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    Parametric EQ in UI

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    • toxonicT
      toxonic @d.healey
      last edited by

      @d-healey Wonderful, i'll have a look at this! Thanks! :-)

      1 Reply Last reply Reply Quote 0
      • toxonicT
        toxonic @d.healey
        last edited by

        @d-healey @Christoph-Hart
        I tried to implement some spects of the video and had a little success, but at some point, when i work in the function, trying to change the font or colour, HISE starts to behave odd, freezes or the whole system freezes.... that's quite annoying. Someone else experienced that? (Linux Mint 20.3 / most recent dev-branch of HISE).
        Also when i try to trace the object like this....

        ontent.makeFrontInterface(600, 600);
        const var laf = Engine.createGlobalScriptLookAndFeel();
        
        laf.registerFunction("drawFilterDragHandle", function(g, obj)
        {
        
        	 Console.print(trace(obj));
        });�
        

        ... HISE is getting unbelievable slow and i can't scroll through the console anymore.
        Any ideas?

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @toxonic
          last edited by

          @toxonic Use local look and feel. Global look and feel should only be used for global elements (like dialog boxes) it's also super dodgy - when there is a compile error the global laf will break until you restart HISE.

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          Christoph HartC toxonicT 2 Replies Last reply Reply Quote 2
          • Christoph HartC
            Christoph Hart @d.healey
            last edited by

            Console.print(trace(obj));

            You're hammering the console with a big JSON object 30 times a second. That is the cause of the slowdown. Right click on the console -> clear then you're back in Snappyland.

            1 Reply Last reply Reply Quote 1
            • toxonicT
              toxonic @d.healey
              last edited by

              @d-healey How can i implement local look and feel? I fear, i don't know, what you mean... 🙄

              ? 1 Reply Last reply Reply Quote 0
              • ?
                A Former User @toxonic
                last edited by

                @toxonic

                //make a local LAF object
                
                const var myButtonLAF = Content.createLocalLookAndFeel();
                
                //register the function for it (same as regular LAF)
                //this example is for a button, so use "drawToggleButton"
                
                myButtonLAF.registerFunction("drawToggleButton", function(g, obj) 
                {
                	//do LAF stuff
                	var a = obj.area;
                
                	if (obj.over)
                		g.setColour(Colours.lightblue);
                	else
                		g.setColour(Colours.blue);
                	
                	g.fillRoundedRectangle(a, 2.0);
                	
                	g.setColour(Colours.white);
                	g.setFont("Arial", 12.0);
                	g.drawAlignedText(obj.text, a, "centred");
                });
                
                //assign it to our button(s)
                //only assigned GUI elements will inherit this LAF style
                
                myButton.setLocalLookAndFeel(myButtonLAF);
                
                toxonicT 2 Replies Last reply Reply Quote 1
                • toxonicT
                  toxonic @A Former User
                  last edited by

                  @iamlamprey Ah, okay... i'll try that tomorrow! Tank you for your quick reply! 🙂

                  1 Reply Last reply Reply Quote 0
                  • toxonicT
                    toxonic @A Former User
                    last edited by

                    @iamlamprey Thanks, that was helpful, but i still have problems, understanding how things work.
                    I use

                    loclaf.registerFunction("drawFilterDragHandle", function(g, obj)
                    

                    to change the filter drag handles of a floating tile in "DraggableFilterPanel" Mode.
                    But for example

                    g.setFont("FreeSerif", 11.0);
                    

                    doesn't change the font at all.
                    Also i added a rectangle...

                    g.drawRect(obj.area, 3);
                    

                    ... which surprisingly was visible (i mean, i'm working just on drag handles), but vanished again, after i added:

                    g.drawAlignedText(obj.text, a, "centered");
                    

                    I really have problems to dig into that topic and the documentation lacks a bit in this regard.

                    orangeO 1 Reply Last reply Reply Quote 0
                    • orangeO
                      orange @toxonic
                      last edited by orange

                      @toxonic Below is an example of drawFilterPath. It would be great if anyone share examples of the other functions . The available functions are:

                      "drawTableHeaderColumn"
                      "drawFilterDragHandle"
                      "drawFilterBackground"
                      "drawFilterPath"
                      "drawFilterGridLines"
                      "drawAnalyserBackground"
                      "drawAnalyserPath"
                      "drawAnalyserGrid"
                      "drawOscilloscopeBackground"
                      "drawOscilloscopePath"
                      
                      HiseSnippet 1257.3oc2W0raaaDDdokXPkRaZRQPPNxJXTHC3XHY6zDzfBKaIw.gZ6nXo7ygBDrlbjzVStKyxU1VvvOBEnOR8Qn26kbrEnGxsdzcVRISxDECEUGCzpSb+lY18alclYG0VJbfvPgjXTn6n.fX74lcFwUCpOfx3jVMHF2vbGZnBjVwPaMJfFFBtDCibOVCXTHOI52a2XKpGk6.IPDxyELGXalOSkf1t1Ov77rotPWleJsWuVKGAutvSLD4SNyJj.pyAz9vtTsZKXRLtVSWlRH6nnJHjXjeKg6nNCDGwi0+4rP19dfdQURGbihgsEdtZFqQI0Gv7baOwuCIDCy1IQgbwQgaatCykcNdRz3lQBrRrHc7vXgrzKWF5UMM8pjhdSgRFonT9XJcKyNNRVfJQhlOW2rEGub5QwvdZpDqKYge2vrt.0fqVwmd.XKwEmaQ46WoxxVqUoxROpXwhXrOTY4Q6Y88VSrwQBnqrsvg5ssPbvlbWa.7Jq0GUbEIzmoyMrGxcTLAubIWI8HalGh0lpFTZYqdSD0eYKw9+zREOoXg9qDBp364xUdos8C15gMrswMEkn2.sokQkWI.+Hxrnu1DIyxqgpcZJ9dHUZY6InJFueWlGrZJ12WeJ9ABNtnboLZUB2hL.ZJ8d9I5iK8nIdfkfuqPAOgWNxIJdZQq2UTudSUllORgmGHmpXcUf7hLrLen+9fbYzY8FBmqHlZjMey7CmuktbvIN7jRQAuEmodR.v+PEIjwwT7qm0pAUQ0IoiwP8B.ohoofQC3PrhONksfYCH7.kHHR2wWDXKF03Zr3jzzWCDFl89klYtYHGmzh3apMJYwh0Nh4pFf9swaLHjA.q+.kd0cMNmuwD4NlMjz98oXvXRxIG7H62eRylBW6uN6Oi1TlB7SPO6mOoQVzUGC+0Z3n.ggs4IEsrJcd3pkaouypTymVZYMbKtKbLBbupQKwdQdhidgPdPH1cCPA8ndgPwSIJ3XUlS9r3tkuWm.rGjvcnGUkswjta7XAX1SltA5JddHSMJc252saU9Yqa0E2LcVo6sLayTNClNeWXJ7Ey29Ty2w89+Byl85ANpDxl2z9kyai9pydi9hSpZpOTdHz70iO6lOMyYu6P+3bXcAuAloS1hxcqbdj5WVslFn5Xfe8G+6ii.VcLvaxu3ergFXsrOcycWOA3l0rs61jqKXhtPLxcI4vj8DC0U16PURFVXahtSGLk2AvvMGKJi7pEzMbhWWQuVSoNPjWZZbF9arvpSBAZgUmHL8c5MhioW2rCiCQS1DEUuSzZqWPODrdLvAoN6r5ELbyuMqC2DLyC27DGEd7ckTdXfHLyF2A7YcwtkgoAeVH97M758zkKowqKnxoJ5saXiN4TsoCUMTFU2souXHWkoNK2LWm8QLjU9OUCYck115eeW1KmYBKLgicX9AdPS9gfG9HbDG+J7U2dzgdpInYyq2QvEACDblS5K88.rdreePll6S0g1TovoxSPtcs8.OflNAdwZaiIdTIFmf4LVT8id93odecWyX5ZoKFs9+wqi49u1qiWNT4p3giqhyvm5HEuxIdxdct7mEgf9MO5u4V.++13Zqpjno8Q6LqrREhO1Q7UNN5v88v3yzsY04vl0lCaVeNr49ygMe6bXyClCad3EZi9wnMGpD9wkhHP6lwS9ajLhTNx+vxNU5f
                      

                      develop Branch / XCode 13.1
                      macOS Monterey / M1 Max

                      toxonicT 1 Reply Last reply Reply Quote 2
                      • toxonicT
                        toxonic @orange
                        last edited by

                        @orange Great, thank you! :-) Could you give me an example how to resize the Filter Handle and change it's font and colour this way?

                        orangeO 1 Reply Last reply Reply Quote 0
                        • orangeO
                          orange @toxonic
                          last edited by orange

                          @toxonic Here you go :)

                          HiseSnippet 1389.3oc2X8zaaTDEeW6rUXWnzhpp33hUA4H4Z4MIsoPDp1I1awhjV2X2+bqZxtiWOjwyrc1w4OpDI9BvENiDW4LeBPBINyGA3HR8P+FDdyrds2MwMMXAUT7oc98duY+Mu489My5NBtGNJhKLLKz6vPrg46Z08PlbvFCPDlQ6lFlWxZKTjDKrigV+vPTTD12vzL+cU.lEVvP+6k2YcDEw7vSgLLdDm3g2jLjHmh1o9WRnTWjOtGYXJuWodaONaCNkOB3SdqZFgHucQA36gTtkyxv7Bs7IRtnqDIwQFlKrN2+vtC36yh8+QjHxNTrZfiQWXhhgc4TeEiUnFaLfP86jrtiLLLs5LMKjONKbUqsH9jI3SyFWVavdZDoyGl4xRu7YnmSZ5UKE8lAkLSQoEhozUr55IHgxoVT74hVsYvlSeDj1SSkXeMx8hbVavAOXxpCQ6hcEvfIQTd0Z0pXuRsZKtVwhEgbejzlh5a+41Iw3IvvRYStGhtImuaCluKFSKq7Gbrp.GPT0FtiXdRBmUtju.suKgBXcPxAkpX2OwTPEa9Ne0hEedwBAUivx384x0dhq6pqe6lttvjBVTSfJzxfyUCgGzgoepAPlJKCtcjluuNBzTfB9BDymhOmzH9WLM5CUnsnTRXDVyjA5IRY60S+SGWE6kSEpKjbKWpgffn1qSgRbfeNqt3Z1ISPCJIfg86gOPpmDByGePbdHY9J4AaOBreI87dTpMv8PBaWJGIIrfdDJdoTamAJdOLjyvJFjwK0DkAPwzSswC47EWKIWZyY2iKw2mUVmNKdTQ6SZpe+YZSwGAmRwhYZVIKHNq.KyFMbGrnBrXoivSbD5Ux1.Z8pa.SqO3EmdR4Hm0lQj2ODydUpFFiyovSOrcSjDo5ZGiA9EhERhhBlMw6ARfw8vErZhi1UxC09Ndi.zbkiEch6ZSuMXPf1422JyNiwAS0L+j5GNcv0quOwWN.V2l+XNCiAXRv.oZzWaNguwD4ZVpti.DjLR5VYXpwNAIpuEtvKN9O0SJQhGNE83u84MyhtzX3ORAqSDltVOunscoIoq19k9L6RsdPoJJ31ppY.3FN5gf3Lku+i4hci.4dLXnOhFgKdjgDp+y7lON93iSIMBhxb+QTjLqRs53owFfpmLxiJIPVDQdX5iu9GS997RwqX0gH8FLaNlaFbDpw92fiiOz68rZ0uO1SNkfKX49j2.mvc0jtiMFI1C25Yie2sdPl288FMLtVU0XalGVBqChg0Fmc9le56935J.mjz0OreSMvRYuhBye4SBrxTfKqC4lI.Wnp8Oq.t0XfeemewW6wpmbNt8IA9zSNoNSn5utb0XjIb8Op+8wHmhrNmhsNYnqqauVLUertlwL+4d+w4rKO1lORI3rERJHfdiEj86BchdXn5fAZE5MgbJcv3w0TiUTpKVuoXYdL7arQG0XywFcRLltD7Rwk.WzpKgg02.UWDbM8X6Gi1CaeWLCKTMPNmwkP+sy6kPCO2WB89dR302SfXQg7nLSbW7PROPDOJM3CifqYge11pN5z3avQhYZ5k2wEVjyLltH4HgVZnwP9HlLiTP9y5xvNy4kgW3+bWF9s.A+LpYER3XWxvPJtEaOLEtOflie.bAf9nQTYBZ1Z4s3Ld3.Ni3kdidaLzCFDfEo49LWPMjR35jSQtZ8swTLJcQ60quITrgDPdBOm4Bm+1e6xL2u9PqX5ZqZ.se68f57+u9f52HGD7l3cLD4I3O0K9CHT0ouiFAV2L8euPAqsTiscLzeTADmUsp0LFBJbO0ySkhuAHXN6XVZNhY44HlUliXt4bDysliXVcNh41mYLpCWZLRxGF2xA.cZE+AFlSuxSdi+B.Van.5
                          

                          FFFFFF.gif

                          You can see the properties from here:

                          Link Preview Image
                          - added laf methods to filter drag overlay and filter graph · christophhart/HISE@6e5c862

                          The open source framework for sample based instruments - - added laf methods to filter drag overlay and filter graph · christophhart/HISE@6e5c862

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                          GitHub (github.com)

                          hi_scripting/scripting/api/ScriptingGraphics.cpp
                          Line 2266

                          develop Branch / XCode 13.1
                          macOS Monterey / M1 Max

                          toxonicT 1 Reply Last reply Reply Quote 2
                          • toxonicT
                            toxonic @orange
                            last edited by

                            @orange Oh, man, you really helped me a lot. Now i see, that the order of these g. arguments is crucial and g.colour sets the coulour of the following g. argument.... Sorry, i hope you got me, don't know how to express that..
                            however, million thanks, dude! :-)

                            orangeO 1 Reply Last reply Reply Quote 0
                            • orangeO
                              orange @toxonic
                              last edited by orange

                              @toxonic You're welcome. I suggest watching @d-healey videos. There are really great tutorial videos in David's channel.

                              This video about the Paint Routines that are used with the Look And Feel functions (with small modifications): https://www.youtube.com/watch?v=ZjRRcOmTtqI

                              develop Branch / XCode 13.1
                              macOS Monterey / M1 Max

                              toxonicT 1 Reply Last reply Reply Quote 2
                              • toxonicT
                                toxonic @orange
                                last edited by

                                @orange Yeah, I've seen some of the videos of @d-healey , they are really a great ressource, but I didn't see the one you suggested. I'll look into it... :-)

                                1 Reply Last reply Reply Quote 0
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