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    Build fail - Semantics: "Reference to ‘Point’ is ambiguous"

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    • bthjB
      bthj @d.healey
      last edited by

      @d-healey When starting a new project, I clicked the house icon and when choosing an interface size, the application crashed. Upon reopening, some arbitrary (default?) layout size is in effect and pressing the house button again now shows the interface preview, but not the option of defining a new size. How could I redefine the layout size for this project?

      Still not sure about the quality of this build I did:
      What is the difference between builds made from
      "projects > standalone > HISE Standalone.jucer"
      and
      "projects > plugin > HISE.jucer"
      ?

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @bthj
        last edited by

        @bthj said in Build fail - Semantics: "Reference to ‘Point’ is ambiguous":

        I clicked the house icon and when choosing an interface size

        I didn't even know you could still do that. I think it's a bug, an interface script is added by default to new projects so there should be no need for this extra step. If you don't see a default interface script go to File >> New.

        How could I redefine the layout size for this project?

        At the top of the interface script you can set the size Content.makeFrontInterface(600, 600)

        "projects > standalone > HISE Standalone.jucer"
        and
        "projects > plugin > HISE.jucer"

        The first one builds a standalone application, the second one builds a VST or AU plugin. 99% of the time you want the first one.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        bthjB 1 Reply Last reply Reply Quote 0
        • bthjB
          bthj @d.healey
          last edited by bthj

          @d-healey Thanks, now I can change the size
          (selecting preset sizes for different form factors under the house icon on initial project launch was interesting, even though it resulted in a crash).

          Out of curiosity, what 1% use cases are there for the plugin build of HISE?

          d.healeyD Dan KorneffD 2 Replies Last reply Reply Quote 0
          • d.healeyD
            d.healey @bthj
            last edited by

            @bthj

            Out of curiosity, what 1% use cases are there for the plugin build of HISE?

            Two I can think of are:
            Debugging a problem that only presents itself in a plugin.
            Testing features that are only useful when the project is being run as a plugin.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            1 Reply Last reply Reply Quote 1
            • Dan KorneffD
              Dan Korneff @bthj
              last edited by

              @bthj multi channel instruments can only be built with HISE plugin version.

              Dan Korneff - Producer / Mixer / Audio Nerd

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @Dan Korneff
                last edited by

                @dustbro

                alt text

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                Dan KorneffD 1 Reply Last reply Reply Quote 0
                • Dan KorneffD
                  Dan Korneff @d.healey
                  last edited by

                  @d-healey say like a drum sampler that has 24 separate audio outputs. Instruments made with standalone only have stereo output

                  Dan Korneff - Producer / Mixer / Audio Nerd

                  d.healeyD 1 Reply Last reply Reply Quote 1
                  • d.healeyD
                    d.healey @Dan Korneff
                    last edited by

                    @dustbro You'll only have stereo output within HISE standalone, but your compiled project can have as many outputs as you like. Compiling always uses the same compiler no matter which build of HISE you generate the JUCE project from

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    Christoph HartC 1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart @d.healey
                      last edited by

                      @d-healey But I think Dan is right, you can't connect the master container to the outputs unless it's running in multichannel mode (I might be wrong though and it might work miraculously - the only multichannel plugin I've done so far was with PercX and I've added some custom C++ routing code there).

                      d.healeyD ulrikU 2 Replies Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @Christoph Hart
                        last edited by

                        @Christoph-Hart Oh I shall have to experiment

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        1 Reply Last reply Reply Quote 0
                        • ulrikU
                          ulrik @Christoph Hart
                          last edited by

                          @Christoph-Hart this is your code and it works great in the standalone Hise, this is only 6 channels but it should work for more I guess :)

                          //  Bass side   ----------------------------
                          inline function onOutBassControl(component, value)
                          {
                          	
                          	// this variable checks if the output channel exists.
                          	local success = true;
                          	
                          	switch(value)
                              {
                                  case 1: // Routes the first two input channels (= sine wave);
                                          // to the first to output channels
                                      matrix.addConnection(0, 0);
                                      matrix.addConnection(1, 1);
                                      break;
                                  case 2: // Routes the first two input channels
                                          // to the second stereo output
                                      matrix.addConnection(0, 2);
                                      
                                      // addConnection returns true if the connection could be added
                                      // if the host doesn't support multichannels, this returns false
                                      // and you can reset the connections to default later (see below)
                                      success = matrix.addConnection(1, 3);
                                      break;
                                  case 3:
                                      matrix.addConnection(0, 4);
                                      success = matrix.addConnection(1, 5);
                                      break;
                              }
                              
                              if(!success)
                              {
                                  // Reset to Channel 1+2 in case of an error
                                  matrix.addConnection(0, 0);
                                  matrix.addConnection(1, 1);
                              }
                              
                              //SucessLabel.set("text", success ? "OK" : "Error");
                          };
                          
                          Content.getComponent("OutBass").setControlCallback(onOutBassControl);
                          
                          
                          //  Treble side --------------------------------
                          inline function onOutTrebleControl(component, value)
                          {
                          	
                          	// this variable checks if the output channel exists.
                          	local success = true;
                          	
                          	switch(value)
                              {
                                  case 1:
                                      matrix.addConnection(2, 0);
                                      matrix.addConnection(3, 1);
                                      break;
                                  case 2:
                                      matrix.addConnection(2, 2);
                                      success = matrix.addConnection(3, 3);
                                      break;
                                  case 3:
                                      matrix.addConnection(2, 4);
                                      success = matrix.addConnection(3, 5);
                                      break;
                              }
                              
                              if(!success)
                              {
                                  matrix.addConnection(2, 0);
                                  matrix.addConnection(3, 1);
                              }
                              
                              //SucessLabel.set("text", success ? "OK" : "Error");
                          };
                          
                          Content.getComponent("OutTreble").setControlCallback(onOutTrebleControl);
                          
                          
                          

                          Hise Develop branch
                          MacOs 15.3.1, Xcode 16.2
                          http://musikboden.se

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