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    Parametric EQ in UI

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    • d.healeyD
      d.healey @toxonic
      last edited by

      @toxonic Use local look and feel instead of global.

      Here's a video about look and feel (this was made before we had local laf but the same principles apply)

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      toxonicT 2 Replies Last reply Reply Quote 1
      • toxonicT
        toxonic @d.healey
        last edited by

        @d-healey Wonderful, i'll have a look at this! Thanks! :-)

        1 Reply Last reply Reply Quote 0
        • toxonicT
          toxonic @d.healey
          last edited by

          @d-healey @Christoph-Hart
          I tried to implement some spects of the video and had a little success, but at some point, when i work in the function, trying to change the font or colour, HISE starts to behave odd, freezes or the whole system freezes.... that's quite annoying. Someone else experienced that? (Linux Mint 20.3 / most recent dev-branch of HISE).
          Also when i try to trace the object like this....

          ontent.makeFrontInterface(600, 600);
          const var laf = Engine.createGlobalScriptLookAndFeel();
          
          laf.registerFunction("drawFilterDragHandle", function(g, obj)
          {
          
          	 Console.print(trace(obj));
          });�
          

          ... HISE is getting unbelievable slow and i can't scroll through the console anymore.
          Any ideas?

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @toxonic
            last edited by

            @toxonic Use local look and feel. Global look and feel should only be used for global elements (like dialog boxes) it's also super dodgy - when there is a compile error the global laf will break until you restart HISE.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            Christoph HartC toxonicT 2 Replies Last reply Reply Quote 2
            • Christoph HartC
              Christoph Hart @d.healey
              last edited by

              Console.print(trace(obj));

              You're hammering the console with a big JSON object 30 times a second. That is the cause of the slowdown. Right click on the console -> clear then you're back in Snappyland.

              1 Reply Last reply Reply Quote 1
              • toxonicT
                toxonic @d.healey
                last edited by

                @d-healey How can i implement local look and feel? I fear, i don't know, what you mean... 🙄

                ? 1 Reply Last reply Reply Quote 0
                • ?
                  A Former User @toxonic
                  last edited by

                  @toxonic

                  //make a local LAF object
                  
                  const var myButtonLAF = Content.createLocalLookAndFeel();
                  
                  //register the function for it (same as regular LAF)
                  //this example is for a button, so use "drawToggleButton"
                  
                  myButtonLAF.registerFunction("drawToggleButton", function(g, obj) 
                  {
                  	//do LAF stuff
                  	var a = obj.area;
                  
                  	if (obj.over)
                  		g.setColour(Colours.lightblue);
                  	else
                  		g.setColour(Colours.blue);
                  	
                  	g.fillRoundedRectangle(a, 2.0);
                  	
                  	g.setColour(Colours.white);
                  	g.setFont("Arial", 12.0);
                  	g.drawAlignedText(obj.text, a, "centred");
                  });
                  
                  //assign it to our button(s)
                  //only assigned GUI elements will inherit this LAF style
                  
                  myButton.setLocalLookAndFeel(myButtonLAF);
                  
                  toxonicT 2 Replies Last reply Reply Quote 1
                  • toxonicT
                    toxonic @A Former User
                    last edited by

                    @iamlamprey Ah, okay... i'll try that tomorrow! Tank you for your quick reply! 🙂

                    1 Reply Last reply Reply Quote 0
                    • toxonicT
                      toxonic @A Former User
                      last edited by

                      @iamlamprey Thanks, that was helpful, but i still have problems, understanding how things work.
                      I use

                      loclaf.registerFunction("drawFilterDragHandle", function(g, obj)
                      

                      to change the filter drag handles of a floating tile in "DraggableFilterPanel" Mode.
                      But for example

                      g.setFont("FreeSerif", 11.0);
                      

                      doesn't change the font at all.
                      Also i added a rectangle...

                      g.drawRect(obj.area, 3);
                      

                      ... which surprisingly was visible (i mean, i'm working just on drag handles), but vanished again, after i added:

                      g.drawAlignedText(obj.text, a, "centered");
                      

                      I really have problems to dig into that topic and the documentation lacks a bit in this regard.

                      orangeO 1 Reply Last reply Reply Quote 0
                      • orangeO
                        orange @toxonic
                        last edited by orange

                        @toxonic Below is an example of drawFilterPath. It would be great if anyone share examples of the other functions . The available functions are:

                        "drawTableHeaderColumn"
                        "drawFilterDragHandle"
                        "drawFilterBackground"
                        "drawFilterPath"
                        "drawFilterGridLines"
                        "drawAnalyserBackground"
                        "drawAnalyserPath"
                        "drawAnalyserGrid"
                        "drawOscilloscopeBackground"
                        "drawOscilloscopePath"
                        
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                        develop Branch / XCode 13.1
                        macOS Monterey / M1 Max

                        toxonicT 1 Reply Last reply Reply Quote 2
                        • toxonicT
                          toxonic @orange
                          last edited by

                          @orange Great, thank you! :-) Could you give me an example how to resize the Filter Handle and change it's font and colour this way?

                          orangeO 1 Reply Last reply Reply Quote 0
                          • orangeO
                            orange @toxonic
                            last edited by orange

                            @toxonic Here you go :)

                            HiseSnippet 1389.3oc2X8zaaTDEeW6rUXWnzhpp33hUA4H4Z4MIsoPDp1I1awhjV2X2+bqZxtiWOjwyrc1w4OpDI9BvENiDW4LeBPBINyGA3HR8P+FDdyrds2MwMMXAUT7oc98duY+Mu489My5NBtGNJhKLLKz6vPrg46Z08PlbvFCPDlQ6lFlWxZKTjDKrigV+vPTTD12vzL+cU.lEVvP+6k2YcDEw7vSgLLdDm3g2jLjHmh1o9WRnTWjOtGYXJuWodaONaCNkOB3SdqZFgHucQA36gTtkyxv7Bs7IRtnqDIwQFlKrN2+vtC36yh8+QjHxNTrZfiQWXhhgc4TeEiUnFaLfP86jrtiLLLs5LMKjONKbUqsH9jI3SyFWVavdZDoyGl4xRu7YnmSZ5UKE8lAkLSQoEhozUr55IHgxoVT74hVsYvlSeDj1SSkXeMx8hbVavAOXxpCQ6hcEvfIQTd0Z0pXuRsZKtVwhEgbejzlh5a+41Iw3IvvRYStGhtImuaCluKFSKq7Gbrp.GPT0FtiXdRBmUtju.suKgBXcPxAkpX2OwTPEa9Ne0hEedwBAUivx384x0dhq6pqe6lttvjBVTSfJzxfyUCgGzgoepAPlJKCtcjluuNBzTfB9BDymhOmzH9WLM5CUnsnTRXDVyjA5IRY60S+SGWE6kSEpKjbKWpgffn1qSgRbfeNqt3Z1ISPCJIfg86gOPpmDByGePbdHY9J4AaOBreI87dTpMv8PBaWJGIIrfdDJdoTamAJdOLjyvJFjwK0DkAPwzSswC47EWKIWZyY2iKw2mUVmNKdTQ6SZpe+YZSwGAmRwhYZVIKHNq.KyFMbGrnBrXoivSbD5Ux1.Z8pa.SqO3EmdR4Hm0lQj2ODydUpFFiyovSOrcSjDo5ZGiA9EhERhhBlMw6ARfw8vErZhi1UxC09Ndi.zbkiEch6ZSuMXPf1422JyNiwAS0L+j5GNcv0quOwWN.V2l+XNCiAXRv.oZzWaNguwD4ZVpti.DjLR5VYXpwNAIpuEtvKN9O0SJQhGNE83u84MyhtzX3ORAqSDltVOunscoIoq19k9L6RsdPoJJ31ppY.3FN5gf3Lku+i4hci.4dLXnOhFgKdjgDp+y7lON93iSIMBhxb+QTjLqRs53owFfpmLxiJIPVDQdX5iu9GS997RwqX0gH8FLaNlaFbDpw92fiiOz68rZ0uO1SNkfKX49j2.mvc0jtiMFI1C25Yie2sdPl288FMLtVU0XalGVBqChg0Fmc9le56935J.mjz0OreSMvRYuhBye4SBrxTfKqC4lI.Wnp8Oq.t0XfeemewW6wpmbNt8IA9zSNoNSn5utb0XjIb8Op+8wHmhrNmhsNYnqqauVLUertlwL+4d+w4rKO1lORI3rERJHfdiEj86BchdXn5fAZE5MgbJcv3w0TiUTpKVuoXYdL7arQG0XywFcRLltD7Rwk.WzpKgg02.UWDbM8X6Gi1CaeWLCKTMPNmwkP+sy6kPCO2WB89dR302SfXQg7nLSbW7PROPDOJM3CifqYge11pN5z3avQhYZ5k2wEVjyLltH4HgVZnwP9HlLiTP9y5xvNy4kgW3+bWF9s.A+LpYER3XWxvPJtEaOLEtOflie.bAf9nQTYBZ1Z4s3Ld3.Ni3kdidaLzCFDfEo49LWPMjR35jSQtZ8swTLJcQ60quITrgDPdBOm4Bm+1e6xL2u9PqX5ZqZ.se68f57+u9f52HGD7l3cLD4I3O0K9CHT0ouiFAV2L8euPAqsTiscLzeTADmUsp0LFBJbO0ySkhuAHXN6XVZNhY44HlUliXt4bDysliXVcNh41mYLpCWZLRxGF2xA.cZE+AFlSuxSdi+B.Van.5
                            

                            FFFFFF.gif

                            You can see the properties from here:

                            Link Preview Image
                            - added laf methods to filter drag overlay and filter graph · christophhart/HISE@6e5c862

                            The open source framework for sample based instruments - - added laf methods to filter drag overlay and filter graph · christophhart/HISE@6e5c862

                            favicon

                            GitHub (github.com)

                            hi_scripting/scripting/api/ScriptingGraphics.cpp
                            Line 2266

                            develop Branch / XCode 13.1
                            macOS Monterey / M1 Max

                            toxonicT 1 Reply Last reply Reply Quote 2
                            • toxonicT
                              toxonic @orange
                              last edited by

                              @orange Oh, man, you really helped me a lot. Now i see, that the order of these g. arguments is crucial and g.colour sets the coulour of the following g. argument.... Sorry, i hope you got me, don't know how to express that..
                              however, million thanks, dude! :-)

                              orangeO 1 Reply Last reply Reply Quote 0
                              • orangeO
                                orange @toxonic
                                last edited by orange

                                @toxonic You're welcome. I suggest watching @d-healey videos. There are really great tutorial videos in David's channel.

                                This video about the Paint Routines that are used with the Look And Feel functions (with small modifications): https://www.youtube.com/watch?v=ZjRRcOmTtqI

                                develop Branch / XCode 13.1
                                macOS Monterey / M1 Max

                                toxonicT 1 Reply Last reply Reply Quote 2
                                • toxonicT
                                  toxonic @orange
                                  last edited by

                                  @orange Yeah, I've seen some of the videos of @d-healey , they are really a great ressource, but I didn't see the one you suggested. I'll look into it... :-)

                                  1 Reply Last reply Reply Quote 0
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