn0mlHPWFSuiIh.FvLigSS5Bs1MBcwmlhZaJaK4hZS8cTM9H7IZPq3yjxAshGLI8Rt7QqK.NhHlQ8oTHCRGdc90pTEOF2IUb6tcPpUeBQ3usFZtryivWMN99lV4w2zJOJxJscYNz.kMVAqJd6H9K8ugEt3C2AKbHaJVHJ26sXgu.qOiLMCLWKhkwNxyTYT9u+S+z+9EnHdOIm7BQeG1kzDvITgnyAlNYFJvRvw8xlncbc4WIS6yhxcALyp9ZwcGMnO2mYK6RKQbrzNdPsbh3.pCIgmQXtxjcvbyc.fgaPrgn5Qxp.kIHkEy.YinAksGmUJCtRRLHCukFI9Rh5fTX98TkkHuh3hxwUWqKZ1zliGZCW5TlaFcioOfVN0v2sYSt1coWGWO0D4nlrGncSeG50xzteMTjVRFF4wlwsfo5Xl+458Qrby.cL45wsqBsaKnCjrOx1.kpxokWV.BEkQOTJilOwn4wUxZ0BPGlR59TV9IfErL0erptsok0l.OykzqzdPs.Upr81lU2XyJUVu5VOeqMhtVpj.eH02dTLbJrzG+3yvHzaqgl05zJChxis1bFKzUTl23TYPIJi5n40GZMSe3A.Y6rM5R2lQkFYYbq9jvOwNwbYk7ppamDJIUpiPohvw3tcEYCseHl3SbGERKKG5ySXsJ+S5n5YB37R.a8+CH151Qbd8tp5UfjExqf8fm5WNxDHN8qc5VP+BYHBxc2i2zcMQ7V50wLWgppzksf6frf9vUyvykiBkvEaQfJuNmCUMpRhfxlCIOFpNQ7qd1ibye1iHDcuxa7+tm5dc657otc8CtKUMk5h1eU5KZ+U07HxR8xkGZvDTOXx+cX4q7oXEypaUrp41aVTdUghVat9VUKptt.J6kye+qm7x4n+nrTj4BoSTW1rv4Iw3b4DbVCeJbGUndJWZwIttRwCgZjfRYgm99EeIgERCJdV.SKbCHR6LvcdGWFOZ9JLL0RfkdIzrlGywwk1hCWkWEnGOwm8gvw4XhqG6e9Buzu17K9fZ8O127gPX+UUjN1voNxSEzKCTT2q51WYMqInWKj2z9zcN4f8MN5UHGZWxPWw4Sot1wtfGNeU1NKW.BMCW.pxs5Bd+4YcAHzuvtfCahRuTKLWkfmBPilXklFr0hlqB3KLNXmiOdmY3sQyJFA8yobFJeSZrt7sVs+rvYyZI378O4e7edwTvk51AZ7uLdu82cmK97bUQOhc.+M1QunEfo7Apd.RXe0+pmB3iksMrhuKiNiF3AYuw1Nt34oqSk6gNqeOzo58PmMtG5r48PmmeOzYqOoNx+qW6LTv8zYxgNZsuJKWtb66KeQcp2ZG5+B7.yn4C
                          

                          Edit: the second example you posted somehow creates the glitches with the createPath method too. I'll check again if I can spot something.

                          Christoph HartC 1 Reply Last reply Reply Quote 0
                          • Christoph HartC
                            Christoph Hart @Christoph Hart
                            last edited by

                            Alright I think I solved it.

                            The problem was indeed a multithreading issue, but not between reading and writing (this was already handled), but between reading into the buffer and then applying the FFT. The createPath() could be called between those steps and then you would get some glitch values (I could reproduce it very reliably in Debug mode with the 32768 sample size).

                            I've fixed it now so it should not glitch anymore, but I might have to do a bit of profiling to find out whether the two threads wait on each other for too often.

                            ustkU 2 Replies Last reply Reply Quote 5
                            • ustkU
                              ustk @Christoph Hart
                              last edited by ustk

                              @Christoph-Hart It's building at the moment so I'll test this right away.
                              Your snippet using createPath() strangely crashes (before I could test the fix commit at least), but this might be because I was compiling at the same time, it's strange nonetheless...

                              The reason I don't use createPath() is because I want to perform my own interpolation in order to smoothing out the blocky look of the path. I remember looking to add a smoothing option to the method and not succeeding, but I might try again since this would be way more efficient if made natively rather than in a paint routine...

                              Can't help pressing F5 in the forum...

                              1 Reply Last reply Reply Quote 0
                              • ustkU
                                ustk @Christoph Hart
                                last edited by ustk

                                @Christoph-Hart Nothing changed here

                                • I still have the same glitch when using a readBuffer,
                                • Hise still crashes after a few seconds to 1-2min with your snippet (so using createPath()) 🤔

                                Screenshot 2022-12-15 at 18.59.23.png

                                Can't help pressing F5 in the forum...

                                Christoph HartC 1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @ustk
                                  last edited by

                                  I remember looking to add a smoothing option to the method and not succeeding, but I might try again since this would be way more efficient if made natively rather than in a paint routine...

                                  Yes, definitely. Painting a path with thousands of data points in a 30 Hz framerate is pushing the scripting engine a bit too much.

                                  I'll see if I can add a quick smoothing option but the createPath() function should be used definitely (we'll address that crash later).

                                  ustkU 1 Reply Last reply Reply Quote 0
                                  • ustkU
                                    ustk @Christoph Hart
                                    last edited by ustk

                                    @Christoph-Hart said in Spectrum ballistic (display buffer):

                                    Yes, definitely. Painting a path with thousands of data points in a 30 Hz framerate is pushing the scripting engine a bit too much.

                                    Only the number of pixels in a panel if downsampling, but still a native smoothing would be better for sure

                                    getReadBuffer is still needed, like for instance when making 3rd octave frequency bar graph or with other step values, you need to make a custom downsampling function.
                                    I'm just not sure createPath will answer all cases

                                    Can't help pressing F5 in the forum...

                                    Christoph HartC 1 Reply Last reply Reply Quote 1
                                    • Christoph HartC
                                      Christoph Hart @ustk
                                      last edited by

                                      Alright, two early christmas presents for Greg:

                                      1. I've changed the createPath() method (and the default FFT path rendering) to use quadratic curves for lower bins so the days of the ugly tetris visuals are over.
                                      2. I've added a function copyReadBuffer that makes sure that there is no multithreading issue when using the readbuffer. So instead of calling getReadBuffer() you need to call copyReadBuffer() with a preallocated buffer object and then use this for further path calculations.

                                      I needed to change two lines in your example to make it work with the new method (see the comments):

                                      
                                      // Create a buffer with the same length as the read buffer
                                      reg buff0 = Buffer.create(Panel1.data.buffer0.getReadBuffer().length);
                                      
                                      // [..]
                                      
                                      Panel1.setTimerCallback(function()
                                      {
                                      	// use copyReadBuffer which uses the synchronisation locks
                                      	// like createPath()
                                      	this.data.buffer0.copyReadBuffer(buff0);
                                      	
                                              //  ... from then on it's the same
                                      
                                      DanHD ustkU 3 Replies Last reply Reply Quote 7
                                      • DanHD
                                        DanH @Christoph Hart
                                        last edited by

                                        @Christoph-Hart looks great thank you!

                                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                        https://dhplugins.com/ | https://dcbreaks.com/
                                        London, UK

                                        lalalandsynthL 1 Reply Last reply Reply Quote 0
                                        • lalalandsynthL
                                          lalalandsynth @DanH
                                          last edited by

                                          @DanH Anyone have snippet for this so I can have a look?

                                          https://lalalandaudio.com/

                                          https://lalalandsynth.com/

                                          https://www.facebook.com/lalalandsynth

                                          https://www.facebook.com/lalalandsynth

                                          DanHD 1 Reply Last reply Reply Quote 0
                                          • DanHD
                                            DanH @lalalandsynth
                                            last edited by

                                            @lalalandsynth the default analyser has changed so you should be able to load it up and see, unless you mean rolling your own curves

                                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                            https://dhplugins.com/ | https://dcbreaks.com/
                                            London, UK

                                            1 Reply Last reply Reply Quote 1
                                            • ustkU ustk has marked this topic as solved on
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