Develop branch build status
-
@d-healey David, thank you very much! Will try it !
-
still impossible to compile hise with xcode 12.2 and bigsur 11.5.2 I had managed to compile with xcode 12.5 but could not compile a vst. I tried the new layout, scriptnode, devloper branches .. none of them want to work. a lot of errors that I cannot list here. what is the configuration that works for intel bigsur please?
-
Use the new_layout branch and XCode 13.
-
@d-healey as I write to you. hise has just been compiled and a vst is also being compiled. I didn’t touch anything. very weird. by dint of forcing things apple had had enough of me ^^
-
FYI Christoph merged new_layout into develop today.
-
@d-healey Have you built it yet? I'm getting lots of RLottie complaints even though I thought I'd set it all to disabled i Projucer...
-
@danh I built it yesterday, but there have been more commits today that might cause build issues. I know Christoph is planning to integrate rlottie directly into the source code so we don't need to ship separate DLLs so I think the errors you are seeing might be related to that.
This is the commit I've built - 3aa3dcfd9882e489de41db346b4b2c0caad163c4
-
@d-healey That is great news. I was hoping that would happen.
-
@danh I just tested and it's possible (on my system at least) to build the latest commit if you disable rlottie in projucer.
-
@d-healey I've just pushed a missing file, so it should compile now with Rlottie enabled too - let me know if there are any errors (but please resave the Projucer projects to include the new module).
-
@christoph-hart Yes, working here, thank you.
-
@christoph-hart HISE is compiling fine, however I got these errors while trying to compile a plugin :
Test0 x64.lib(include_hi_rlottie.obj) : error LNK2001: symbole externe non rÚsolu __imp_lottie_animation_render [E:\-- DEV --\HISE\Test0\Binaries\Builds\VisualStudio2017\Test0_VST.vcxproj] Test0 x64.lib(include_hi_rlottie.obj) : error LNK2001: symbole externe non rÚsolu __imp_lottie_animation_destroy [E:\-- DEV --\HISE\Test0\Binaries\Builds\VisualStudio2017\Test0_VST.vcxproj] Test0 x64.lib(include_hi_rlottie.obj) : error LNK2001: symbole externe non rÚsolu __imp_lottie_animation_from_data [E:\ -- DEV --\HISE\Test0\Binaries\Builds\VisualStudio2017\Test0_VST.vcxproj] Test0 x64.lib(include_hi_rlottie.obj) : error LNK2001: symbole externe non rÚsolu __imp_lottie_animation_get_framerate [E:\-- DEV --\HISE\Test0\Binaries\Builds\VisualStudio2017\Test0_VST.vcxproj] Test0 x64.lib(include_hi_rlottie.obj) : error LNK2001: symbole externe non rÚsolu __imp_lottie_animation_get_totalframe [E:\-- DEV --\HISE\Test0\Binaries\Builds\VisualStudio2017\Test0_VST.vcxproj] .\..\..\Compiled\VST\\Test0 x64.dll : fatal error LNK1120: 5 externes non rÚsolus [E:\-- DEV --\HISE\Test0\Binaries\Bui lds\VisualStudio2017\Test0_VST.vcxproj]
-
@matt_sf Yeah, that was weird, it appears that if the target is a dynamic library (which it is if you export as plugin, some weird C / C++ linker issues prevented the compilation). It should be "fixed" now (but I have no idea why, I just randomly changed stuff until the linking went fine...)
-
I'm having trouble compiling the latest develop branch. Anyone else having issues on Mac OS?
-
@crd build successful on Catalina. Which kind of errors do you get ?
-
-
@crd thought I could help but better call @Christoph-Hart to the rescue... :)
Odd that you can't build it... Here I have Xcode 10.3 and last develop built fine. I always used this version for the past months without any problem...
Did you change something maybe in the projucer file ? -
@matt_sf I didn't but I will just roll back to the build from the 27th.
-
This post is deleted! -
@linuxvst getting similar errors on Mojave, Xcode 10.3....