New API: Server and FileSystem
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FileSystem.browse(var startFolder, bool forSaving, String wildcard, var callback)
Documentation not clear. What is the wildcard? Is there a way to get the start folder to be the config files location (similar to the {PROJECT_FOLDER} wildcard)? When I set
forSaving
to true it brings up an Open file dialog, when set to false it brings up a Save dialog. Shouldn't this be the other way around? What parameters are passed to the callback, is it just the file?FileSystem.getFolder(var locationType)
What is locationType? -
@d-healey I see your newest develop branch commit includes the new Server API Is this safe to use for now?
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@Lunacy-Audio Use Christoph's Scriptnode, it's newer than my fork and includes all my changes.
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Feel free to test it and give feedback, but don‘t rely on it yet for a project as I might have to do some breaking changes for the API
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@Christoph-Hart said in New API: Server and FileSystem:
Feel free to test it and give feedback, but don‘t rely on it yet for a project as I might have to do some breaking changes for the API
Was there ever a proper examples page for this? I can´t find one. Just this page and the links at the top. But the docs pages do not have their own category pages with examples:
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Oops, you're right, I think the great @Dominik-Mayer has accidently uploaded an older doc state. I'll fix it tomorrow. If you can't wait, you can browse the original markdowns here:
https://github.com/christophhart/hise_documentation/tree/master/scripting/scripting-api/file
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This seems pretty cool, I dont really understand it, but will this allow you to export midi on a compiled plugin?
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@BWSounds said in New API: Server and FileSystem:
will this allow you to export midi on a compiled plugin?
I couldn't come up with anything :man_shrugging:
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@Christoph-Hart Still waiting on updated doc state. Can we fix this please?
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@BWSounds said in New API: Server and FileSystem:
@BWSounds said in New API: Server and FileSystem:
will this allow you to export midi on a compiled plugin?
I couldn't come up with anything :man_shrugging:
Bump bump does Anyone have a clue on if this is possible?
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Bump bump :)
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Im trying to get list of files by using
var files = FileSystem.findFiles("AudioFiles", "*.wav", true);
and in result im gettin empty array. Any tips? And yes, i have files in this folder. :P
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Being honest i can't scan any folder and can't find any file ...
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You need to create a reference to the folder first:
const var audioFiles = FileSystem.getFolder(FileSystem.AudioFiles); FileSystem.findFiles(audioFiles, "*.wav", true);
Also use the constant
FileSystem.AudioFiles
instead of"AudioFiles"
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@Christoph-Hart said in New API: Server and FileSystem:
const var audioFiles = FileSystem.getFolder(FileSystem.AudioFiles);
FileSystem.findFiles(audioFiles, "*.wav", true);
thanks, but i gettin error
Interface:! Line 3, column 66: Function / constant not found: FileSystem.AudioFiles {SW50ZXJmYWNlfHwxMDZ8M3w2Ng==}
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Ooops, my bad, I think this was in the second batch of constants which I forgot to add to the scripting object. Will fix it later. If you can't wait, goto
hi_scripting/scripting/api/ScriptingApi.cpp
and add
addConstant("AudioFiles", (int)AudioFiles);
at line 4381 (the constructor of the FileSystem object).
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@Christoph-Hart unfortunly it still not work. I tried use other place but still the same error. Im using latest scriptnode.
constant not found: FileSystem.Desktop
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@Christoph-Hart any solution?
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I'll take a look tomorrow.
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@Christoph-Hart said in New API: Server and FileSystem:
You need to create a reference to the folder first:
const var audioFiles = FileSystem.getFolder(FileSystem.AudioFiles); FileSystem.findFiles(audioFiles, "*.wav", true);
Also use the constant
FileSystem.AudioFiles
instead of"AudioFiles"
.Can we do this with MIDI FILES?