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    Scriptnode: Granulator

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    • M
      mrfurniture5e
      last edited by mrfurniture5e

      just set the sound record opening to outer, then, at that point, connect it to an Audio Waveform like you would do with a Looper or Convolution reverb.

      Then make boundaries for the handles you need to control and associate it to your UI handle.

      Thanks

      office furniture in Dubai

      DanHD 1 Reply Last reply Reply Quote 0
      • DanHD
        DanH @mrfurniture5e
        last edited by

        @mrfurniture5e amazing.... 😆

        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
        https://dhplugins.com/ | https://dcbreaks.com/
        London, UK

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @DanH
          last edited by Christoph Hart

          WTF? When a spam robot starts to post working answers to a super specific problem you know the uprising isn't far.

          DanHD ? 2 Replies Last reply Reply Quote 7
          • DanHD
            DanH @Christoph Hart
            last edited by

            @Christoph-Hart any chance of an actual answer to the question though?! :face_with_tears_of_joy:

            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
            https://dhplugins.com/ | https://dcbreaks.com/
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            Matt_SFM 1 Reply Last reply Reply Quote 1
            • Matt_SFM
              Matt_SF @DanH
              last edited by

              @DanH isn't it simply :

              af.loadFile("{PROJECT_FOLDER}MySampleMap.xml");
              

              ?
              https://docs.hise.audio/working-with-hise/project-management/projects-folders/sample-maps.html

              Develop branch
              Win10 & VS17 / Ventura & Xcode 14. 3

              DanHD 2 Replies Last reply Reply Quote 0
              • DanHD
                DanH @Matt_SF
                last edited by

                @Matt_SF I hadn't tried it - I thought it was a different kind of wildcard :man_facepalming:

                Thanks, will give it a go now :)

                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                https://dhplugins.com/ | https://dcbreaks.com/
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                • DanHD
                  DanH @Matt_SF
                  last edited by

                  @Matt_SF Do you have any idea how I use this to select the sample map within the Granulator?

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
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                  • Matt_SFM
                    Matt_SF @DanH
                    last edited by Matt_SF

                    @DanH I didn't try it but I guess this should work (thanks Christoph!) :

                    const var g = Synth.getAudioSampleProcessor("ScriptGranulator");
                    
                    const var sMapSlot = g.getAudioFile(0);
                    
                    sMapSlot.loadFile("{PROJECT_FOLDER}MySampleMap.xml");
                    

                    Don't forget to setup your granulator node so it uses an external slot :

                    5f462d2b-7e86-44a7-97e6-c93c619e5410-image.png

                    For the loading of audio files, you can also take a look here, the process is similar :
                    Changing Impulses in Scriptnode.

                    Develop branch
                    Win10 & VS17 / Ventura & Xcode 14. 3

                    Christoph HartC 1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart @Matt_SF
                      last edited by

                      Nononono, the {PROJECT_FOLDER} wildcard only works if you use it to load a sample map into a sampler. For audio files slots it's different:

                      You can basically load three things into an AudioFile slot and it tries to figure out what you throw at it based on the wildcard (or other things).

                      • a single audio file. This is where you can use the {PROJECT_FOLDER} wildcard to reference the embedded audio files (or the project's AudioFiles folder).
                      • a SFZ file. Then you need an absolute path with the file extension .sfz
                      • a samplemap. Then you need the wildcard {XYZ::SampleMap} - like, literally: XYZ::SampleMap) :)

                      The XYZ in this wildcard means a 3-dimensional mapping (Notenumber, velocity and RRGroup) and is used in the HISE codebase whenever an audio file loads a sampleset with multiple samples.

                      DanHD Matt_SFM ? 4 Replies Last reply Reply Quote 4
                      • DanHD
                        DanH @Christoph Hart
                        last edited by

                        @Christoph-Hart haha, I just figured you had written a generic example 😂.

                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                        https://dhplugins.com/ | https://dcbreaks.com/
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                        • Matt_SFM
                          Matt_SF @Christoph Hart
                          last edited by

                          @Christoph-Hart OK thanks for the clarification! I referred to the [documentation] (https://docs.hise.audio/working-with-hise/project-management/projects-folders/sample-maps.html) but it is indeed for the usage in a sampler 👍

                          Develop branch
                          Win10 & VS17 / Ventura & Xcode 14. 3

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                          • ?
                            A Former User @Christoph Hart
                            last edited by

                            @Christoph-Hart Rather than a sample player, would you like to add a time stretch node with incoming audio process?

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                            • DanHD
                              DanH @Christoph Hart
                              last edited by

                              @Christoph-Hart ok so how do I load this into the actual granulator?

                              I tried this (cobbled together via the convolution thread) but I assume it's meant for audio files rather than sample maps... I get an 'object' loaded into the single sample window as opposed to anything in the sample map one. Do I need '.xml' at the end of the loadFile string by the way? I assumed not...

                              const var g1 = Synth.getAudioSampleProcessor("GRANULATOR1");
                              
                              const var af = Engine.createAndRegisterAudioFile(0);
                              
                              af.loadFile("{XYZ::SampleMap}AAB303-PROTON");
                              
                              inline function onComboBox1Control(component, value)
                              {
                              	g1.setFile(af);
                              };
                              
                              Content.getComponent("ComboBox1").setControlCallback(onComboBox1Control);
                              

                              Screenshot 2022-06-15 at 22.06.13.png
                              Thanks! :)

                              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                              https://dhplugins.com/ | https://dcbreaks.com/
                              London, UK

                              Christoph HartC 1 Reply Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart @DanH
                                last edited by

                                @DanH well, you pass in the object reference to g1, but I'm amazed that it actually worked and displays the object pointer :)

                                You need something like this in the control callback:

                                af.loadFile("{XYZ::SampleMap}" + component.getItemText());
                                
                                DanHD 1 Reply Last reply Reply Quote 0
                                • DanHD
                                  DanH @Christoph Hart
                                  last edited by

                                  @Christoph-Hart thanks :) Getting closer.

                                  This loads the correct map into the Granulator Sample Map box on compile, and plays the correct map (combobox still shows 'no choices', I haven't populated it with anything).

                                  const var g1 = Synth.getAudioSampleProcessor("GRANULATOR1");
                                  
                                  inline function onGRANBOX1Control(component, value)
                                  {
                                  	g1.setFile("{XYZ::SampleMap}AAB303-PROTON" + component.getItemText());
                                  };
                                  
                                  Content.getComponent("GRANBOX1").setControlCallback(onGRANBOX1Control);
                                  

                                  This does not work (using the Engine.createAndRegister method...)

                                  I get the error: '+' is not allowed on the Object type

                                  const var g1 = Synth.getAudioSampleProcessor("GRANULATOR1");
                                  const var af = Engine.createAndRegisterAudioFile(0);
                                  
                                  af.loadFile("{XYZ::SampleMap}AAB303-PROTON.xml");
                                  
                                  inline function onGRANBOX1Control(component, value)
                                  {
                                  	g1.setFile(af + component.getItemText());
                                  };
                                  
                                  Content.getComponent("GRANBOX1").setControlCallback(onGRANBOX1Control);
                                  

                                  So then I tried the below, which populates the combo box with my sampleMaps, and loads the correct names into the Granulator's Single Sample window, but doesn't load the sample map into the Granulator.

                                  const var g1 = Synth.getAudioSampleProcessor("GRANULATOR1");
                                  var sampleMaps = Sampler.getSampleMapList();
                                  
                                  GRANBOX1.set("items", "");
                                  GRANBOX1.set("items", sampleMaps.join("\n"));
                                  
                                  inline function onGRANBOX1Control(component, value)
                                  {
                                  	g1.setFile((sampleMaps[value-1]));
                                  };
                                  
                                  Content.getComponent("GRANBOX1").setControlCallback(onGRANBOX1Control);
                                  

                                  Am I on the wrong path?! Feels like I need a way to combine the {XYZ} string with the sampleMap array...

                                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                  https://dhplugins.com/ | https://dcbreaks.com/
                                  London, UK

                                  Christoph HartC 1 Reply Last reply Reply Quote 0
                                  • Christoph HartC
                                    Christoph Hart @DanH
                                    last edited by

                                    Stop passing the af object into the method!!! :)

                                    const var g1 = Synth.getAudioSampleProcessor("GRANULATOR1");
                                    const var af = Engine.createAndRegisterAudioFile(0);
                                    
                                    inline function onGRANBOX1Control(component, value)
                                    {
                                    	af.loadFile("{XYZ::SampleMap}" + component.getItemText());
                                    };
                                    
                                    Content.getComponent("GRANBOX1").setControlCallback(onGRANBOX1Control);
                                    
                                    DanHD 1 Reply Last reply Reply Quote 0
                                    • DanHD
                                      DanH @Christoph Hart
                                      last edited by DanH

                                      @Christoph-Hart I tried that first but it doesn't do anything. But I have managed to get it to work... Thanks so much for the help! :)

                                      inline function onGRANBOX1Control(component, value)
                                      {
                                      	g1.setFile("{XYZ::SampleMap}" + component.getItemText());
                                      };
                                      
                                      Content.getComponent("GRANBOX1").setControlCallback(onGRANBOX1Control);
                                      

                                      EDIT - It's a bit crashy when switching maps in the combo box... Perhaps my method isn't right after all 😆 The maps do change, but it crashes randomly

                                      EDIT 2: Some maps definitely make it crash actually... Any idea if there any some parameters in the sample maps that don't play nice with the Granulator? They're pretty basic maps. Looping on some, no rr's.

                                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                      https://dhplugins.com/ | https://dcbreaks.com/
                                      London, UK

                                      DanHD 2 Replies Last reply Reply Quote 0
                                      • DanHD
                                        DanH @DanH
                                        last edited by DanH

                                        @Christoph-Hart so there were 6 maps that crashed HISE every time with the Granulator. This was the commit from yesterday.

                                        Just tried commit from today and those maps are largely ok but others are now crashing which weren't before 😆

                                        Is my method correct or is it responsible for the crashing do you think?

                                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                        https://dhplugins.com/ | https://dcbreaks.com/
                                        London, UK

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                                        • DanHD
                                          DanH @DanH
                                          last edited by DanH

                                          @Christoph-Hart One other thing, does the Granulator let through the original signal? I have it in an fx chain and I can't get rid of the original signal coming from the sampler / synth.

                                          Actually possibly it's the midi chain container?

                                          EDIT - Wasn't using Math.clear properly

                                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                          https://dhplugins.com/ | https://dcbreaks.com/
                                          London, UK

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                                          • DanHD
                                            DanH @DanH
                                            last edited by

                                            @DanH said in Scriptnode: Granulator:

                                            @Christoph-Hart I tried that first but it doesn't do anything.

                                            I take it back, it does do something and the crashing has gone :)

                                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                            https://dhplugins.com/ | https://dcbreaks.com/
                                            London, UK

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