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    Trying to get a slider animation to follow the LFO mod

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    • ulrikU
      ulrik @SteveRiggs
      last edited by

      @SteveRiggs the reference to the LFOMod seems to be wrong, if you want it declared as "generic script"

      const var LFOModulator1 = Synth.getModulator("LFOModulator1");
      

      or as Typed table script

      const var LFOModulator1 = Synth.getTableProcessor("LFOModulator1");
      

      Hise Develop branch
      MacOs 15.3.1, Xcode 16.2
      http://musikboden.se

      SteveRiggsS 1 Reply Last reply Reply Quote 1
      • toxonicT
        toxonic
        last edited by toxonic

        I don't know, if i got you right, but i think you need "LFOModulator1.getCurrentLevel()" to modulate the slider.

        HiseSnippet 1239.3oc0XEraaaDDcor2Fa0pzjzdnGIL5AEjTEpZG2XTTDEKaYHDYKgRGmVzCoqHWIs0j6RStRNJAAHG5g9YTzuf7ITf9Izuf7GzK8b6rKonHcUrMThKh4ABM6Nyruc12NyP0IT3PihDgHik2eb.EY7QX6wb4f5CHLNp4VHiOGuOMRZ1PDZto2PpYKFGd0nsosGykFZ9.NyGs43.RTD0EYXrvNJKMVdQj94ut+lDOB2gNcHD5.Ayg1h4yjSGsSsGx77ZPbo6y7yn8Z0Z5H30Edhg.JW.agBHNGR5S2inTq.FY7Aa6xjhPaIQRiPFKtovcr8.ww7X8OfEw55QUBUQ1fihGtgvyUgX0nn5CXdtclDMhPfW5LM1rPbr4Sw6xbYoiOMFcM8DlSsHa7vnvoAupYgm04GdFYf2hwv65XamPVfb5LJr8g3lbIMrGANBxBqXcQE9aCbcAnAWVwmbHsQHHjZQ40srts4csrt4WWpHbL.DgQjP0w+tB2gdDXaU07aL0TlJ8oxzQKuRNcVQY+ctSohY8xC4htJqmr7f80E9ABNHTdE8rZ6xZiDzeadefCVwIjBATEYIrc2eh5HKqTVVIhJ0CVm340EnJk6Mj6HYBd4aVp3yKUzDdTtZD3pbfTCfgggvx2hNh5o8mR6ru0vRsFGPfaCkGoz4EwnDVZIILdwKupNjMYoME78DRZa.CEedwkK9hhlmbpd8l4bpfSnvyCb4rlNdwNECKyG52kFdaXKC3MUQfzjmUheyrxrWZbhOqxnnf2jyjsCn72DWEkb.Cr1BInBTUp4rWMgyFmLAw.p4Uv5XLRC3j7.+9q9i+79nTiWL13RIFuOQgTksKg0+Nuw5GWhjfLdDdcqJ4eF0N3o8t2FU52dUq5Z4ipri8sVciFGrdrbT+io2Ro5FwxvqdYkQnG0bKk6gqUIaUX6GPCkLUj0XK5HHcW7czkwaQiNTJBzwhDxND8OynwSS2LuraswoBl+XsHIMvl8rI61Zu9Y+rJTk56qblAqL9tUFe+xCqEL4XrIn+GiyccAcLyUNHU6WcTsATV+ASSo+qt0P+2rTPtxItHaBTUUijI.9atLUprQ7Hlbb1pJWHYUOuv853NLoyfYi2By.uJp+ELdSpQUBucudPxvofcQbiuadKHM65kVmUAokR6kf4G3Q2YBTJkYfpmRSCHzVTORt32iyQ1PeesYzVQS9H3RWGgGI7jQ+ExukW37skOi1BNcJhZKY91PomePl8r3pwfDqt7pQ1IuFel3pQH8ngTtStHppQsl4NxdLYDsmHzOIQWx3eVsVz9vBkUy8oPxInmAmrqhsuPHGv38yz9WsW+a+RsVBQv1bUlJ2r52Y.IRU0DJEm020GFIE9SvxEUFeaHmqNkuwOfWesJ4me01uajQu6HDENmr1OQwMLSYAJ5664ohiQbJE8R.huAVmby7RS0taf0Ieu7.3qg6P3uG.2uULTBIz1kHCYPOV38F5aCeEqCEfJmS8TscaTPkzJV1RIq.jMk6pE9G3IYxpJYijIqNYx+WVCehSn3INwceqRmrjdDXey0eC9x3cUxlosciwVUrP9v2D+DGGUGHeADelsMe4bXypygMqMG1b24vl0mCa9p4vl6cp1n96HdvPnPXL+GFny1w0qLRKkZr.5eAte.LL�
        
        C 1 Reply Last reply Reply Quote 1
        • SteveRiggsS
          SteveRiggs @ulrik
          last edited by

          @ulrik @toxonic Spot on fellas! Thank you. That makes much more sense now.

          :) Nice one

          www.anarchyaudioworx.com

          www.facebook.com/groups/audioworx/

          1 Reply Last reply Reply Quote 0
          • C
            crd @toxonic
            last edited by

            Does this snippet export correctly for anyone using the latest develop build?

            It looks correct within hise interface preview but the animation of the knob does not work for me when I export the project as a vsti or standalone. Is this a bug or am I missing something?

            DanHD 1 Reply Last reply Reply Quote 0
            • DanHD
              DanH @SteveRiggs
              last edited by

              This post is deleted!
              1 Reply Last reply Reply Quote 0
              • DanHD
                DanH @crd
                last edited by

                @crd works fine here

                C 1 Reply Last reply Reply Quote 0
                • C
                  crd @DanH
                  last edited by crd

                  @DanH Did you try and export it?

                  I think Engine.createTimerObject() works for gui elements in the interface preview but not on an exported plugin.

                  I think using an empty panel's timer is the right approach. I'm exporting that attempt now to see if that works.

                  ulrikU DanHD 2 Replies Last reply Reply Quote 0
                  • ulrikU
                    ulrik @crd
                    last edited by

                    @crd In hise it works fine, but compiled as a standalone it's not working

                    Hise Develop branch
                    MacOs 15.3.1, Xcode 16.2
                    http://musikboden.se

                    C 1 Reply Last reply Reply Quote 0
                    • C
                      crd @ulrik
                      last edited by

                      @ulrik
                      Thanks... I'm not going nuts :)

                      maybe it is a getCurrentLevel() issue. Using a panel timer in the above scenario doesn't work either. (It'd be easier to trouble shoot if I didn't have to wait to export to see if what I've done helps.)

                      LindonL 1 Reply Last reply Reply Quote 0
                      • C
                        crd
                        last edited by

                        I think it must be an issue with getCurrentLevel. The snippet below should export okay but doesn't. It does work fine in the Hise interface preview though.

                        @Christoph-Hart Am I missing something?

                        HiseSnippet 1325.3oc2X0saaTDEd13LPsKIhVBkBWsJhKbDkHGRZ.TEJahSbTTyONYcaQhKJSVO1dT1clkYmMfEpuAHwqPeT3Qf2D5MbAWAmY1016lXbMKoPZ8EQY94Lmu4b9luyLaSoviFEIjHqxs5GRQVuC1sOW0qdOBii1aaj06i6RUdwRIkq1mdN0uEMRg1peHIJh1FYYUZW8TsJOKx76EarEwmv8ni5Bgdrf4Q2mEvTi5soyCY99MHsosXAYl8ZN64I30E9hX.Vkv0PgDuyHcoGRzSaFLx5s1oMSIjtJhhFgrlcKQ69t8DeOOY9OlEwN0mparBxEVnjtaH7aqQr9+Q06w7a2bv1OBgrvMGELJkDLV.e.qMaX+iBJuqY.6QVjMdXMyjf2JEDdVYf2rIv6VXWOIKTMZDM1tIdOthJ6PfTPVXkLWzL+gEtt.lAWsb.4LZCIzXnEUWuVs6Ye+Z0V5AyUYtJPhHRYeNQZ2jvo9qX+U1CrEXE0EAgBNzn5hICu3Es5gbwo+8FYF8R1reiiNPzN1m.gPssF9n1xg8VcQXN1ilDrDvJj.gkinJMeRVm36eJPbp1Il6oXBd0kp7iyUorwo5Y8XheLsZNuYvWFpd0kzfK0DudDdWZ6pfydVNGpHxDWVcUSXafCsE7CEJ5QFOWobkmUw9hC0oyXGSGtjBeeXIG2vINaBFVkGGbJUdOHdB6wgSDHN4Yl3oiY5kj8xLQAeONScTHMs8k4qnzTtl4lhJXpJCuc9TdqqOqMUhX.87swlfLx.3Ts.mOX4eaCzi1aahhLXYfUD7RHUpX5Mf01zyAkkjiCkwaSiNSIBAQhgrLXOm3z4FbXQm0L97F3jLH5GFJ97sBm9iThdfC5xqyD.+n0449YVGmm3ft7gWPBY.uKqthVLMc.Hkl6.r9PJOho5mUr8efXSswJ1L1j2TB2agaxTd8FOdmYL3ERiupwapz8b3c5zg5oFA1YwM95hpSWLnLeBTtI1kwoFYLCPtios8SHmSs2kxoRi1yDJo9qSaI0votj5QdJv8sjDdTnHJ2B6RCXs.NeT1NeTDTnf9cmnyxY6utfHG6PuXiFvlbr13RTwRCcYy.QLWkidTpP0NyepIy7GSgzY+enN+U+Qu+8JEklN39RtJR4AXzkED5S2gCkMA8YCFuMHH2gD6qFzadR9ABtHrmfy7xx.NgpjrtcoxrXeranMUJn99ndVv4DpOkjkM+wN6CrPhDhSzBFKVY5iESJecWbBbs0mLseyPguzaPJ7E7l3oz+aiaJ76mPlav7gKSa.TYbRiIItiPZQxXJ2aPT74g69SNGmkBjm9dWmiiI9WHpuEKT3SjSUFo3r8YmRZycvC2Tup35ELgkVSFigK9mJjl+wDubPdw70u76U+HGcQ28FkVc9YGc88NBYP5kSGZ99ztfix1SKJbIS39A4zAcCDBUOFua9R4K3ruPDtCm.gg1YWjl8.kO3AEvKaxUfNNRIBFfEyymcUzPycps9F75qsL7qymn+6WVG9ypGc0z9JjzMyTR5dOSlbXJSmSulqtlf3bGUt1WOPqd85S8qODmJLZhxu9f64wGeM.rmHhUfBzAD3JYviawGFG3BOgviB.kCOcV+IDrlQqxjztltcxaH3sMM9S3W5fqnaakN3JCF7+DeDP7jhm5k7YHzRJ2vzCru4luoXY7A511C+9CXbskqgBf69+TOO8EK9TH9Lda9rBXypEvl0JfM2u.1rdAr4yKfMewDsQ+rqMigJWI7enil6jTyxZXsOqRn+BrQnEHD
                        
                        NatanN 1 Reply Last reply Reply Quote 0
                        • LindonL
                          Lindon @crd
                          last edited by

                          @crd said in Trying to get a slider animation to follow the LFO mod:

                          @ulrik
                          Thanks... I'm not going nuts :)

                          maybe it is a getCurrentLevel() issue. Using a panel timer in the above scenario doesn't work either. (It'd be easier to trouble shoot if I didn't have to wait to export to see if what I've done helps.)

                          -- remember when using panel timers, they are suspended when you hide your plugin in the DAW...

                          HISE Development for hire.
                          www.channelrobot.com

                          1 Reply Last reply Reply Quote 0
                          • DanHD
                            DanH @crd
                            last edited by

                            @crd standalone worked fine

                            1 Reply Last reply Reply Quote 0
                            • NatanN
                              Natan @crd
                              last edited by

                              @crd said in Trying to get a slider animation to follow the LFO mod:

                              pet below should export okay but doesn't. It does work fine in the Hise interface preview though.

                              ENABLE_ALL_PEAK_METERS=1 My Friend
                              ENABLE_ALL_PEAK_METERS=1 My Friend :)

                              ulrikU DanHD C 3 Replies Last reply Reply Quote 4
                              • ulrikU
                                ulrik @Natan
                                last edited by

                                @Natan said in Trying to get a slider animation to follow the LFO mod:

                                ENABLE_ALL_PEAK_METERS=1

                                Yes, this will make it work! :)

                                Hise Develop branch
                                MacOs 15.3.1, Xcode 16.2
                                http://musikboden.se

                                1 Reply Last reply Reply Quote 2
                                • DanHD
                                  DanH @Natan
                                  last edited by

                                  @Natan well done, I forgot I already had these enabled 😆

                                  NatanN 1 Reply Last reply Reply Quote 1
                                  • C
                                    crd @Natan
                                    last edited by

                                    @Natan said in Trying to get a slider animation to follow the LFO mod:

                                    ENABLE_ALL_PEAK_METERS=1

                                    That was it. Thank you!

                                    1 Reply Last reply Reply Quote 2
                                    • NatanN
                                      Natan
                                      last edited by

                                      @crd Glad To Help :)

                                      1 Reply Last reply Reply Quote 0
                                      • NatanN
                                        Natan @DanH
                                        last edited by

                                        @DanH Haha, This Happens To Me Quite Often :) 😆
                                        So I Stored This On My Mind
                                        It's A Meter >>> Enable That Friend = 1 😆

                                        1 Reply Last reply Reply Quote 0
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