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    • d.healeyD
      d.healey @lalalandsynth
      last edited by

      @lalalandsynth

      all of my controls are in the onInit script

      on init is a callback function, like on note on or on timer. When the function is triggered the code within the function is processed. The on init callback is the default callback, so any code that isn't inside one of the other callbacks is inside on init.

      When you write a function to trigger the action of one of your buttons you are writing a new callback function. onMyButtonControl(component, value) is a callback function. This isn't inside on init or on note on.

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

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      • lalalandsynthL
        lalalandsynth
        last edited by

        Thanks ,turns out this was very simple...so far :)

        https://lalalandaudio.com/

        https://lalalandsynth.com/

        https://www.facebook.com/lalalandsynth

        https://www.facebook.com/lalalandsynth

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        • lalalandsynthL
          lalalandsynth @d.healey
          last edited by lalalandsynth

          @d-healey Probably a language/terminology issue for me but I dont really understand.

          Anything that is in the onInit Script is triggered on load , so if I made a button that triggers a note within the onInit script, it would trigger the button on load. Not sure how to implement an if statement that would only play it when button on , not off and not also on compile.

          Bit defeated at the moment , lol !

          Oh, i figured it out !

          https://lalalandaudio.com/

          https://lalalandsynth.com/

          https://www.facebook.com/lalalandsynth

          https://www.facebook.com/lalalandsynth

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          • d.healeyD
            d.healey @lalalandsynth
            last edited by

            @lalalandsynth

            There is no on init script. Within your script you have callbacks, on init is one of the callbacks. If you've ever scripted in Kontakt you actually have to write out on init and end on to define the callback, but in HISE it's default so there is no need to write it.

            All code that is not inside another callback is inside the on init callback and will be triggered on load. Buttons (and any other controls) are not triggered by the on init callback.

            After all of the code in the on init callback has been executed HISE then triggers all of the on control callbacks, but only for controls that have Save In Preset enabled.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            lalalandsynthL 1 Reply Last reply Reply Quote 1
            • lalalandsynthL
              lalalandsynth @d.healey
              last edited by

              @d-healey said in Drum machine Structure.:

              he code in the on init callback has been executed HISE then triggers all of the on control callbacks, but only for controls that have Save In

              Ah, now I understand , thanks so much , so the reason the button was triggering is because it was saved in preset.

              https://lalalandaudio.com/

              https://lalalandsynth.com/

              https://www.facebook.com/lalalandsynth

              https://www.facebook.com/lalalandsynth

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              • lalalandsynthL
                lalalandsynth @Lindon
                last edited by

                @Lindon said in Drum machine Structure.:

                @lalalandsynth said in Drum machine Structure.:

                @d-healey

                1. Bit confused here , all of my controls are in the onInit script so not only triggered when plugin loaded, that is , the controls run in realtime ?
                  Wouldnt I script this triggering of the sample there and if not , where ?

                Your on init may well contain an onPad01 callback (or whatever you call the pad) - this is where you'd have your play note code - but only

                if (pad01) // pad pressed...
                {

                // do your stuff here

                }

                This presents an issue when using one shots , it will not play the full sample.

                https://lalalandaudio.com/

                https://lalalandsynth.com/

                https://www.facebook.com/lalalandsynth

                https://www.facebook.com/lalalandsynth

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                • d.healeyD
                  d.healey
                  last edited by

                  3b331a18-42c3-475e-931c-4c050e2c8ca7-image.png

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

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                  • lalalandsynthL
                    lalalandsynth @d.healey
                    last edited by lalalandsynth

                    @d-healey I meant when it is set to One shot and using this method it will not play the whole sample.
                    And if I remove the else , it just plays the note forever.

                    //kick Trigger
                     inline function onkickBtnControl(component, value)
                    {
                        if (value)
                    	Synth.playNote(36, 100);
                    	else
                    	    Engine.allNotesOff();
                    };
                    

                    https://lalalandaudio.com/

                    https://lalalandsynth.com/

                    https://www.facebook.com/lalalandsynth

                    https://www.facebook.com/lalalandsynth

                    LindonL 1 Reply Last reply Reply Quote 0
                    • lalalandsynthL
                      lalalandsynth
                      last edited by

                      Found this that solves the one Shot issue , although I am not entirely sure how .
                      Just putting it here if anyone needs it.

                      HiseSnippet 1672.3oc4X0uaaaCDWJIZq1qoXcn+w9mAPTLf4.jl5ORZKZ2PcyWEFqt0HNsX.EEsLRT1bQhTPjJodCEXuE60XOB6QpuAaGIkrncbbRyV+.aFH.gG4w6286Nx6n5kx8IBAO0wsx9iRHNtW1q+Hlb3VCwTlSmsA4damlEe.+0NaNJAKDj.GW2EenZZ2JK4n+816uINBy7IkhbbdFm5SdDMlJKk9p1+HMJZWb.YeZr0pWucGeNaKdDOCfxhd0cRv9GhGPdLVsrE7bb+rcBnRdZeIVRDNtKsIOXT+g7iYl0+LpfdPDQMngSeXiLh2kGEnPrRpyVCoQA8JbYgiiqWuRBXQCAbMutz.5X4kDwWpm.UpgMe3tv7fWCa3U+7COWK3sjAdW0queJMQVNiBaegWGljjFhgPfMrLq0Yge+RdawgUvjqEiOjraJLXrF0tU85qh1nd8Ut2xUWt5MuIpO3IDjbHAQNBzAQCP7P83ADFIEbw.DiKInPdpVrd.ms1xUgvnPhNBmZTsSf.8CnmeiFqhL+8hBa7TAAgQgznXgD.IRxQhCoLX6nBzAYRImYuaapkz.1rBGY.QtEONgyfA0td97WW4Cvt2E7RDUhh4wvz3zQHAG1ZL3KgnQ7LTJIhfEFmLlmIHqpV9wP1IRPXA.zL9TXHJF3YHUb4p41XMAALHUzsXuu9pHYZFYJSy3rajPRETgBtk1GrBm8cRfJAg3i.pD75jTBrqBDFLsONJBjxYvDTIEGQEXIUQGS..ktcX8zJBHHDGIHlH3EmeadF7aSM+l++yiGlXImNRm19sNC62xx9sNa62Zd1OLi4qnUfneLDpeBq1JU+0kqhfe.8suhlTmUD5TDCggFvQAvY5hjnjH7Hfj61Y6N5zEi1hioR+g05ZRaT9gZ+eLbIJIs1JqXVTtkT+7U4gqem6hrBuOCGkQpY7FzAoD7g2aJE1ndgBMOmJzrPgVmhB50+lpuo5zTSX3mdbSdT7cfbluFyhclTiYQOpj0TNbdMUwPUq.yhrlVUka1yjqXMl10WENC.FTsPKVxLGPJU.8Gizbl3tf3JVLk5GMrlYeTQIy5z2rHlbY4gwdlHzVqqu0Qbx67m718vvStKE2w+75u.N4p6bXMUfWETqs9cVE0n4sW4dSpGA3zYhmmJlx9vUVGptPdLFNdHgchauKtKa5czfFlI+cyQ6XfZMKHairI02JfqC5Jt1h7aNexerIZLCVYi5mJqb9vciWLstmAZaUf1JUNEb1bV3r4+Pb17zvYkJJD9F0IBnslI6ax6z6axtsNeSMBqExYcfhkOIgvNstobxKr.+2S6rMVhUMXkKCVGTpVRUPvcaxQPmql1sfteIhCk7DXWGWMxw8RR8rWIuYLCO6PCTJje9z40iau8250dz3AsIsOlFHGZ2T7PBcvPq1j+91VU0.Rw0EDZWESISux2IL0zBSne1BSnOdXpkElZejElb9WESmrQZncddPVDVNYO9pG1jOAbQ8DMSqZXlInxQ1O748Ri+mW3dUudpBEyFuKLC7Bo7uuwa9ynV1amvPhurDrK4s6O89+MS1P4aLP4q75KgadhorA8wwIPs57G1VL5C5CagDyHNNnO8WrV1e1dyLftRmT5ezVapG.uOgMgsxA9djDBVBQ+Rcd0gs2auGlxyRlVq2dectx9ovCqAlvdhmvH.sKs8wsR4BQH3N58RXOUurzAJtpTxdvc9ohIkAszAgdFCpWTbvDpuqB0T+tX3EIu1d0ZqTeerNbCu1WOtwTiaN03VSMd8oFuwTiu0Tiuc4XCg1EmnRLTesgoJK84muxRvFzCCtr0J2jNX7lajTl+Vujl0Pw5yYLiOFvm8I82p3C2MrKd9f6Y74TpTfw9TUzYG1QvwRPh4Z0sIg3rH4Xo1frKmwSFxYT+IOC.4zCFPRsg9L8mGHkvQvRIWq8dltYKE8sseDkQvoSbz9ciJZb9oh4Et9ZOCbQpq0P+2nv3h+uuv37ntqjWVDAVOU9Idb9xd5axQpBuerf5d7LITPsnnlGT4qOTs2mXW+aAUMUy35EMk1mvBzC9K3W9jMJJVplrQwjN9EaE3a4+u9ELtKRXpJG598hfxvQ1ozBnmBEjfBZePPYL1Ok+ReyW1Pg0Kok.njo+L9U75pFiZ3ne.JnmW80p6DCkpdouu5fvM.Fd15z7BnSqKfNqeAzYiKfN25Bnysu.5bm4pipKgGjI4wlKIAA81wjX4ty3DqEc9a.NAoDv.
                      

                      https://lalalandaudio.com/

                      https://lalalandsynth.com/

                      https://www.facebook.com/lalalandsynth

                      https://www.facebook.com/lalalandsynth

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                      • LindonL
                        Lindon @lalalandsynth
                        last edited by

                        @lalalandsynth said in Drum machine Structure.:

                        @d-healey I meant when it is set to One shot and using this method it will not play the whole sample.
                        And if I remove the else , it just plays the note forever.

                        //kick Trigger
                         inline function onkickBtnControl(component, value)
                        {
                            if (value)
                        	Synth.playNote(36, 100);
                        	else
                        	    Engine.allNotesOff();
                        };
                        

                        you dont need the else...

                        HISE Development for hire.
                        www.channelrobot.com

                        lalalandsynthL 1 Reply Last reply Reply Quote 0
                        • lalalandsynthL
                          lalalandsynth @Lindon
                          last edited by

                          @Lindon If I dont use the else it just holds the note forever.

                          https://lalalandaudio.com/

                          https://lalalandsynth.com/

                          https://www.facebook.com/lalalandsynth

                          https://www.facebook.com/lalalandsynth

                          d.healeyD 1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey @lalalandsynth
                            last edited by

                            @lalalandsynth

                            If I dont use the else it just holds the note forever.

                            That's what one shot is.

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

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                            • lalalandsynthL
                              lalalandsynth @d.healey
                              last edited by

                              @d-healey I mean if I replace it with a sine , it will hold the sine forever.
                              If I play the keyboard in one shot mode , it just plays the sample to its end.
                              If I play with the button it holds the note forever, not the same thing?

                              https://lalalandaudio.com/

                              https://lalalandsynth.com/

                              https://www.facebook.com/lalalandsynth

                              https://www.facebook.com/lalalandsynth

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                              • d.healeyD
                                d.healey @lalalandsynth
                                last edited by

                                @lalalandsynth

                                I mean if I replace it with a sine , it will hold the sine forever.

                                Replace what with a sine?

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

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                                • lalalandsynthL
                                  lalalandsynth
                                  last edited by

                                  If i place a sine generator and bypass the sampler the note is held forever using the button without the else.

                                  So therefore I assume that the voice is being held in the sampler as well , maybe not ?

                                  https://lalalandaudio.com/

                                  https://lalalandsynth.com/

                                  https://www.facebook.com/lalalandsynth

                                  https://www.facebook.com/lalalandsynth

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                                  • d.healeyD
                                    d.healey @lalalandsynth
                                    last edited by d.healey

                                    @lalalandsynth A sine wave generator never has an end, a sample does. So you will get different results, unless the sample loops.

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

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