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    Scriptnode: Granulator

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    • JL.LVJ
      JL.LV @Christoph Hart
      last edited by

      @christoph-hart How do you use it? There isnt much documentation on it. Are there any examples?

      1 Reply Last reply Reply Quote 0
      • JL.LVJ
        JL.LV @crd
        last edited by JL.LV

        @crd does it require you to process everything on a per-sample basis? using the _block modules? I've been trying to get it to work for a while now, no luck

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @JL.LV
          last edited by

          @jl-lv just put it in a container.midichain in a monophonic FX node and you should be fine.

          1 Reply Last reply Reply Quote 1
          • C
            crd @Christoph Hart
            last edited by

            @christoph-hart Awesome! Good news. I'll give it a-go.

            FatMitchellF 1 Reply Last reply Reply Quote 0
            • FatMitchellF
              FatMitchell @crd
              last edited by

              @crd @Christoph-Hart Is there a way to Make the waveform and other paramers on the Interface? id love to work with the granulator

              Christoph HartC 1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart @FatMitchell
                last edited by

                @FatMitchell Yes, just set the audio file slot to external, then hook it up to an AudioWaveform like you would do with a Looper or Convolution reverb.

                Then create parameters for the knobs you want to control and connect it to your UI knob:

                HiseSnippet 1416.3ocwX86baTDEdOYuN1NPlDlPunyYlfGIvIvLTX4eHkQjH6a7oXRCiy56VYsi1a2ataOao3IcT.UTPGUzPAMzRIL7mPXnmLCETB0T.uc2S2cJxwwQSHnBOZ28812298d62akcik9zjDYLxYotihnHm2.6MRn5uUeBSfZuMx4J3NjDEMtpcpMGEQRRnAHGm4tidBmklGY97mquIgSD9zhoPn8kLe58XgLUwrtMtKiyaQBncYgkrdsFs8khsjbYJfm4v0PQD+Ajin6PzlUAibVnY.SIi8TDEMA4L+lxfQd8kmHr1uOKgcHmpGTG4Aajc5VRdfFw5YQa0mwCbGetSPvt3VvByYYgqi6vBX4yWvFW0rP0BOJyGNUlDdyMA7p+7f2Y.ImRPZdKjtF1yOlEoJVQimKiaKfjSOBP6kgh0VjyOg2RBFHTqFRFPaECCxcXkaWq1MqB+4FeTuTguhIEUkhcjJ5thUtwxmt7RK+3kq9rK0q2YtlNLwRNmFelKqyzwmmiqHRCOjFeypGS3ozbCgi+jb5BWLN02dpKYnTzVvT6FQyFe9EEnLZCxEUxPHDakIS71YYhMRCXxOgbLsmLNDwBzUGSLWcj4vT99P.QQPNuC9T2818iatU2CZs681t4dOtKMQ0NLJkmPW8DxwnXh3HJbligbH1Q6oYllh.83ZdYHz.q4rv5JYvxiyBnwF7bI7cExCmDFO7K+4eccz8ausFIPoR1AEN7QzXESywNaSOFt1Zq6VBuMMYfRFYXhvHoPSKNK9RyECy4gFOrwnhAxFQiI91AFAHyNVs0CpiRHgQbZaQ.cnMudBKP0WSAeMPJ8ori5aHHAxPH4n6JuPJYn1suE7Zj9K+.raIpQ55nELFfBYAAbpqLgoqSKox8ifXXjG6QF97zq+824oO5yVOrrPHBERFVVWLIsWO1PiBVOFOLQAXpcHHrgbdK78SnUCn8HobU0jAv9vYhAzftRi8OepIhDCxhvUY8JKiyQJZZoCPzRFjxIpIUxzx2YKncrr7gViP.a3nxGiWB4sZmq71EEhWC6xT98OaLV4Lvn915+AXLqovaha1qG0WU.v4wsdvr1An1EuC.1F+kyR+PL0AehpgxfXmzPyUuVLtFCXGs9w3FBeNtP7MJlBUQztRWNYzJ16Z6A.+lUOjK8GnKxmVwNqhbSsEq32mHDTdxrHruvqnlkn8joJl3nND3dk9ZMb98fmP3S2JCcZNnhVfvNt1XIUOpHvL3efOYKVOmvfEqOdwh1AncnpSjwCL4nruCEB1DRhgjOn2v5nM3b4IZEIVVoKjXLy4J4ih5KELe8TVKFizMBkoB0X35TYGYfVQpEwGHpQtDsz20v5daPEHMdU+7JwIh8DECvVL9IU1SMDxPiHIHun4a2wBIZk+JNyUpSfsLTOBtjUwFm1I6qW0mvQ6aaq.fUGEKiXPL1Z5QPOK6cZzTGgX5pkV9hi3IwmQymSGNtYVo59xizIHaOD6F1DpHCft+F2xRwcXhryi0lNjg4iM8aKwSPNIeDzRov0BgnB2KDP8J04XrcdCnmXImxVp4uRZ546zuz4vq9fQOY8MRUxP3diQHDUBKKLMV9s0mFKnFWHr7MeUse2fkKYUhQScjdAwdsFSG6unwKGObY7chgxbiCOyV0swKH9uJxC5G.Y6yL0l+ZH5Kh8.YZRv+SAeapJUPOufaUIJAkmo18UOxxc8O96u6udxm9z0MOhUPMMdRxdSa1vLQT6qmJI3397d8zlR4fPhQeeldj7qktQgD+X4A91Fr5S7hlY.wQg4mJuD7a1gwUye4OFWa0Z52zxNv2W+tk2sNBc197dyfOu+L3yZyfO2ZF741yfOevL3yGdt9n+uFjIZaJyPcbaZ693zTPf24XZ8g9Wv+UzoM
                
                DanHD 1 Reply Last reply Reply Quote 1
                • DanHD
                  DanH @Christoph Hart
                  last edited by

                  @Christoph-Hart How can we control the sample map selection in the granulator from the ui? I can't link a knob to the combo box in the granulator itself...

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @DanH
                    last edited by

                    1. Register it as external audio file
                    2. Use the loadFile() method, but with the samplemap wildcard identifier:
                    const var af = Engine.registerAudioFile(0);
                    
                    
                    af.loadFile("{XYZ::SampleMap}MySampleMap");
                    DanHD 1 Reply Last reply Reply Quote 0
                    • DanHD
                      DanH @Christoph Hart
                      last edited by

                      @Christoph-Hart should it be:

                      const var af = Engine.createAndRegisterAudioFile(0);
                      

                      ?

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

                      Christoph HartC 1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @DanH
                        last edited by

                        @DanH yes I just typed it out of my head...

                        DanHD 1 Reply Last reply Reply Quote 1
                        • DanHD
                          DanH @Christoph Hart
                          last edited by

                          @Christoph-Hart Forgive the noob questions on this, I'm coming into it very cold.

                          What does the XYZ::SampleMap part of the wildcard refer to?

                          Essentially I'd like to select the sample maps in the Granulator with a combo box

                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                          https://dhplugins.com/ | https://dcbreaks.com/
                          London, UK

                          1 Reply Last reply Reply Quote 0
                          • M
                            mrfurniture5e
                            last edited by mrfurniture5e

                            just set the sound record opening to outer, then, at that point, connect it to an Audio Waveform like you would do with a Looper or Convolution reverb.

                            Then make boundaries for the handles you need to control and associate it to your UI handle.

                            Thanks

                            office furniture in Dubai

                            DanHD 1 Reply Last reply Reply Quote 0
                            • DanHD
                              DanH @mrfurniture5e
                              last edited by

                              @mrfurniture5e amazing.... 😆

                              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                              https://dhplugins.com/ | https://dcbreaks.com/
                              London, UK

                              Christoph HartC 1 Reply Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart @DanH
                                last edited by Christoph Hart

                                WTF? When a spam robot starts to post working answers to a super specific problem you know the uprising isn't far.

                                DanHD ? 2 Replies Last reply Reply Quote 7
                                • DanHD
                                  DanH @Christoph Hart
                                  last edited by

                                  @Christoph-Hart any chance of an actual answer to the question though?! :face_with_tears_of_joy:

                                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                  https://dhplugins.com/ | https://dcbreaks.com/
                                  London, UK

                                  Matt_SFM 1 Reply Last reply Reply Quote 1
                                  • Matt_SFM
                                    Matt_SF @DanH
                                    last edited by

                                    @DanH isn't it simply :

                                    af.loadFile("{PROJECT_FOLDER}MySampleMap.xml");
                                    

                                    ?
                                    https://docs.hise.audio/working-with-hise/project-management/projects-folders/sample-maps.html

                                    Develop branch
                                    Win10 & VS17 / Ventura & Xcode 14. 3

                                    DanHD 2 Replies Last reply Reply Quote 0
                                    • DanHD
                                      DanH @Matt_SF
                                      last edited by

                                      @Matt_SF I hadn't tried it - I thought it was a different kind of wildcard :man_facepalming:

                                      Thanks, will give it a go now :)

                                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                      https://dhplugins.com/ | https://dcbreaks.com/
                                      London, UK

                                      1 Reply Last reply Reply Quote 0
                                      • DanHD
                                        DanH @Matt_SF
                                        last edited by

                                        @Matt_SF Do you have any idea how I use this to select the sample map within the Granulator?

                                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                        https://dhplugins.com/ | https://dcbreaks.com/
                                        London, UK

                                        Matt_SFM 1 Reply Last reply Reply Quote 0
                                        • Matt_SFM
                                          Matt_SF @DanH
                                          last edited by Matt_SF

                                          @DanH I didn't try it but I guess this should work (thanks Christoph!) :

                                          const var g = Synth.getAudioSampleProcessor("ScriptGranulator");
                                          
                                          const var sMapSlot = g.getAudioFile(0);
                                          
                                          sMapSlot.loadFile("{PROJECT_FOLDER}MySampleMap.xml");
                                          

                                          Don't forget to setup your granulator node so it uses an external slot :

                                          5f462d2b-7e86-44a7-97e6-c93c619e5410-image.png

                                          For the loading of audio files, you can also take a look here, the process is similar :
                                          Changing Impulses in Scriptnode.

                                          Develop branch
                                          Win10 & VS17 / Ventura & Xcode 14. 3

                                          Christoph HartC 1 Reply Last reply Reply Quote 0
                                          • Christoph HartC
                                            Christoph Hart @Matt_SF
                                            last edited by

                                            Nononono, the {PROJECT_FOLDER} wildcard only works if you use it to load a sample map into a sampler. For audio files slots it's different:

                                            You can basically load three things into an AudioFile slot and it tries to figure out what you throw at it based on the wildcard (or other things).

                                            • a single audio file. This is where you can use the {PROJECT_FOLDER} wildcard to reference the embedded audio files (or the project's AudioFiles folder).
                                            • a SFZ file. Then you need an absolute path with the file extension .sfz
                                            • a samplemap. Then you need the wildcard {XYZ::SampleMap} - like, literally: XYZ::SampleMap) :)

                                            The XYZ in this wildcard means a 3-dimensional mapping (Notenumber, velocity and RRGroup) and is used in the HISE codebase whenever an audio file loads a sampleset with multiple samples.

                                            DanHD Matt_SFM ? 4 Replies Last reply Reply Quote 4
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