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    Possible to communicate between plugins?

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    • lalalandsynthL
      lalalandsynth @ulrik
      last edited by

      @ulrik I am not very familiar with OSC but I am assuming this would need a user to install OSC specifically to use this ?

      https://lalalandaudio.com/

      https://lalalandsynth.com/

      https://www.facebook.com/lalalandsynth

      https://www.facebook.com/lalalandsynth

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @lalalandsynth
        last edited by

        @lalalandsynth Nope, OSC is a network protocol and doesn't need any 3rd party software.

        However I don't have too much knowledge about OSC, I just implemented a wrapper around the JUCE classes so I can imagine that port numbers need to be exclusive in order to receive messages.

        "TargetPort":  [1234, 5678],
        

        pretty sure this will not work, because I implemented this and the TargetPort property gets parsed as a single integer value, but I can try to take a look at this and create multiple OSC senders which send the same message to multiple target ports here. Not sure when I find the time for that though...

        ulrikU 2 Replies Last reply Reply Quote 3
        • ulrikU
          ulrik @Christoph Hart
          last edited by

          @Christoph-Hart @lalalandsynth I've tried using an array but it will not work, at least not the way I've set it up

          Hise Develop branch
          MacOs 15.3.1, Xcode 16.2
          http://musikboden.se

          1 Reply Last reply Reply Quote 0
          • ulrikU
            ulrik @Christoph Hart
            last edited by

            @Christoph-Hart Using only 1 sender and 1 receiver works great, also using using different sub domain.

            When the first receiver instance has successfully connected and is receiving data, it is like this instance is blocking the senders port so the second instance is not able to connect.
            If that is the case, it would be great if the sender could send on several ports.

            And as I understand it, you can't use

            Engine.getGlobalRoutingManager();
            

            for more than one time right?

            Hise Develop branch
            MacOs 15.3.1, Xcode 16.2
            http://musikboden.se

            1 Reply Last reply Reply Quote 0
            • ?
              A Former User
              last edited by A Former User

              Guys sorry about my ignorance.

              What are the use cases of the communication between the plugins?
              What does this feature stand for?

              ulrikU 1 Reply Last reply Reply Quote 0
              • ulrikU
                ulrik @A Former User
                last edited by

                @harris-rosendahl in my case I wan't to send midi information from a multichannel arpeggiator (which will not work in some daws), to several "receiver! plugins to control multi instruments

                Hise Develop branch
                MacOs 15.3.1, Xcode 16.2
                http://musikboden.se

                lalalandsynthL 1 Reply Last reply Reply Quote 0
                • lalalandsynthL
                  lalalandsynth @ulrik
                  last edited by

                  @ulrik Could I for example control a gain module on track 2, and having my main control module on track 1?

                  https://lalalandaudio.com/

                  https://lalalandsynth.com/

                  https://www.facebook.com/lalalandsynth

                  https://www.facebook.com/lalalandsynth

                  Christoph HartC ulrikU 2 Replies Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @lalalandsynth
                    last edited by

                    @lalalandsynth Be careful about "persistent" states in conjunction with OSC, this is one of the main drawbacks I found in this protocol because restoring these settings from a DAW project will not restore the values (especially because you can't guarantee that the gain module 2 exists already when the gain module 1 is created and restored).

                    1 Reply Last reply Reply Quote 1
                    • ulrikU
                      ulrik @lalalandsynth
                      last edited by ulrik

                      @lalalandsynth
                      If I understand you right, yes

                      In you main plugin

                      const var rm = Engine.getGlobalRoutingManager();
                      
                      rm.connectToOSC({
                      	"SourcePort": 6666,
                      	"TargetPort": 6667,
                      	"Domain": "/receiver"
                      }, function(printError)
                      {
                      	Console.print(printError);
                      });
                      //     In you gain callback
                      inline function onGainControl(component, value)
                      {
                            rm.sendOSCMessage("/gain", value);
                      }
                      
                      Content.getComponent("Gain").setControlCallback(onGainControl);
                      

                      In you receiver plugin

                      const var rm = Engine.getGlobalRoutingManager();
                      
                      rm.connectToOSC({
                      	"SourcePort": 6667, 
                      	"TargetPort": 6666, 
                      	"Domain": "/receiver"
                      }, function(printError)
                      {
                      	Console.print(printError);
                      });
                      
                      
                      inline function OSCCallback(id, value)
                      {
                      	Track2Gain.setValue(value);
                              Track2Gain.changed();
                      };
                      
                      rm.addOSCCallback("/gain", OSCCallback);
                      

                      Hise Develop branch
                      MacOs 15.3.1, Xcode 16.2
                      http://musikboden.se

                      ulrikU 1 Reply Last reply Reply Quote 0
                      • ulrikU
                        ulrik @ulrik
                        last edited by ulrik

                        @Christoph-Hart while searching the juice files for a solution to the "locked port" issue, I found this:
                        taken from juice_OSCReceiver.h

                        /** Use this struct as the template parameter for Listener and
                                ListenerWithOSCAddress to receive incoming OSC data immediately after it
                                arrives, called directly on the network thread that listens to incoming
                                OSC traffic.
                                This type can be used by OSC callbacks that don't do much, but are
                                realtime-critical, for example, setting real-time audio parameters.
                            */
                            struct JUCE_API  RealtimeCallback {};
                        

                        If this was implemented in Hise, would it be able to control midi messages accurate, in time?

                        Hise Develop branch
                        MacOs 15.3.1, Xcode 16.2
                        http://musikboden.se

                        Christoph HartC 1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart @ulrik
                          last edited by

                          @ulrik I'm using the Realtime callback already (unless you specifically tell the OSC listener to be asynchronous).

                          ulrikU 1 Reply Last reply Reply Quote 1
                          • ulrikU
                            ulrik @Christoph Hart
                            last edited by

                            @Christoph-Hart Great!

                            Hise Develop branch
                            MacOs 15.3.1, Xcode 16.2
                            http://musikboden.se

                            ulrikU 1 Reply Last reply Reply Quote 0
                            • ulrikU
                              ulrik @ulrik
                              last edited by

                              @ulrik I managed to have several listeners plugins, by forwarding the not consumed data to a new port it works.

                              The downside is that if I want to listen to ch 4, I need to have ch 1 - 3 also up and running

                              const var rm = Engine.getGlobalRoutingManager();
                              
                              inline function onChannelKnobControl(component, value)
                              {
                              	rm.connectToOSC({
                              		"SourcePort": 6666+value, // incoming port
                              		"TargetPort": 6667+value, // sending port
                              		"Domain": "/ostarp"
                              	}, function(error)
                              	{
                              		Console.print(error);
                              	});
                              };
                              
                              Content.getComponent("ChannelKnob").setControlCallback(onChannelKnobControl);
                              
                              
                              inline function OSCCallback(id, value)
                              {
                              	local ch = ChannelKnob.getValue();
                              	
                              	if (value[0] == ch)
                              	{
                              		local ev = Synth.addNoteOn(value[0], value[1], value[2], 0);
                              		Synth.noteOffDelayedByEventId(ev, value[3]);
                              		
                              		LogPanel.setValue(value);
                              		LogPanel.repaint();
                              	}
                              	else
                              		rm.sendOSCMessage(subdomains[ch-1], value);
                              };
                              
                              for (i = 0; i < 4; i++)
                              	rm.addOSCCallback(subdomains[i], OSCCallback);
                              

                              ostarpwlisteners.gif

                              Hise Develop branch
                              MacOs 15.3.1, Xcode 16.2
                              http://musikboden.se

                              ulrikU 1 Reply Last reply Reply Quote 1
                              • ulrikU
                                ulrik @ulrik
                                last edited by ulrik

                                @Christoph-Hart is there a way, in Hise, to count how many instances of the same plugin is loaded in a daw?

                                The above solution is not optimal because the user will not be able to run more than 1 instance of the "mother plug" before it's get messy.

                                I'm thinking maybe the second "mother plug" could sense if there is another loaded and automatically change the domain port and the listeners have a way to change the domain port (via the user)?

                                Hise Develop branch
                                MacOs 15.3.1, Xcode 16.2
                                http://musikboden.se

                                ulrikU 1 Reply Last reply Reply Quote 0
                                • ulrikU
                                  ulrik @ulrik
                                  last edited by

                                  @Christoph-Hart
                                  I still haven't found a way for instance number 2, 3 etc, to connect to the target port (if already 1 instance is communicating with it).

                                  Do you have any suggestions what I, (or you πŸ˜‰ ) could do to make it work?

                                  Hise Develop branch
                                  MacOs 15.3.1, Xcode 16.2
                                  http://musikboden.se

                                  1 Reply Last reply Reply Quote 0
                                  • Sac TenS
                                    Sac Ten
                                    last edited by

                                    Here is a way to communicate between plugins,
                                    without OSC messages. I found out before I saw this post. ;)

                                    Animation.gif

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                                    it works by storing values ​​in an external file

                                    1 Reply Last reply Reply Quote 1
                                    • Sac TenS
                                      Sac Ten
                                      last edited by

                                      I also tried it by making a little messenger:grinning_squinting_face: :grinning_squinting_face: :grinning_squinting_face: :

                                      Animation.gif

                                      HiseSnippet 1238.3ocsW8+SaaDE+LvwvtsRCo8GfWzTkifERJztpg5Vf.LgJPyVZQ8GPqxXeN4D12kYeAZ5DR6O48e.68rchuDr6WhV4m3du2myedet2cuW5FK8XIIxXhg4qGOjQLdHs2XgZPmAtbA43CHFqQ6FyRXJx9iG5ljv7IFFK+anWCyUHo+8u+59tgtBOVgIB4bI2icBOhqJr1s8K4ggG45ydMORK5cZermTzQFJGALYYZSxPWuqb6yNyECaIJwX0C84JYbOkqhkPLVYeo+3dCj2Hxh+bdB+xPFtnEoGrQYlORF5iLFsR5LfG52cRFmPfcoaQ9ubV9+czS497o1KzguM0gcABc8vXoYo2xyPuV5zqoF8JgRFZTZkLJsNsmWLenpvCxmGPOVnXwAtfrqSkrXIK8RJsiDhPnZD4dE6nXXwTDNa2r4l1OqYy56ZYARehx9Z2X687gi5Dl8Krm.sOS0QFMTJfEN0x8WCPU.BOipDA5b1vyDpJAj4dVHmyY2TI.zIFtEFYWW0.Hxi3grdiSTrHL3zhfXGMi6Mb3AtJW.EBBcb.Ol4Ae3w.5Z0JrKxRt7DG2MmZJ16U0xwBFNE7.kpZ.g8lwOT3ORzGs1HhkTKmfAfAjjoIAd3ieDmoeoMzwl+ItFRvWCex7OvVaA5PhLj0XXLGD.Mr0ZnxXlU5c3FIJ2XEdSK1oYiVfcTqZjLMG1D1v53NlmdVbQHWvrCFI7TbovVJx8fRerLzwahtuIbvDNhU25usL0zoTi6ZYVNEguk4Wn.b6tVehRQLexoWG2vvKgGNblm2njr0V8XB+RRwrJtORFZZYxCbRWY+8u.OEpaYB4sYPiah4JVOEjk8cvRc8BjMp8y101Ha20sipfYt46cVXda0o7jqFkmwyjFXBm9mVddlTwdkvI8Hy5VK64cEDTpu7cLDJhJycV4UpmYDImfFgRW+8RxUm50se7i0utTdP4J6LWqlOHT+ldoXC373h3KDWHpsQAJLj6UrOAStLWVV5HFEcIKVu5FCDdJd122oU+9td6GuryQs.khiEb0qFxDU0Thje3C+2aNFekBaJjaChaHKVwQJXb.6ZnCaVKBS5ArjqTxg.SmVw.MyUodeTdCjSbujER3PahUon5PdeQK3en83oK9meu8Mbe0fBC+U6ALd+AEsxaOp8k8mzv1b06t6tGhlC.d1i+AsV6a1NZTnhiW5.NujaHuuHJkblTfumvBTD77IsKOCDY2TczXYhVdXUUdXRyunqkJsYZoBjWywy0QqZzXUZXAG9FZqmr8NOsj7vYNIg7myKIvTL5b9AUw40nY0RUo9s+vmV8Yelp+y+RTec1uV0UNoyjUA2I+Rox88I11sq5HXU5aRXwvrh2aNHXBLo+nPW0rikgyhl6.tKOyrP37NhDtZr9rp+uMq1mKEWm1kq7FTNGWpDNB23+Zvw7IbeD8vf.XXmBBtB8n290YbVxeHGofGsO0Ed6FpYnmMJpGTb3wfutPvBw2RMVBe0KacSbMp.Xy5zEPMzc4NagqMxc1ZhSRjqWr7cdYufiyPuVpEfShze9fI8TbscKR5q5.NZyFMIQv37uyyCS+eDdHtbLOYAvr8BfYmE.ySW.LOaAv7SK.lm+Qwf+Rp8FojQYWG.CcOLsUmgwgBrAPZUH4+vM5XTA
                                      
                                      d.healeyD ulrikU 2 Replies Last reply Reply Quote 3
                                      • d.healeyD
                                        d.healey @Sac Ten
                                        last edited by

                                        @Sac-Ten

                                        I also tried it by making a little messenger

                                        You could probably use the server calls to make it work over the internet :p

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        Sac TenS 1 Reply Last reply Reply Quote 1
                                        • Sac TenS
                                          Sac Ten @d.healey
                                          last edited by

                                          @d-healey for live support directly in the plugin:grinning_squinting_face:

                                          1 Reply Last reply Reply Quote 2
                                          • ulrikU
                                            ulrik @Sac Ten
                                            last edited by

                                            @Sac-Ten πŸ˜‚

                                            Hise Develop branch
                                            MacOs 15.3.1, Xcode 16.2
                                            http://musikboden.se

                                            1 Reply Last reply Reply Quote 1
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