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    • nouslouN
      nouslou @d.healey
      last edited by nouslou

      @d-healey you mean now I need to export plugin directly from Xcode? Product - Build for - Profiling?

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @nouslou
        last edited by

        Yes. That is what HISE does when you click export, only it uses the commandline tools. You can also use the command line by running the script file that HISE created in the Binaries folder.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        nouslouN 1 Reply Last reply Reply Quote 1
        • nouslouN
          nouslou @d.healey
          last edited by

          @d-healey David, thank you very much! Will try it !

          Y 1 Reply Last reply Reply Quote 1
          • Y
            yall @nouslou
            last edited by

            still impossible to compile hise with xcode 12.2 and bigsur 11.5.2 I had managed to compile with xcode 12.5 but could not compile a vst. I tried the new layout, scriptnode, devloper branches .. none of them want to work. a lot of errors that I cannot list here. what is the configuration that works for intel bigsur please?

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @yall
              last edited by

              @yall

              Use the new_layout branch and XCode 13.

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              Y 1 Reply Last reply Reply Quote 0
              • Y
                yall @d.healey
                last edited by

                @d-healey as I write to you. hise has just been compiled and a vst is also being compiled. I didn’t touch anything. very weird. by dint of forcing things apple had had enough of me ^^

                1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey
                  last edited by

                  FYI Christoph merged new_layout into develop today.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  DanHD 1 Reply Last reply Reply Quote 2
                  • DanHD
                    DanH @d.healey
                    last edited by

                    @d-healey Have you built it yet? I'm getting lots of RLottie complaints even though I thought I'd set it all to disabled i Projucer...

                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                    https://dhplugins.com/ | https://dcbreaks.com/
                    London, UK

                    d.healeyD 2 Replies Last reply Reply Quote 0
                    • d.healeyD
                      d.healey @DanH
                      last edited by

                      @danh I built it yesterday, but there have been more commits today that might cause build issues. I know Christoph is planning to integrate rlottie directly into the source code so we don't need to ship separate DLLs so I think the errors you are seeing might be related to that.

                      This is the commit I've built - 3aa3dcfd9882e489de41db346b4b2c0caad163c4

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      C 1 Reply Last reply Reply Quote 0
                      • C
                        crd @d.healey
                        last edited by

                        @d-healey That is great news. I was hoping that would happen.

                        1 Reply Last reply Reply Quote 1
                        • d.healeyD
                          d.healey @DanH
                          last edited by

                          @danh I just tested and it's possible (on my system at least) to build the latest commit if you disable rlottie in projucer.

                          357b8fa7-0cc9-46b5-84a7-434dd561b2ea-image.png

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          Christoph HartC 1 Reply Last reply Reply Quote 0
                          • Christoph HartC
                            Christoph Hart @d.healey
                            last edited by

                            @d-healey I've just pushed a missing file, so it should compile now with Rlottie enabled too - let me know if there are any errors (but please resave the Projucer projects to include the new module).

                            d.healeyD Matt_SFM L 3 Replies Last reply Reply Quote 3
                            • d.healeyD
                              d.healey @Christoph Hart
                              last edited by

                              @christoph-hart Yes, working here, thank you.

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              1 Reply Last reply Reply Quote 0
                              • Matt_SFM
                                Matt_SF @Christoph Hart
                                last edited by

                                @christoph-hart HISE is compiling fine, however I got these errors while trying to compile a plugin :

                                Test0 x64.lib(include_hi_rlottie.obj) : error LNK2001: symbole externe non rÚsolu __imp_lottie_animation_render [E:\--
                                DEV --\HISE\Test0\Binaries\Builds\VisualStudio2017\Test0_VST.vcxproj]
                                Test0 x64.lib(include_hi_rlottie.obj) : error LNK2001: symbole externe non rÚsolu __imp_lottie_animation_destroy [E:\--
                                 DEV --\HISE\Test0\Binaries\Builds\VisualStudio2017\Test0_VST.vcxproj]
                                Test0 x64.lib(include_hi_rlottie.obj) : error LNK2001: symbole externe non rÚsolu __imp_lottie_animation_from_data [E:\
                                -- DEV --\HISE\Test0\Binaries\Builds\VisualStudio2017\Test0_VST.vcxproj]
                                Test0 x64.lib(include_hi_rlottie.obj) : error LNK2001: symbole externe non rÚsolu __imp_lottie_animation_get_framerate
                                [E:\-- DEV --\HISE\Test0\Binaries\Builds\VisualStudio2017\Test0_VST.vcxproj]
                                Test0 x64.lib(include_hi_rlottie.obj) : error LNK2001: symbole externe non rÚsolu __imp_lottie_animation_get_totalframe
                                 [E:\-- DEV --\HISE\Test0\Binaries\Builds\VisualStudio2017\Test0_VST.vcxproj]
                                .\..\..\Compiled\VST\\Test0 x64.dll : fatal error LNK1120: 5 externes non rÚsolus [E:\-- DEV --\HISE\Test0\Binaries\Bui
                                lds\VisualStudio2017\Test0_VST.vcxproj]
                                

                                Develop branch
                                Win10 & VS17 / Ventura & Xcode 14. 3

                                Christoph HartC 1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @Matt_SF
                                  last edited by

                                  @matt_sf Yeah, that was weird, it appears that if the target is a dynamic library (which it is if you export as plugin, some weird C / C++ linker issues prevented the compilation). It should be "fixed" now (but I have no idea why, I just randomly changed stuff until the linking went fine...)

                                  1 Reply Last reply Reply Quote 2
                                  • C
                                    crd
                                    last edited by

                                    I'm having trouble compiling the latest develop branch. Anyone else having issues on Mac OS?

                                    Matt_SFM 1 Reply Last reply Reply Quote 0
                                    • Matt_SFM
                                      Matt_SF @crd
                                      last edited by

                                      @crd build successful on Catalina. Which kind of errors do you get ?

                                      Develop branch
                                      Win10 & VS17 / Ventura & Xcode 14. 3

                                      C 1 Reply Last reply Reply Quote 0
                                      • C
                                        crd @Matt_SF
                                        last edited by

                                        @matt_sf Screen Shot 2021-11-30 at 3.03.23 PM.png

                                        Screen Shot 2021-11-30 at 3.03.12 PM.png
                                        Screen Shot 2021-11-30 at 3.02.43 PM.png

                                        Matt_SFM 1 Reply Last reply Reply Quote 0
                                        • Matt_SFM
                                          Matt_SF @crd
                                          last edited by

                                          @crd thought I could help but better call @Christoph-Hart to the rescue... :)

                                          Odd that you can't build it... Here I have Xcode 10.3 and last develop built fine. I always used this version for the past months without any problem...
                                          Did you change something maybe in the projucer file ?

                                          Develop branch
                                          Win10 & VS17 / Ventura & Xcode 14. 3

                                          C 1 Reply Last reply Reply Quote 1
                                          • C
                                            crd @Matt_SF
                                            last edited by

                                            @matt_sf I didn't but I will just roll back to the build from the 27th.

                                            1 Reply Last reply Reply Quote 0
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