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    Volume burst when changing preset with Convolution.

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    • LindonL
      Lindon @lalalandsynth
      last edited by

      @lalalandsynth - Conv reverb isnt set up for real time changes like that.

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      • lalalandsynthL
        lalalandsynth @lalalandsynth
        last edited by lalalandsynth

        @lalalandsynth I see, but shouldnt it ?
        It seems reasonable to be able to change preset without a problem.
        I guess I could script a small fade in or something ?

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        • LindonL
          Lindon @lalalandsynth
          last edited by

          @lalalandsynth well you have to think about how delays and convolution work....they are not real time param changing effects....and that's what you are trying to do. No convolution reverb will change its IR in real time without artifacts...same with Delays - there's "zipper" sounds when you try and make real time changes.

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          • lalalandsynthL
            lalalandsynth
            last edited by lalalandsynth

            @Lindon said in Volume burst when changing preset with Convolution.:

            No convolution reverb will change its IR in real time without artifacts

            That might be true , but there should be a "fix" for that , a small fade in or something, volume jumps or glitches are not acceptable in plugins.

            I am just changing presets , and I should not get a huge volume bump/glitch, sounds a bit like its bypassed and fully dry for a a few milliseconds. (not sure though why this jump happens)

            Btw , there is also a glitch when I switch impulses , also unacceptable and should be fixed.

            As for delays , the delay plugins I am using dont have that zipper noise.

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            • LindonL
              Lindon @lalalandsynth
              last edited by

              @lalalandsynth - fixed by who? You want this feature maybe you could decide how to implement this?

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              • lalalandsynthL
                lalalandsynth @Lindon
                last edited by lalalandsynth

                @Lindon First I would need to know what is actually happening , recalling a preset does not give the same Glitch issue as when just switching impulses.

                So.

                1. Impulse switching - Ticks/pops , this needs to be fixed in the Convolution engine or so I was told by @Christoph-Hart .
                  In the meantime I could make a small fade , I could even make it so that when the impulse is switched , it actually delays the switching by a few milliseconds, applies a fadeout -switch impulse - fade in.
                  This can be scripted or even included as an option on the convolution verb.

                2. Preset Switching . I dont know what the issue is , as I said its not the same as when switching impulses.
                  Again...possible fix, fade in after preset switch ?

                3. Delay , I dont know how other plugin dev make it so that it has no zipper noise but its definitely possible.

                To be honest I dont consider it a "feature" to be able to use the convolution reverb without clicks , pops and bypassing/volume jumps. I realize how convolution reverbs work but the ones I use dont do that.

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                Dan KorneffD 1 Reply Last reply Reply Quote 1
                • Dan KorneffD
                  Dan Korneff @lalalandsynth
                  last edited by

                  @lalalandsynth I'm using a couple Convolution modules that I flip-flop with a crossfade for program changes. Still tinkering, but it works pretty well so far.

                  Dan Korneff - Producer / Mixer / Audio Nerd

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                  • Christoph HartC
                    Christoph Hart
                    last edited by Christoph Hart

                    Ah, I understand now. I think the problem is that I've added a "kill voices before changing IR samples" function that will smooth out clicks when you switch IRs in a virtual instrument, but if you use it in a audio effect, it will still produce incontinuities in the incoming audio stream.

                    However the delay should already be made clickless (it basically doubles the delay processing and applies a fade between the two delays when you change the delay time, but I'll take a look why it isn't working). The other way of changing delay times dynamically would be interpolating the delay time but this would introduce a pitch-shift effect during changing of the delay time which is rather undesirable...

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                    • Dan KorneffD
                      Dan Korneff @Christoph Hart
                      last edited by

                      @Christoph-Hart said in Volume burst when changing preset with Convolution.:

                      this would introduce a pitch-shift effect during changing of the delay time which is rather undesirable...

                      This might actually sound fun :)

                      Dan Korneff - Producer / Mixer / Audio Nerd

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                      • lalalandsynthL
                        lalalandsynth @Christoph Hart
                        last edited by

                        @christoph-hart
                        Has this been "fixed" ? If not I was going to use a timer and create a fade in/out.
                        Rather not put in the work if its been fixed, could of course test with the latest version but a bit concerned updating HISE at the moment , want to get this plugin finished as is , if possible.

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                        • lalalandsynthL
                          lalalandsynth @Dan Korneff
                          last edited by

                          @dustbro Do you have an example of how you do this ?

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                          • Dan KorneffD
                            Dan Korneff @lalalandsynth
                            last edited by

                            @lalalandsynth sorry I spaced on this one... I'll throw an example together soon

                            Dan Korneff - Producer / Mixer / Audio Nerd

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                            • lalalandsynthL
                              lalalandsynth @Dan Korneff
                              last edited by

                              @dustbro All good, fixed over here.

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