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    Scriptnode: Granulator

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    • DanHD
      DanH @Christoph Hart
      last edited by

      @Christoph-Hart Forgive the noob questions on this, I'm coming into it very cold.

      What does the XYZ::SampleMap part of the wildcard refer to?

      Essentially I'd like to select the sample maps in the Granulator with a combo box

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

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      • M
        mrfurniture5e
        last edited by mrfurniture5e

        just set the sound record opening to outer, then, at that point, connect it to an Audio Waveform like you would do with a Looper or Convolution reverb.

        Then make boundaries for the handles you need to control and associate it to your UI handle.

        Thanks

        office furniture in Dubai

        DanHD 1 Reply Last reply Reply Quote 0
        • DanHD
          DanH @mrfurniture5e
          last edited by

          @mrfurniture5e amazing.... 😆

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

          Christoph HartC 1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @DanH
            last edited by Christoph Hart

            WTF? When a spam robot starts to post working answers to a super specific problem you know the uprising isn't far.

            DanHD ? 2 Replies Last reply Reply Quote 7
            • DanHD
              DanH @Christoph Hart
              last edited by

              @Christoph-Hart any chance of an actual answer to the question though?! :face_with_tears_of_joy:

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

              Matt_SFM 1 Reply Last reply Reply Quote 1
              • Matt_SFM
                Matt_SF @DanH
                last edited by

                @DanH isn't it simply :

                af.loadFile("{PROJECT_FOLDER}MySampleMap.xml");
                

                ?
                https://docs.hise.audio/working-with-hise/project-management/projects-folders/sample-maps.html

                Develop branch
                Win10 & VS17 / Ventura & Xcode 14. 3

                DanHD 2 Replies Last reply Reply Quote 0
                • DanHD
                  DanH @Matt_SF
                  last edited by

                  @Matt_SF I hadn't tried it - I thought it was a different kind of wildcard :man_facepalming:

                  Thanks, will give it a go now :)

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

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                  • DanHD
                    DanH @Matt_SF
                    last edited by

                    @Matt_SF Do you have any idea how I use this to select the sample map within the Granulator?

                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                    https://dhplugins.com/ | https://dcbreaks.com/
                    London, UK

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                    • Matt_SFM
                      Matt_SF @DanH
                      last edited by Matt_SF

                      @DanH I didn't try it but I guess this should work (thanks Christoph!) :

                      const var g = Synth.getAudioSampleProcessor("ScriptGranulator");
                      
                      const var sMapSlot = g.getAudioFile(0);
                      
                      sMapSlot.loadFile("{PROJECT_FOLDER}MySampleMap.xml");
                      

                      Don't forget to setup your granulator node so it uses an external slot :

                      5f462d2b-7e86-44a7-97e6-c93c619e5410-image.png

                      For the loading of audio files, you can also take a look here, the process is similar :
                      Changing Impulses in Scriptnode.

                      Develop branch
                      Win10 & VS17 / Ventura & Xcode 14. 3

                      Christoph HartC 1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @Matt_SF
                        last edited by

                        Nononono, the {PROJECT_FOLDER} wildcard only works if you use it to load a sample map into a sampler. For audio files slots it's different:

                        You can basically load three things into an AudioFile slot and it tries to figure out what you throw at it based on the wildcard (or other things).

                        • a single audio file. This is where you can use the {PROJECT_FOLDER} wildcard to reference the embedded audio files (or the project's AudioFiles folder).
                        • a SFZ file. Then you need an absolute path with the file extension .sfz
                        • a samplemap. Then you need the wildcard {XYZ::SampleMap} - like, literally: XYZ::SampleMap) :)

                        The XYZ in this wildcard means a 3-dimensional mapping (Notenumber, velocity and RRGroup) and is used in the HISE codebase whenever an audio file loads a sampleset with multiple samples.

                        DanHD Matt_SFM ? 4 Replies Last reply Reply Quote 4
                        • DanHD
                          DanH @Christoph Hart
                          last edited by

                          @Christoph-Hart haha, I just figured you had written a generic example 😂.

                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                          https://dhplugins.com/ | https://dcbreaks.com/
                          London, UK

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                          • Matt_SFM
                            Matt_SF @Christoph Hart
                            last edited by

                            @Christoph-Hart OK thanks for the clarification! I referred to the [documentation] (https://docs.hise.audio/working-with-hise/project-management/projects-folders/sample-maps.html) but it is indeed for the usage in a sampler 👍

                            Develop branch
                            Win10 & VS17 / Ventura & Xcode 14. 3

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                            • ?
                              A Former User @Christoph Hart
                              last edited by

                              @Christoph-Hart Rather than a sample player, would you like to add a time stretch node with incoming audio process?

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                              • DanHD
                                DanH @Christoph Hart
                                last edited by

                                @Christoph-Hart ok so how do I load this into the actual granulator?

                                I tried this (cobbled together via the convolution thread) but I assume it's meant for audio files rather than sample maps... I get an 'object' loaded into the single sample window as opposed to anything in the sample map one. Do I need '.xml' at the end of the loadFile string by the way? I assumed not...

                                const var g1 = Synth.getAudioSampleProcessor("GRANULATOR1");
                                
                                const var af = Engine.createAndRegisterAudioFile(0);
                                
                                af.loadFile("{XYZ::SampleMap}AAB303-PROTON");
                                
                                inline function onComboBox1Control(component, value)
                                {
                                	g1.setFile(af);
                                };
                                
                                Content.getComponent("ComboBox1").setControlCallback(onComboBox1Control);
                                

                                Screenshot 2022-06-15 at 22.06.13.png
                                Thanks! :)

                                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                https://dhplugins.com/ | https://dcbreaks.com/
                                London, UK

                                Christoph HartC 1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @DanH
                                  last edited by

                                  @DanH well, you pass in the object reference to g1, but I'm amazed that it actually worked and displays the object pointer :)

                                  You need something like this in the control callback:

                                  af.loadFile("{XYZ::SampleMap}" + component.getItemText());
                                  
                                  DanHD 1 Reply Last reply Reply Quote 0
                                  • DanHD
                                    DanH @Christoph Hart
                                    last edited by

                                    @Christoph-Hart thanks :) Getting closer.

                                    This loads the correct map into the Granulator Sample Map box on compile, and plays the correct map (combobox still shows 'no choices', I haven't populated it with anything).

                                    const var g1 = Synth.getAudioSampleProcessor("GRANULATOR1");
                                    
                                    inline function onGRANBOX1Control(component, value)
                                    {
                                    	g1.setFile("{XYZ::SampleMap}AAB303-PROTON" + component.getItemText());
                                    };
                                    
                                    Content.getComponent("GRANBOX1").setControlCallback(onGRANBOX1Control);
                                    

                                    This does not work (using the Engine.createAndRegister method...)

                                    I get the error: '+' is not allowed on the Object type

                                    const var g1 = Synth.getAudioSampleProcessor("GRANULATOR1");
                                    const var af = Engine.createAndRegisterAudioFile(0);
                                    
                                    af.loadFile("{XYZ::SampleMap}AAB303-PROTON.xml");
                                    
                                    inline function onGRANBOX1Control(component, value)
                                    {
                                    	g1.setFile(af + component.getItemText());
                                    };
                                    
                                    Content.getComponent("GRANBOX1").setControlCallback(onGRANBOX1Control);
                                    

                                    So then I tried the below, which populates the combo box with my sampleMaps, and loads the correct names into the Granulator's Single Sample window, but doesn't load the sample map into the Granulator.

                                    const var g1 = Synth.getAudioSampleProcessor("GRANULATOR1");
                                    var sampleMaps = Sampler.getSampleMapList();
                                    
                                    GRANBOX1.set("items", "");
                                    GRANBOX1.set("items", sampleMaps.join("\n"));
                                    
                                    inline function onGRANBOX1Control(component, value)
                                    {
                                    	g1.setFile((sampleMaps[value-1]));
                                    };
                                    
                                    Content.getComponent("GRANBOX1").setControlCallback(onGRANBOX1Control);
                                    

                                    Am I on the wrong path?! Feels like I need a way to combine the {XYZ} string with the sampleMap array...

                                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                    https://dhplugins.com/ | https://dcbreaks.com/
                                    London, UK

                                    Christoph HartC 1 Reply Last reply Reply Quote 0
                                    • Christoph HartC
                                      Christoph Hart @DanH
                                      last edited by

                                      Stop passing the af object into the method!!! :)

                                      const var g1 = Synth.getAudioSampleProcessor("GRANULATOR1");
                                      const var af = Engine.createAndRegisterAudioFile(0);
                                      
                                      inline function onGRANBOX1Control(component, value)
                                      {
                                      	af.loadFile("{XYZ::SampleMap}" + component.getItemText());
                                      };
                                      
                                      Content.getComponent("GRANBOX1").setControlCallback(onGRANBOX1Control);
                                      
                                      DanHD 1 Reply Last reply Reply Quote 0
                                      • DanHD
                                        DanH @Christoph Hart
                                        last edited by DanH

                                        @Christoph-Hart I tried that first but it doesn't do anything. But I have managed to get it to work... Thanks so much for the help! :)

                                        inline function onGRANBOX1Control(component, value)
                                        {
                                        	g1.setFile("{XYZ::SampleMap}" + component.getItemText());
                                        };
                                        
                                        Content.getComponent("GRANBOX1").setControlCallback(onGRANBOX1Control);
                                        

                                        EDIT - It's a bit crashy when switching maps in the combo box... Perhaps my method isn't right after all 😆 The maps do change, but it crashes randomly

                                        EDIT 2: Some maps definitely make it crash actually... Any idea if there any some parameters in the sample maps that don't play nice with the Granulator? They're pretty basic maps. Looping on some, no rr's.

                                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                        https://dhplugins.com/ | https://dcbreaks.com/
                                        London, UK

                                        DanHD 2 Replies Last reply Reply Quote 0
                                        • DanHD
                                          DanH @DanH
                                          last edited by DanH

                                          @Christoph-Hart so there were 6 maps that crashed HISE every time with the Granulator. This was the commit from yesterday.

                                          Just tried commit from today and those maps are largely ok but others are now crashing which weren't before 😆

                                          Is my method correct or is it responsible for the crashing do you think?

                                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                          https://dhplugins.com/ | https://dcbreaks.com/
                                          London, UK

                                          DanHD 1 Reply Last reply Reply Quote 0
                                          • DanHD
                                            DanH @DanH
                                            last edited by DanH

                                            @Christoph-Hart One other thing, does the Granulator let through the original signal? I have it in an fx chain and I can't get rid of the original signal coming from the sampler / synth.

                                            Actually possibly it's the midi chain container?

                                            EDIT - Wasn't using Math.clear properly

                                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                            https://dhplugins.com/ | https://dcbreaks.com/
                                            London, UK

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