The definitive feature request & bug fix roadmap
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BUG FIX:
Issue when changing sample maps that manages to trigger fx in send / return using routing matrix
EDIT - potentially something to do with Simple Gain module as this can still happen without using the Routing Matrix
https://forum.hise.audio/topic/4370/combo-box-fx-routing-matrix-bug/2
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Node Feature
envelope.simple_ar
doesn't yet have an external data slot menu. -
BUG AudioLoopPlayer is empty
In my current project, they appear at init through Engine.loadAudioFilesIntoPool();
a sample in the AudioLoopPlayer. Others are loaded via script.if I open the project with the last develop version
the AudioLoopPlayer is empty
Loading samples via script does not work! -
@MikeB You Need To Change The Audiowaveform Index To 0 And It Will Show Up :)
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Feature Request
Its a bit of a pain every time I build a new HISE image to have to go modify the source to account for these so....:
The ability to set (in ProJucer) the text of a couple of dialog boxes:
- audio interface not found:
https://forum.hise.audio/topic/4079/looking-for-audio-interface-not-found-message/2?_=1625066208727
The Samples not found dialog:
https://forum.hise.audio/topic/2006/the-sample-directory-does-not-exist-how-can-i-change-this-text
So can we have a couple of variables like the one for envelope animation...?
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@Lindon Can't those dialogs (including text) be customised with LAF?
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@d-healey - not that I am aware of - they are not in your application - HISE triggers them.
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@Lindon I'll check
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@Natan Which AudioWaveForm index???
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Feature Request
Multiple sources into one Data plotter.
To visualize how modulators combine. -
Looking at the source I can see it's a message window
showMessageWindow("Audio Driver Initialisation Error", message, PresetHandler::IconType::Error);
It should be customisable using this LAF function. However I don't think it will work because the obj provided by the function doesn't have a
message
property. So I think you should change your feature request to have themessage
property added to that LAF function's obj. -
@Lindon For custom customisations ( ), you can create your own branch and keep your mods into it, that’s what I do.
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Feature request or bug report , not sure.
Fix the convolution volume bug and be able to add a small fade in/out when switching impulses to avoid the bad tick sound when switching.Also read about hi freq distortion in the convolution module on the forum, please have a look at that :)
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Feature Request
The granular module in the develop branch is super exciting. It would be great to get a few more parameters available for it. Especially some way to manipulate the envelope of the grains or "smooth" the grains. Adding a way to make some of the grains go an octave up or below the played pitch, similar to Omnisphere's granular engine would be incredible.
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Preferences Option Request
Allow disabling User Presets and Expansions folder creation at init. Not all projects need them.
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@UD-AUDIO said in The definitive feature request & bug fix roadmap:
Feature Request:
Interface Designer 3D <3
(Again exotic, even if it's not realtime)but:
"...anything that survives this process
can be considered to be implemented at some point" :)This is already possible, we have OpenGL - https://forum.hise.audio/topic/4187/i-ll-just-leave-this-here?_=1625139400298
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@d-healey said in The definitive feature request & bug fix roadmap:
Looking at the source I can see it's a message window
showMessageWindow("Audio Driver Initialisation Error", message, PresetHandler::IconType::Error);
It should be customisable using this LAF function. However I don't think it will work because the obj provided by the function doesn't have a
message
property. So I think you should change your feature request to have themessage
property added to that LAF function's obj.not really bothered how it gets implemented....
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This post is deleted! -
@Lindon said in The definitive feature request & bug fix roadmap:
BUG REPORT - nasty one....
Set up multiple samplers with the same sample map loaded into each....
-set one and only one sampler to play in reverse.... they all play in reverse...