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    The definitive feature request & bug fix roadmap

    Scheduled Pinned Locked Moved Feature Requests
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    • lalalandsynthL
      lalalandsynth
      last edited by

      Feature request or bug report , not sure.
      Fix the convolution volume bug and be able to add a small fade in/out when switching impulses to avoid the bad tick sound when switching.

      Also read about hi freq distortion in the convolution module on the forum, please have a look at that :)

      https://lalalandaudio.com/

      https://lalalandsynth.com/

      https://www.facebook.com/lalalandsynth

      https://www.facebook.com/lalalandsynth

      1 Reply Last reply Reply Quote 0
      • C
        crd
        last edited by

        Feature Request

        The granular module in the develop branch is super exciting. It would be great to get a few more parameters available for it. Especially some way to manipulate the envelope of the grains or "smooth" the grains. Adding a way to make some of the grains go an octave up or below the played pitch, similar to Omnisphere's granular engine would be incredible.

        1 Reply Last reply Reply Quote 1
        • C
          crd
          last edited by

          This post is deleted!
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          • ustkU
            ustk
            last edited by

            Preferences Option Request

            Allow disabling User Presets and Expansions folder creation at init. Not all projects need them.

            Can't help pressing F5 in the forum...

            1 Reply Last reply Reply Quote 1
            • d.healeyD
              d.healey
              last edited by

              @UD-AUDIO said in The definitive feature request & bug fix roadmap:

              Feature Request:
              Interface Designer 3D <3
              (Again exotic, even if it's not realtime)

              but:
              "...anything that survives this process
              can be considered to be implemented at some point"
              :)

              This is already possible, we have OpenGL - https://forum.hise.audio/topic/4187/i-ll-just-leave-this-here?_=1625139400298

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              1 Reply Last reply Reply Quote 3
              • LindonL
                Lindon @d.healey
                last edited by

                @d-healey said in The definitive feature request & bug fix roadmap:

                @Lindon

                Looking at the source I can see it's a message window

                showMessageWindow("Audio Driver Initialisation Error", message, PresetHandler::IconType::Error);

                It should be customisable using this LAF function. However I don't think it will work because the obj provided by the function doesn't have a message property. So I think you should change your feature request to have the message property added to that LAF function's obj.

                not really bothered how it gets implemented....

                LindonL 1 Reply Last reply Reply Quote 0
                • LindonL
                  Lindon @Lindon
                  last edited by

                  This post is deleted!
                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @Lindon
                    last edited by

                    @Lindon said in The definitive feature request & bug fix roadmap:

                    BUG REPORT - nasty one....

                    Set up multiple samplers with the same sample map loaded into each....

                    -set one and only one sampler to play in reverse.... they all play in reverse...

                    Link Preview Image
                    Reverse Sampler Behavior – Identical sample maps in two samplers will both be reversed

                    Hello all, Currently, I have 8 samplers which can be tweaked individually in the interface (i.e. you can pitch one sampler up, filter another, pan another, e...

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                    Forum (forum.hise.audio)

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    DanHD LindonL 2 Replies Last reply Reply Quote 0
                    • DanHD
                      DanH @d.healey
                      last edited by DanH

                      FEATURE REQUEST: Audio Looper - ability to set custom loop points, rather than the whole selection looping (similar to the sampler really).

                      Also being able to change the start/end point in real time with the mouse - currently it snaps back to origin point if you play the sample and move the points with the mouse at the same time

                      And while I'm at it loop direction too please :grinning_squinting_face:

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

                      MikeBM 1 Reply Last reply Reply Quote 2
                      • LindonL
                        Lindon @d.healey
                        last edited by Lindon

                        This post is deleted!
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                        • MikeBM
                          MikeB
                          last edited by MikeB

                          The same project

                          Open in Master Branch
                          Bildschirmfoto 2021-07-01 um 18.16.07.png

                          Open in Develop
                          Bildschirmfoto 2021-07-01 um 18.20.46.png

                          SOLVED!

                          Because all values in the develop version are floating point now, an integer calculation of slider values is
                          of slider values is only possible with "parseInt".

                          In this example the sample folder is called "Kit9" the 9 is now displayed as 9.0.
                          and therefore no longer found. Only with parseInt(value) it becomes 9 again.

                          "One hour of trial and error can save 10 minutes of reading the manual."
                          "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                          HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                          1 Reply Last reply Reply Quote 0
                          • MikeBM
                            MikeB @DanH
                            last edited by

                            @DanH Do you mean something like this?

                            HiseSnippet 1370.3oc4W8zaaTDEe13Ls0tXDUsHg3zpHN3HURV25VpDBwl33fhnI0Jts.WvLY2w1ix5YVs6roMTEQ4FW36PuwU9nzK8i.24Bmg2L6Zuy1r1I0ofPf6gz4Mu+7ad+e6FI7nwwhHjU0GdbHEY8N3dGykiZOhv3nc1BYcc78EhvdALOZTeGm0FwBQadbHINl5irrp7EJFsptLR+62+7MIADtGMmDB8XAH78YiYxbpgteIKHXahO8grwFb2xcGOAusHPj.fpB1AER7NjLjtGQw1RXj0k53yjhndRhjFirVdSg+w8FIdBOk+GyhYGDPUGZh5AJJk71h.eEhUTQsGwB76N4wGiPV3t4thJothaf2k4ylRO2k7d5KrykvzeXsz7fWSS34TJ7bJCdVFva4T3cMbOuHVnL+FE1tJdGtjFMf.g.SXkxKZoWUA2V.bvkqMlbHc6H3vTIZbWGmaZeGGmU+z50pWCBDwR6iHQ1pT.Zj8mYqSNVaHUtQhOSziLNLfNE.MVIkuUThm9eWKlJS4ZeBeHsAn96cuacZCzg6CZeBx.82VLNTvgCMVAtSqwbtAeajbl7quckTKv3ALN0dPB2SxDbaAGzlRrHQPCuIxbSPqAIzUqW6Y0qUsbjq0pxROVwZiUmHCXlSzlZNfWoqLi1lDDb.jQ2vDIyBqZatPnUywMUtUCHeVXMywUNZMwRJdS+WdTI.PxLCJpKWYhbm9kptd9Oz50ry9k+h2PJiXGjHoMxno9SGNApu7MhOy+UmhrxezFvRoHC.umPRe.uwp0dVsp0Nol8qe0fAkdWlxBnQkdspWXz7DrAOY7AznIOtILBMEJ10AO6tNlME8R8HFLJ36vYxGDR4ypUIJyMBckVNCUPOYotmz6m0SR2c3qHGQGHhFiX9pdlEn0Doe.lSIhTIt5rL.9V+7Uyn.ovpy+5iPnArfrw.svq+nXZT75iId9zinAhv02hFenD9aqa2W2kpe69Ns52qa+VsZs1SHGkBbMZqjh12MCsvvMeZjFlWFmhfhn6C+E2yivXrBrEEM3UyVzMSjRAWK5kvpTsS6TPOZmsHRhZBPlaGBEPltjohxVaQOBFslNOnJNyCniKYo2vK5MNx7zb.zw83oGd91tgSRC1Aj6J3zhNzSX9xQSYy8D2QT1vQ4y5c+VkKXJftzY57M.vdF.36BbikzvdrumZtvwXxT9e9O8aEL0kOiPUtgdYnggdw3xMj4hNeiaA69GErK9rhy4F9ELCCGl3JoOETPcsu09A70gFIHzoG9CqfH7SBHxh6knVFK6BnsQgE.TC44wL4wlOoK7xJk1f3bB2qg6xjdiJGuKUBdgpf+twa1pe0wcFLf5IyA6x3s+52t64cVP45Sfht7LqVSAkoEdydM7W91eMbnmpGDpJTQnieOLBlUx3CMMkwbXSx6KDR0zwbZccS2ZQW3Cpu.2Pi8n3hZX6K1H.cIb5vEc4a5bEUI4zAO5l1Z3qm67C+Hj0U4bGpad9Woe4+07EGWjh3KdOmJmO3dFeTT0IXrGSkO0gqyHnYMZ1hNfjDHmR0Dj6J3hvQBNyqXxGrZ4vgzHSnW56AVBEJ.xobC28oATRrQV9G4deXeWRzqW+7F3JZd9cEyKb8A3T3ZqJ2s+uwnhJ++bTw9hDIz1cWBjnpZksWx3dP2ZOJfDNmFn9J.qkT6qmd1YR2sdTtu9veB+xtro5rU1kMmb4+H1.5eGI56ktirJW9JZJv6lqazWEuq5r8zOY.icVyAZk6y564ob2ebSDpbYt0BHysW.YZs.xbmEPl6t.x7IKfL2atxnlEsQhTLNsTDHzsi9qTrrlNz2pB5u74oJRB
                            

                            "One hour of trial and error can save 10 minutes of reading the manual."
                            "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                            HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                            DanHD 1 Reply Last reply Reply Quote 0
                            • DanHD
                              DanH @MikeB
                              last edited by

                              @MikeB No. I mean creating loops much like you can in the sampler (.ie sample starts from x and loops from y -> z). Now that I think about it Loop Direction would be a nice touch too!

                              As for real time manipulation of the start / end points I mean the mouse drag function of the looper. Your method requires (I think) you to know the length of your sample so you can set the slider range accordingly - unless there's a way of fetching the sample length and changing the slider max value?

                              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                              https://dhplugins.com/ | https://dcbreaks.com/
                              London, UK

                              1 Reply Last reply Reply Quote 1
                              • ustkU
                                ustk
                                last edited by

                                DSP Graph

                                • All External DisplayBuffer return the oscilloscope
                                • Remove unused External DisplayBuffer from the list when the node is removed
                                • I had crashes when selecting an External DisplayBuffer that has been previously attributed (oscilloscope in this case), even after Hise reboot.

                                Can't help pressing F5 in the forum...

                                1 Reply Last reply Reply Quote 1
                                • LindonL
                                  Lindon @ustk
                                  last edited by Lindon

                                  @ustk said in The definitive feature request & bug fix roadmap:

                                  @Lindon Unless I'm wrong, I reckon it is the job of the Table LAF
                                  https://docs.hise.audio/glossary/custom_lookandfeel.html#table-editor

                                  • yes nice for tables --- but not much use for floating tiles (the LFO part of my request..).. unless there's a way to do this with LAF too?
                                  DanHD 1 Reply Last reply Reply Quote 0
                                  • DanHD
                                    DanH @Lindon
                                    last edited by DanH

                                    BUG: In Develop Branch the function

                                    Synth.getTableProcessor("myawesomelfotable");
                                    

                                    returns an error when using it with an LFO Custom Table

                                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                    https://dhplugins.com/ | https://dcbreaks.com/
                                    London, UK

                                    1 Reply Last reply Reply Quote 1
                                    • d.healeyD
                                      d.healey
                                      last edited by

                                      Bug Table values (still?) don't display. I also tried using drawTableRuler LAF function and noticed that obj.position is always 2.

                                      Link Preview Image
                                      Table value display

                                      It used to be that when you read a value from a table using getTableValue() a line was rendered over the table displaying the input value but this no longer ...

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                                      Forum (forum.hise.audio)

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

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                                      • d.healeyD
                                        d.healey
                                        last edited by

                                        Feature Request: Loop start/end overlay window that updates in real-time as you adjust the loop. To make it easier to create seamless loops.

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        1 Reply Last reply Reply Quote 3
                                        • DanHD
                                          DanH
                                          last edited by

                                          Feature Request : Audio Looper - Crossfade for loop end / start point

                                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                          https://dhplugins.com/ | https://dcbreaks.com/
                                          London, UK

                                          1 Reply Last reply Reply Quote 2
                                          • ustkU
                                            ustk
                                            last edited by

                                            Server improvement?

                                            Could we get the setServerCallback to be actually called when a server response arrives and not when a server callback is finished?

                                            I am making a recursion between calls, so the next call is made when the previous one has not ended its callback but within its response.
                                            In this case, the setServerCallback isn't executed at this time but after the recursion, which makes it inverted compared to reality, and this happens once every two calls:

                                            Interface: POST X - CALLED
                                            Interface: ACTIVITY: 1
                                            Interface: POST X - RESPONSE
                                            Interface: POST Y - CALLED
                                            Interface: ACTIVITY: 0    // Should be 1
                                            Interface: ACTIVITY: 1
                                            Interface: POST Y - RESPONSE
                                            Interface: POST X - CALLED
                                            Interface: ACTIVITY: 1
                                            Interface: ACTIVITY: 0
                                            Interface: POST X - RESPONSE
                                            Interface: POST Y - CALLED
                                            Interface: ACTIVITY: 0    // Should be 1
                                            Interface: ACTIVITY: 1
                                            Interface: POST Y - RESPONSE
                                            Interface: POST X - CALLED
                                            Interface: ACTIVITY: 1
                                            Interface: ACTIVITY: 0
                                            

                                            Should it not be:

                                            Interface: POST X - CALLED
                                            Interface: ACTIVITY: 1
                                            Interface: POST X - RESPONSE
                                            Interface: ACTIVITY: 0
                                            Interface: POST Y - CALLED
                                            Interface: ACTIVITY: 1
                                            Interface: POST Y - RESPONSE
                                            Interface: ACTIVITY: 0
                                            Interface: POST X - CALLED
                                            Interface: ACTIVITY: 1
                                            Interface: POST X - RESPONSE
                                            Interface: ACTIVITY: 0
                                            Interface: POST Y - CALLED
                                            Interface: ACTIVITY: 1
                                            Interface: POST Y - RESPONSE
                                            Interface: ACTIVITY: 0
                                            Interface: POST X - CALLED
                                            Interface: ACTIVITY: 1
                                            

                                            This might be because I am calling a server in a recursive fashion so before the callback ends.
                                            It should be safe enough so we can update the server activity at response time, right?

                                            Can't help pressing F5 in the forum...

                                            1 Reply Last reply Reply Quote 1
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