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    • hisefiloH
      hisefilo @LightandSound
      last edited by

      @LightandSound A bit hard for me since it's needed to compile every time to see any changes. But I know it's super powerful

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @hisefilo
        last edited by

        @hisefilo said in Create Interfase on HISE to be used on JUCE:

        A bit hard for me since it's needed to compile every time to see any changes.

        Welcome to the slow world of "real" programming :p

        Always build debug while testing, it's much faster.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        hisefiloH 1 Reply Last reply Reply Quote 0
        • hisefiloH
          hisefilo @d.healey
          last edited by

          @d-healey thanks!!! see you there :P

          I'm really impressed with Faust simplicity. you can create a super complex DSP algorithm with just one line of code. If we are able to use HISE scripting and GUI power plus Faust...

          1 Reply Last reply Reply Quote 0
          • hisefiloH
            hisefilo @Christoph Hart
            last edited by

            @Christoph-Hart said in Create Interfase on HISE to be used on JUCE:

            create a wrapper for the code around it and then compile HISE with the node.

            Any clue on how to wrap this simple one oscillator C++ example into a node??? Or any node-wrapping tutorial/example?

            /* ------------------------------------------------------------
            name: "sine"
            Code generated with Faust 2.23.8 (https://faust.grame.fr)
            Compilation options: -lang cpp -scal -ftz 0
            ------------------------------------------------------------ */
            
            #ifndef  __mydsp_H__
            #define  __mydsp_H__
            
            #ifndef FAUSTFLOAT
            #define FAUSTFLOAT float
            #endif 
            
            #include <algorithm>
            #include <cmath>
            #include <math.h>
            
            class mydspSIG0 {
            	
              private:
            	
            	int iRec0[2];
            	
              public:
            	
            	int getNumInputsmydspSIG0() {
            		return 0;
            	}
            	int getNumOutputsmydspSIG0() {
            		return 1;
            	}
            	int getInputRatemydspSIG0(int channel) {
            		int rate;
            		switch ((channel)) {
            			default: {
            				rate = -1;
            				break;
            			}
            		}
            		return rate;
            	}
            	int getOutputRatemydspSIG0(int channel) {
            		int rate;
            		switch ((channel)) {
            			case 0: {
            				rate = 0;
            				break;
            			}
            			default: {
            				rate = -1;
            				break;
            			}
            		}
            		return rate;
            	}
            	
            	void instanceInitmydspSIG0(int sample_rate) {
            		for (int l0 = 0; (l0 < 2); l0 = (l0 + 1)) {
            			iRec0[l0] = 0;
            		}
            	}
            	
            	void fillmydspSIG0(int count, float* table) {
            		for (int i = 0; (i < count); i = (i + 1)) {
            			iRec0[0] = (iRec0[1] + 1);
            			table[i] = std::sin((9.58738019e-05f * float((iRec0[0] + -1))));
            			iRec0[1] = iRec0[0];
            		}
            	}
            
            };
            
            static mydspSIG0* newmydspSIG0() { return (mydspSIG0*)new mydspSIG0(); }
            static void deletemydspSIG0(mydspSIG0* dsp) { delete dsp; }
            
            static float ftbl0mydspSIG0[65536];
            
            #ifndef FAUSTCLASS 
            #define FAUSTCLASS mydsp
            #endif
            
            #ifdef __APPLE__ 
            #define exp10f __exp10f
            #define exp10 __exp10
            #endif
            
            class mydsp : public dsp {
            	
             private:
            	
            	int fSampleRate;
            	float fConst0;
            	float fRec1[2];
            	
             public:
            	
            	void metadata(Meta* m) { 
            		m->declare("filename", "sine.dsp");
            		m->declare("math.lib/author", "GRAME");
            		m->declare("math.lib/copyright", "GRAME");
            		m->declare("math.lib/deprecated", "This library is deprecated and is not maintained anymore. It will be removed in August 2017.");
            		m->declare("math.lib/license", "LGPL with exception");
            		m->declare("math.lib/name", "Math Library");
            		m->declare("math.lib/version", "1.0");
            		m->declare("music.lib/author", "GRAME");
            		m->declare("music.lib/copyright", "GRAME");
            		m->declare("music.lib/deprecated", "This library is deprecated and is not maintained anymore. It will be removed in August 2017.");
            		m->declare("music.lib/license", "LGPL with exception");
            		m->declare("music.lib/name", "Music Library");
            		m->declare("music.lib/version", "1.0");
            		m->declare("name", "sine");
            	}
            
            	virtual int getNumInputs() {
            		return 0;
            	}
            	virtual int getNumOutputs() {
            		return 1;
            	}
            	virtual int getInputRate(int channel) {
            		int rate;
            		switch ((channel)) {
            			default: {
            				rate = -1;
            				break;
            			}
            		}
            		return rate;
            	}
            	virtual int getOutputRate(int channel) {
            		int rate;
            		switch ((channel)) {
            			case 0: {
            				rate = 1;
            				break;
            			}
            			default: {
            				rate = -1;
            				break;
            			}
            		}
            		return rate;
            	}
            	
            	static void classInit(int sample_rate) {
            		mydspSIG0* sig0 = newmydspSIG0();
            		sig0->instanceInitmydspSIG0(sample_rate);
            		sig0->fillmydspSIG0(65536, ftbl0mydspSIG0);
            		deletemydspSIG0(sig0);
            	}
            	
            	virtual void instanceConstants(int sample_rate) {
            		fSampleRate = sample_rate;
            		fConst0 = (440.0f / std::min<float>(192000.0f, std::max<float>(1.0f, float(fSampleRate))));
            	}
            	
            	virtual void instanceResetUserInterface() {
            	}
            	
            	virtual void instanceClear() {
            		for (int l1 = 0; (l1 < 2); l1 = (l1 + 1)) {
            			fRec1[l1] = 0.0f;
            		}
            	}
            	
            	virtual void init(int sample_rate) {
            		classInit(sample_rate);
            		instanceInit(sample_rate);
            	}
            	virtual void instanceInit(int sample_rate) {
            		instanceConstants(sample_rate);
            		instanceResetUserInterface();
            		instanceClear();
            	}
            	
            	virtual mydsp* clone() {
            		return new mydsp();
            	}
            	
            	virtual int getSampleRate() {
            		return fSampleRate;
            	}
            	
            	virtual void buildUserInterface(UI* ui_interface) {
            		ui_interface->openVerticalBox("sine");
            		ui_interface->closeBox();
            	}
            	
            	virtual void compute(int count, FAUSTFLOAT** inputs, FAUSTFLOAT** outputs) {
            		FAUSTFLOAT* output0 = outputs[0];
            		for (int i = 0; (i < count); i = (i + 1)) {
            			fRec1[0] = (fConst0 + (fRec1[1] - std::floor((fConst0 + fRec1[1]))));
            			output0[i] = FAUSTFLOAT(ftbl0mydspSIG0[int((65536.0f * fRec1[0]))]);
            			fRec1[1] = fRec1[0];
            		}
            	}
            
            };
            
            #endif
            
            
            1 Reply Last reply Reply Quote 0
            • Dan KorneffD
              Dan Korneff
              last edited by

              @hisefilo A couple years back, Christoph suggested I look at his MDA effect wrapper for inspiration.
              check out

              HISE-scriptnode\hi_modules\effects
              

              Dan Korneff - Producer / Mixer / Audio Nerd

              hisefiloH 1 Reply Last reply Reply Quote 0
              • hisefiloH
                hisefilo @Dan Korneff
                last edited by

                @dustbro thanks mate!! will take a look (C++ still being a pain for me)

                1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart
                  last edited by

                  Hmm, I think it's a little bit over your head to make a proper wrapper for that code (also I think I need to tinker with the compiler flags to see if I can change the code a little bit as there are a few annoying things in it). The most promising solution would be if I just create a wrapper node for faust code that you then can use.

                  hisefiloH Dan KorneffD 2 Replies Last reply Reply Quote 3
                  • hisefiloH
                    hisefilo @Christoph Hart
                    last edited by hisefilo

                    @Christoph-Hart said in Create Interfase on HISE to be used on JUCE:

                    The most promising solution would be if I just create a wrapper node for faust code that you then can use.

                    That would be awesome and a way to many faust users to get into HISE (Faust lacks of GUI designer)

                    JOS will be so happy if that happens :)
                    This is the faust2juce script if it helps

                    #! /bin/bash -e
                    
                    #####################################################################
                    #                                                                   #
                    #           Compiles Faust programs to JUCE standalone or plugin    #
                    #           (c) Grame, 2016-2019                                    #
                    #                                                                   #
                    #####################################################################
                    
                    . faustpath
                    . faustoptflags
                    . usage.sh
                    
                    CXXFLAGS=$MYGCCFLAGS
                    
                    DEBUG=false
                    
                    #-------------------------------------------------------------------
                    #PHASE 1 : dispatch command arguments
                    #-------------------------------------------------------------------
                    
                    OSCLIB=""
                    POLY="POLY"
                    DEF=""
                    EFFECT=""
                    NVOICES=-1
                    STANDALONE="0"
                    IS_SYNTH="0"
                    IS_MIDI="0"
                    IS_LLVM="0"
                    JUCE_POLY="0"
                    FAUSTFLOAT="float"
                    JUCER=""
                    JUCE_MODULES_DIR="\.\.\/\.\.\/modules"  # By default, the generated folder is supposed to be copied in JUCE/examples folder
                    
                    while [ $1 ]
                    do
                        p=$1
                    
                        if [ $p = "--help" ] || [ $p = "-help" ] || [ $p = "-h" ]; then
                            usage faust2juce "[options] [Faust options] <file.dsp>"
                            require Juce 
                            echo "Compiles Faust programs to JUCE standalone or plugin."
                            option
                            options -osc -midi -soundfile
                            option "-nvoices <num>"
                            option "-effect <effect.dsp>"
                            option "-effect auto"
                            option -standalone "to produce a standalone project, otherwise a plugin project is generated"
                            option -"jucemodulesdir <folder>" "to set JUCE modules directory to <folder>, such as ~/JUCE/modules"
                            option -jsynth "to use JUCE polyphonic Synthesizer instead of Faust polyphonic code"
                            option -llvm "to use the LLVM compilation chain (OSX and Linux for now)"
                            exit
                        fi
                    
                        if [ "$p" = -debug ]; then
                        	DEBUG=true
                        elif [ $p = "-nvoices" ]; then
                            shift
                            NVOICES=$1
                        elif [ $p = "-standalone" ]; then
                            STANDALONE="1"
                        elif [ $p = "-effect" ]; then
                            DEF+="POLY2 "
                            POLY="POLY2"
                            shift
                            EFFECT=$1
                        elif [ $p = "-jucemodulesdir" ]; then
                    	    shift
                    	    JUCE_MODULES_DIR=$(echo $1 | sed -e 's/\//\\\//g')
                        elif [ $p = "-jsynth" ]; then
                            DEF+="JUCE_POLY "
                            JUCE_POLY="1"
                        elif [ $p = "-midi" ]; then
                            DEF+="MIDICTRL "
                            IS_MIDI="1"
                        elif [ $p = "-osc" ]; then
                        	DEF+="OSCCTRL "
                    	elif [ $p = "-llvm" ]; then
                    		IS_LLVM="1"
                        elif [ $p = "-soundfile" ]; then
                            DEF+="SOUNDFILE "
                        elif [ ${p:0:1} = "-" ]; then
                            if [ $p = "-double" ]; then
                                FAUSTFLOAT="double"
                            fi
                    	    OPTIONS="$OPTIONS $p"
                    	elif [[ -f "$p" ]]; then
                    	    FILES="$FILES $p"
                    	else
                    	    OPTIONS="$OPTIONS $p"        
                    	fi
                    
                    shift
                    
                    done
                    
                    # configure JUCER file
                    
                    if [ $STANDALONE = "1" ]; then
                        if [ $IS_LLVM = "1" ]; then
                            JUCER="standalone-llvm.jucer"
                        else
                            JUCER="standalone.jucer"
                        fi
                    else
                        if [ $IS_LLVM = "1" ]; then
                            JUCER="plugin-llvm.jucer"
                        else
                            JUCER="plugin.jucer"
                        fi
                    fi
                    
                    if [ $STANDALONE = "1" ] && [ $JUCE_POLY = "1" ]; then
                        echo "Cannot use -standalone with -jsynth"
                        exit
                    fi
                    
                    if [ $POLY = "POLY2" ] && [ $JUCE_POLY = "1" ]; then
                        echo "Cannot use -effect with -jsynth"
                        exit
                    fi
                    
                    #look for polyphonic "nvoices" metadata in the DSP file
                    
                    grep "declare nvoices" $FILES && IS_SYNTH="1" 2>/dev/null
                    
                    #-------------------------------------------------------------------
                    # compile the *.dsp files
                    #-------------------------------------------------------------------
                    
                    for p in $FILES; do
                    
                        CUR=$(pwd)
                        f=$(basename "$p")
                    	SRCDIR=$(dirname "$p")
                    
                        # creates the dir 
                        dspName="${f%.dsp}"
                        SUB_TYPE=$(shasum $p)
                        SUB_TYPE=${SUB_TYPE:0:4}
                        rm -rf "$SRCDIR/$dspName"
                     
                        if [ $STANDALONE = "0" ]; then
                            cp -r $FAUSTARCH/juce/plugin "$SRCDIR/$dspName/"
                            # setting plugin name to match the dsp
                            sed -e "s/SUB_TYPE/$SUB_TYPE/g" "$SRCDIR/$dspName/$JUCER" >> "$SRCDIR/$dspName/$dspName-temp.jucer"
                        else
                            cp -r $FAUSTARCH/juce/standalone "$SRCDIR/$dspName/"
                            # setting project name to match the dsp
                            sed -e "s/ProjectTitle/$dspName/g" "$SRCDIR/$dspName/$JUCER" >> "$SRCDIR/$dspName/$dspName-temp.jucer"
                        fi
                    
                        # setting the preprocessing definitions
                        sed -e "s/PreProcDef/$DEF/g" "$SRCDIR/$dspName/$dspName-temp.jucer" >> "$SRCDIR/$dspName/$dspName-temp0.jucer"
                        sed -e "s/APPL_NAME/$dspName/g" "$SRCDIR/$dspName/$dspName-temp0.jucer" >> "$SRCDIR/$dspName/$dspName-temp1.jucer"
                    
                        # MIDI
                        sed -e "s/IS_MIDI/$IS_MIDI/g" "$SRCDIR/$dspName/$dspName-temp1.jucer" >> "$SRCDIR/$dspName/$dspName-temp2.jucer"
                    
                        # SYNTH
                        sed -e "s/IS_SYNTH/$IS_SYNTH/g" "$SRCDIR/$dspName/$dspName-temp2.jucer" >> "$SRCDIR/$dspName/$dspName-temp3.jucer"
                    
                        # FAUSTFLOAT
                        sed -e "s/FAUST_FLOAT/$FAUSTFLOAT/g" "$SRCDIR/$dspName/$dspName-temp3.jucer" >> "$SRCDIR/$dspName/$dspName-temp4.jucer"
                    
                        # JUCE_MODULES_DIR
                        sed -e "s/JUCE_MODULES_DIR_DEFAULT/$JUCE_MODULES_DIR/g" "$SRCDIR/$dspName/$dspName-temp4.jucer" >> "$SRCDIR/$dspName/$dspName-temp5.jucer"
                    
                        # possibly set NVOICES value
                        if [ $NVOICES -ge 0 ]; then
                            sed -e "s/NUM_VOICES/$NVOICES/g" "$SRCDIR/$dspName/$dspName-temp5.jucer" >> "$SRCDIR/$dspName/$dspName.jucer"
                        else
                            cp "$SRCDIR/$dspName/$dspName-temp5.jucer" "$SRCDIR/$dspName/$dspName.jucer"
                        fi
                    
                        # standalone or plugin mode
                        if [ $STANDALONE = "0" ]; then
                            rm "$SRCDIR/$dspName/plugin-llvm.jucer" "$SRCDIR/$dspName/plugin.jucer"
                        else
                            rm "$SRCDIR/$dspName/standalone-llvm.jucer" "$SRCDIR/$dspName/standalone.jucer"
                        fi
                      
                        rm "$SRCDIR/$dspName/$dspName-temp.jucer"  "$SRCDIR/$dspName/$dspName-temp0.jucer" 
                        rm "$SRCDIR/$dspName/$dspName-temp1.jucer" "$SRCDIR/$dspName/$dspName-temp2.jucer"
                        rm "$SRCDIR/$dspName/$dspName-temp3.jucer" "$SRCDIR/$dspName/$dspName-temp4.jucer" 
                        rm "$SRCDIR/$dspName/$dspName-temp5.jucer"
                    
                        # standalone of plugin mode
                        if [ $STANDALONE = "0" ]; then
                            if [ $IS_LLVM = "1" ]; then
                                faust -inj $FAUSTINC/faust/dsp/llvm-dsp-adapter.h -uim -i -a $FAUSTARCH/juce/juce-plugin.cpp $OPTIONS "$SRCDIR/$f" -o "$SRCDIR/$dspName/FaustPluginProcessor.cpp" || exit
                                dynamic-faust $OPTIONS "$SRCDIR/$f" -o "$SRCDIR/$dspName/dynamic.o"
                            else
                                faust -uim -i -a $FAUSTARCH/juce/juce-plugin.cpp $OPTIONS "$SRCDIR/$f" -o "$SRCDIR/$dspName/FaustPluginProcessor.cpp" || exit
                            fi
                        else
                            if [ $IS_LLVM = "1" ]; then
                                faust -inj $FAUSTINC/faust/dsp/llvm-dsp-adapter.h -i -a $FAUSTARCH/juce/juce-standalone.cpp $OPTIONS "$SRCDIR/$f" -o "$SRCDIR/$dspName/FaustAudioApplication.cpp" || exit
                                dynamic-faust $OPTIONS "$SRCDIR/$f" -o "$SRCDIR/$dspName/dynamic.o"
                            else
                                faust -i -a $FAUSTARCH/juce/juce-standalone.cpp $OPTIONS "$SRCDIR/$f" -o "$SRCDIR/$dspName/FaustAudioApplication.cpp" || exit
                            fi
                        fi
                    
                        if [ $POLY = "POLY2" ]; then
                            if [ $EFFECT = "auto" ]; then
                                cat > $SRCDIR/$dspName/effect.dsp << EndOfCode
                                adapt(1,1) = _;
                                adapt(2,2) = _,_;
                                adapt(1,2) = _ <: _,_;
                                adapt(2,1) = _,_ :> _;
                                adaptor(F,G) = adapt(outputs(F),inputs(G));
                                process = adaptor(library("$SRCDIR/$f").process, library("$SRCDIR/$f").effect) : library("$SRCDIR/$f").effect;
                    EndOfCode
                                faust -i -cn effect -a minimal-effect.cpp "$SRCDIR/$dspName/effect.dsp" -o "$SRCDIR/$dspName/effect.h" || exit
                                rm "$SRCDIR/$dspName/effect.dsp"
                            else
                                faust -i -cn effect -a minimal-effect.cpp "$SRCDIR/$EFFECT" -o "$SRCDIR/$dspName/effect.h" || exit
                            fi
                        fi
                    
                    done
                    
                    
                    ustkU 1 Reply Last reply Reply Quote 0
                    • ustkU
                      ustk @hisefilo
                      last edited by ustk

                      @hisefilo Just to understand, what is the benefit of using Faust?
                      For what I see, everything can be made directly with scriptnode/snex right? 🤔
                      Easier than snex maybe?

                      Can't help pressing F5 in the forum...

                      d.healeyD hisefiloH 2 Replies Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @ustk
                        last edited by d.healey

                        @ustk Faust is less buggy :p

                        But I've stopped playing with Faust for now because I'd rather use the new (less buggy?) version of SNEX when it's ready.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        hisefiloH 1 Reply Last reply Reply Quote 1
                        • hisefiloH
                          hisefilo @ustk
                          last edited by

                          @ustk it's being developed for years and a huge library is there (Many of them developed by JOS)
                          i.e. you may have an analog modelled filter in just a few lines of code

                          Link Preview Image
                          Faust Programming Language

                          favicon

                          (faust.grame.fr)

                          1 Reply Last reply Reply Quote 0
                          • hisefiloH
                            hisefilo @d.healey
                            last edited by hisefilo

                            @d-healey I haven't realised yet what SNEX will allow me to do. C++ is kinda obscure zone for me.

                            Faust does the compile thing to turn this one line thingy into a physically modelled trumpet on C++

                            process = pm.trumpet <: _,_; 
                            
                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • Dan KorneffD
                              Dan Korneff @Christoph Hart
                              last edited by

                              @Christoph-Hart said in Create Interfase on HISE to be used on JUCE:

                              The most promising solution would be if I just create a wrapper node for faust code that you then can use.

                              Maybe one for my Matlab models too? ;)

                              Dan Korneff - Producer / Mixer / Audio Nerd

                              1 Reply Last reply Reply Quote 1
                              • d.healeyD
                                d.healey @hisefilo
                                last edited by

                                @hisefilo I played around with those physical models, that particular function though is just a wrapper around the STK. It's good for demonstration but you don't have any control over the components.

                                I rebuilt the Faust pm.flute inside Faust so that I could control each element and change the bits I didn't like, it wasn't one line :p I want to rebuild it in HISE at some point.

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                hisefiloH 1 Reply Last reply Reply Quote 0
                                • hisefiloH
                                  hisefilo @d.healey
                                  last edited by

                                  @d-healey said in Create Interfase on HISE to be used on JUCE:

                                  I want to rebuild it in HISE at some point.

                                  Yeah, me too.

                                  hisefiloH 1 Reply Last reply Reply Quote 0
                                  • hisefiloH
                                    hisefilo @hisefilo
                                    last edited by

                                    @d-healey Do you know if SNEX will require C++ knowledge for creating custom stuff?? Like an Karplus-Strong modified algo or an oscillator able to read data tables?

                                    d.healeyD 1 Reply Last reply Reply Quote 0
                                    • d.healeyD
                                      d.healey @hisefilo
                                      last edited by

                                      @hisefilo https://docs.hise.audio/scriptnode/manual/snex.html

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

                                      hisefiloH 1 Reply Last reply Reply Quote 0
                                      • hisefiloH
                                        hisefilo @d.healey
                                        last edited by

                                        @d-healey said in Create Interfase on HISE to be used on JUCE:

                                        @hisefilo https://docs.hise.audio/scriptnode/manual/snex.html

                                        Yes, being there. Needs a lot of C++ skills

                                        d.healeyD 1 Reply Last reply Reply Quote 0
                                        • d.healeyD
                                          d.healey @hisefilo
                                          last edited by d.healey

                                          @hisefilo It's very simplified though, doesn't look much worse than Javascript

                                          for(auto& sample: block)
                                          {
                                              sample = (float)Math.sin(uptime);
                                              uptime += 0.002;
                                          }
                                          

                                          The only bit there I don't really understand is auto& but I'm sure it's not too tricky to figure out.

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          1 Reply Last reply Reply Quote 0
                                          • Christoph HartC
                                            Christoph Hart
                                            last edited by Christoph Hart

                                            This doc is slightly outdated as there have been many additions to SNEX. Basically SNEX is C++ minus all stuff that you don't need for DSP:

                                            • String operations (there's even not a text data type)
                                            • File I/O or other OS stuff
                                            • inheritance and constructor / destructors of objects
                                            • pointer syntax, so any reference to memory is being done via the reference operator &. I chose to do this because it's much harder to create a null reference using this approach which makes the language a bit more stable (especially in a prototyping context).

                                            However I would say that it's halfway between HiseScript and C++. Sure you have to use proper typing (in HiseScript / Javascript it doesn't matter if a number is a integer or floating point number, but since SNEX directly creates machine code, it needs strict typing to emit the correct assembly.

                                            var x = 12 + 0.5; // OK in HiseScript
                                            float x = 12 + 0.5; // type mismatch, will print a warning and cast implicitely to float.
                                            

                                            The example that David posted is trivially portable to HiseScript:

                                            for(auto& sample: block)
                                            {
                                                sample = (float)Math.sin(uptime);
                                                uptime += 0.002;
                                            }
                                            
                                            // in HiseScript:
                                            
                                            for(sample in block)
                                            {
                                                sample = Math.sin(uptime);
                                                uptime += 0.002;
                                            }
                                            

                                            The Math class is almost 100% identical in SNEX and HiseScript so this eases the pain a bit :)
                                            About the auto&: In SNEX you have the same range-based for loop as in Javascript (give it an array and it will iterate from the start to the end). However since it's strictly typed, you need to declare the element type of the block array that you want to iterate. auto is just a way of letting the compiler figure out the type itself, so it removes redundancy:

                                            auto x = 12; // x is an int;
                                            int x = 12;  // same statement but you have to figure out the type yourself.
                                            
                                            auto y = 12.0f; // x is a float (the f postfix indicates single precision)
                                            

                                            Now the & operator means "reference to" and tells the compiler to operate on the oringal data itself. Outside a loop it can be used like this:

                                            int x = 126;
                                            auto& refX = x;
                                            
                                            refX = 100; // x is also 100 now
                                            
                                            auto noRef = x; // omit the & makes a copy
                                            noRef = 9000; // is still 100
                                            

                                            Now if you write the loop without the & like this:

                                            for(auto sample: block)
                                            {
                                                sample = (float)Math.sin(uptime);
                                                uptime += 0.002;
                                            }
                                            

                                            it is still valid C++ / SNEX syntax, but it will not have an effect because the sample variable will not point to the actual element in the array, but a copy of the value (like noRef in the example above), so the sine wave is being rendered into nirvana.

                                            hisefiloH 1 Reply Last reply Reply Quote 3
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