The definitive feature request & bug fix roadmap
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BUG AudioLoopPlayer is empty
In my current project, they appear at init through Engine.loadAudioFilesIntoPool();
a sample in the AudioLoopPlayer. Others are loaded via script.if I open the project with the last develop version
the AudioLoopPlayer is empty
Loading samples via script does not work! -
@MikeB You Need To Change The Audiowaveform Index To 0 And It Will Show Up :)
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Feature Request
Its a bit of a pain every time I build a new HISE image to have to go modify the source to account for these so....:
The ability to set (in ProJucer) the text of a couple of dialog boxes:
- audio interface not found:
https://forum.hise.audio/topic/4079/looking-for-audio-interface-not-found-message/2?_=1625066208727
The Samples not found dialog:
https://forum.hise.audio/topic/2006/the-sample-directory-does-not-exist-how-can-i-change-this-text
So can we have a couple of variables like the one for envelope animation...?
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@Lindon Can't those dialogs (including text) be customised with LAF?
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@d-healey - not that I am aware of - they are not in your application - HISE triggers them.
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@Lindon I'll check
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@Natan Which AudioWaveForm index???
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Feature Request
Multiple sources into one Data plotter.
To visualize how modulators combine. -
Looking at the source I can see it's a message window
showMessageWindow("Audio Driver Initialisation Error", message, PresetHandler::IconType::Error);
It should be customisable using this LAF function. However I don't think it will work because the obj provided by the function doesn't have a
message
property. So I think you should change your feature request to have themessage
property added to that LAF function's obj. -
@Lindon For custom customisations ( ), you can create your own branch and keep your mods into it, that’s what I do.
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Feature request or bug report , not sure.
Fix the convolution volume bug and be able to add a small fade in/out when switching impulses to avoid the bad tick sound when switching.Also read about hi freq distortion in the convolution module on the forum, please have a look at that :)
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Feature Request
The granular module in the develop branch is super exciting. It would be great to get a few more parameters available for it. Especially some way to manipulate the envelope of the grains or "smooth" the grains. Adding a way to make some of the grains go an octave up or below the played pitch, similar to Omnisphere's granular engine would be incredible.
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Preferences Option Request
Allow disabling User Presets and Expansions folder creation at init. Not all projects need them.
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@UD-AUDIO said in The definitive feature request & bug fix roadmap:
Feature Request:
Interface Designer 3D <3
(Again exotic, even if it's not realtime)but:
"...anything that survives this process
can be considered to be implemented at some point" :)This is already possible, we have OpenGL - https://forum.hise.audio/topic/4187/i-ll-just-leave-this-here?_=1625139400298
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@d-healey said in The definitive feature request & bug fix roadmap:
Looking at the source I can see it's a message window
showMessageWindow("Audio Driver Initialisation Error", message, PresetHandler::IconType::Error);
It should be customisable using this LAF function. However I don't think it will work because the obj provided by the function doesn't have a
message
property. So I think you should change your feature request to have themessage
property added to that LAF function's obj.not really bothered how it gets implemented....
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@Lindon said in The definitive feature request & bug fix roadmap:
BUG REPORT - nasty one....
Set up multiple samplers with the same sample map loaded into each....
-set one and only one sampler to play in reverse.... they all play in reverse...
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FEATURE REQUEST: Audio Looper - ability to set custom loop points, rather than the whole selection looping (similar to the sampler really).
Also being able to change the start/end point in real time with the mouse - currently it snaps back to origin point if you play the sample and move the points with the mouse at the same time
And while I'm at it loop direction too please :grinning_squinting_face:
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