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    Wavetable waveform view

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    • UD AUDIOU
      UD AUDIO
      last edited by

      Same crash here. I also tried to convert the sample map in the tutorial project without success.

      1 Reply Last reply Reply Quote 0
      • L
        LinuxVst
        last edited by LinuxVst

        Hi Christoph
        here a re My Findings about Wavetables

        first the Hise Stand Alone builds were done on a
        Mac Pro 3.1 with Mojave 10.14.6 with Xcode 10
        and Mac Pro 5.1 with Big Sur 11.2.3 with Xcode 12.5

        When we Use Either the Develop or new-layout Branch
        we can Export the Wave tables
        after we export the wave tables we have to close Hise and re-open
        to be able to play the wavetables

        Hise Develop Export Wavetables.png

        with Develop and new-layout we do not have the Wavetable Preview

        Hise Develop no Wavetable Preview.png

        When we use the Master Branch to Export wavetables the Hise App Crashes

        if i open the project containing the wavetables created with
        Develop or new-layout in Hise Master Branch
        i am able to get the Wavetable Preview

        Hise Master Branch.png

        i Found another Difference in Develop & New-layout Branch the LFO Wave has Steps option

        Steps Present in Develop.png

        but in Master Branch the LFO Wave has no Steps option!

        Steps not Available in Master Branch.png

        Hope This Helps to Fix Everything!

        1 Reply Last reply Reply Quote 1
        • Matt_SFM
          Matt_SF @BWSounds
          last edited by

          @BWSounds @LinuxVst Hi folks, I'm testing some things with wavetable synths. Everything's working fine but when I build my plugin (or the standalone version), it doesn't produce any sound.

          The standalone build asked for the sample file, so I gave it to it but it still doesn't output any sound.

          Did you manage to get it to work ?

          Develop branch
          Win10 & VS17 / Ventura & Xcode 14. 3

          Matt_SFM 1 Reply Last reply Reply Quote 0
          • Matt_SFM
            Matt_SF @Matt_SF
            last edited by

            @Matt_SF Nevermind, it's just that the wavetable file wasn't been properly installed to the {APP_DATA} folder. Do it manually and everything will work fine.

            Develop branch
            Win10 & VS17 / Ventura & Xcode 14. 3

            DanHD 1 Reply Last reply Reply Quote 1
            • DanHD
              DanH @Matt_SF
              last edited by

              @Matt_SF Are there any fun modulations you can do to the wavetables? Like position or warping etc?

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

              Matt_SFM 1 Reply Last reply Reply Quote 0
              • Matt_SFM
                Matt_SF @DanH
                last edited by Matt_SF

                @DanH you can 'only' modulate the position of the wavetable - but you can apply all existing modulators (env, lfo, etc...)

                Develop branch
                Win10 & VS17 / Ventura & Xcode 14. 3

                DanHD 1 Reply Last reply Reply Quote 0
                • DanHD
                  DanH @Matt_SF
                  last edited by

                  @Matt_SF that’s the table index correct? I did stick a lfo on it but couldn’t hear any change to the sound…

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

                  Matt_SFM 1 Reply Last reply Reply Quote 0
                  • Matt_SFM
                    Matt_SF @DanH
                    last edited by

                    @DanH yes it's the index. But did you convert your samplemap successfully ? You have to spread your waveforms across the velocity range of the sampler and convert the samplemap to a wavetable using HISE's converter tool (default options should be fine).

                    Develop branch
                    Win10 & VS17 / Ventura & Xcode 14. 3

                    DanHD 1 Reply Last reply Reply Quote 0
                    • DanHD
                      DanH @Matt_SF
                      last edited by

                      @Matt_SF oh right - I just spread it across the keyboard lol

                      How do you spread across the velocity range?

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

                      Matt_SFM 1 Reply Last reply Reply Quote 0
                      • ustkU
                        ustk
                        last edited by

                        What is the advantage of using a WaveTable over a Sampler?
                        Because if you can only modulate the position then a sampler can do it if you spread your waves in the samplemap.
                        Maybe it is an efficiency difference?
                        I'm asking because I began a kind of wavetable based on a sampler and I don't know if I better have to switch to a real wavetable module, I'm not familiar with all of those...

                        Can't help pressing F5 in the forum...

                        1 Reply Last reply Reply Quote 0
                        • Matt_SFM
                          Matt_SF @DanH
                          last edited by

                          @DanH just define the min-max values for each 'velocity' layer, define the LoKey/HiKey numbers, and run the wavetable converter.

                          c8a9c40c-230e-4c62-b158-a24c73a39bf7-image.png

                          @ustk the main advatage of using wavetables is that the transitions between the different waves are interpolated, hence modulating the position will be smoothed.
                          With a sampler you have 2 options if you want to do the same. Let say you want to go from sine to square :
                          Either you layer your samples like on the picture above, but when modulating the position, you'll get abrupt changes between sine-tri-saw-square (but maybe that's what you want / you don't care).
                          Or you can layer your samples so each one 'crosses' the previous and the next but this is like dry/wetting a signal, there's no "morphing" between the waveforms.
                          Try for yourself ! I personally like wavetable synths :) .
                          Christoph put an example project in his repo.

                          Develop branch
                          Win10 & VS17 / Ventura & Xcode 14. 3

                          DanHD ustkU 2 Replies Last reply Reply Quote 0
                          • DanHD
                            DanH @Matt_SF
                            last edited by

                            @Matt_SF right, how many velocity layers do I want?

                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                            https://dhplugins.com/ | https://dcbreaks.com/
                            London, UK

                            Matt_SFM 1 Reply Last reply Reply Quote 0
                            • Matt_SFM
                              Matt_SF @DanH
                              last edited by

                              @DanH that's up to you 😆. It depends on your project and what you want to achieve...
                              For an oscillator which goes simply from sine to saw, then 2 waves should be enough but for complex wavetables you should use as many samples as needed.
                              Your samples are the 'key-frames' you want to go through. HISE converter then creates the middle frames.

                              Develop branch
                              Win10 & VS17 / Ventura & Xcode 14. 3

                              1 Reply Last reply Reply Quote 1
                              • ustkU
                                ustk @Matt_SF
                                last edited by ustk

                                @Matt_SF Thanks, you can do a smooth interpolation from sampler group XFade too, hence my question

                                Can't help pressing F5 in the forum...

                                Christoph HartC Matt_SFM 3 Replies Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @ustk
                                  last edited by

                                  @ustk You can use up to 128 different wavetables for each note. If you're doing this with a sampler the voice count will rise up ridiculously.

                                  ustkU 2 Replies Last reply Reply Quote 0
                                  • ustkU
                                    ustk @Christoph Hart
                                    last edited by

                                    @Christoph-Hart Ok I see. In my case I need only 4 waveforms, monophonic, so I don't think it is as bad.

                                    Can't help pressing F5 in the forum...

                                    1 Reply Last reply Reply Quote 0
                                    • ustkU
                                      ustk @Christoph Hart
                                      last edited by

                                      @Christoph-Hart Oh, and I forgot to mention the user should be able to select whatever wave he needs between this group of 4 dynamically from a browser and even create his own shapes. So I think I better have to stick with a sampler...

                                      Can't help pressing F5 in the forum...

                                      Christoph HartC 1 Reply Last reply Reply Quote 0
                                      • Matt_SFM
                                        Matt_SF @ustk
                                        last edited by

                                        @ustk said in Wavetable waveform view:

                                        @Matt_SF Thanks, you can do a smooth interpolation from sampler group XFade too, hence my question

                                        oh ok, I'm aware of groupXFading but I never tried it. Guess I'm up for some A/B testing this evening :)

                                        Develop branch
                                        Win10 & VS17 / Ventura & Xcode 14. 3

                                        1 Reply Last reply Reply Quote 0
                                        • Christoph HartC
                                          Christoph Hart @ustk
                                          last edited by

                                          @ustk Yeah in this case the sampler is better. Are you creating the samplemap dynamically whenever the user swaps one of the four samples?

                                          ustkU 1 Reply Last reply Reply Quote 0
                                          • ustkU
                                            ustk @Christoph Hart
                                            last edited by ustk

                                            @Christoph-Hart I haven't worked on it for a while but I reckon I create a sample map with all samples stacked and ready on note 0 (that is forbidden to play), and when selecting 4 samples among the stack, I just move them across the playing range and assign their group

                                            The fact is that the stack is fixed. So I might find a way to load external samples instead and save the sample map so it can be recalled

                                            Can't help pressing F5 in the forum...

                                            1 Reply Last reply Reply Quote 0
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