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    Almost finished my first FX plugin! Just 1 small animation problem...

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    • SteveRiggsS
      SteveRiggs
      last edited by

      @dustbro @orange

      That's what I thought. The dimensions are definitely right though.

      I've made a couple more animations now at 128 frames and set the 0db point at 84 but still no joy.

      (I assume this is where you set the 84?)

      // Calculate the filmstrip index
          	// this must be an integer value
          	// 84 is used instead of 128 because 84 is ~0dB which is
          	// more accurate for this example filmstrip
          	var index = parseInt(this.data.value * 84.0);
      

      I also tried scaling it up and down to every size I can but the same problem occurs.

      When you say about scaling, do you have to change the dimensions in the code for it to work, or resize using the box on the interface? I have tried both but just wondered.

      www.anarchyaudioworx.com

      www.facebook.com/groups/audioworx/

      LindonL orangeO 2 Replies Last reply Reply Quote 0
      • LindonL
        Lindon @SteveRiggs
        last edited by

        @SteveRiggs it might not be your dimensions, it looks a lot like its the numStrips is wrong, are you sure you have that correct?

        HISE Development for hire.
        www.channelrobot.com

        1 Reply Last reply Reply Quote 1
        • orangeO
          orange @SteveRiggs
          last edited by orange

          @SteveRiggs just send your image stip file, I can try when I am available. Don't forget to write how many frame you used.

          develop Branch / XCode 13.1
          macOS Monterey / M1 Max

          SteveRiggsS 2 Replies Last reply Reply Quote 1
          • SteveRiggsS
            SteveRiggs @orange
            last edited by

            @orange

            Thanks mate. I made a new version of the animation with 128 frames now as the 84 frames one wouldn't be accurate at 0db. I still can't get it either to work though.

            I've uploaded the filmstrip here: LED Output Meter V1_128 Frames_127 x 167 pixels.png.zip

            @Lindon That's what I thought as well but I've checked and triple checked all the dimensions and numStrip amounts and they all should be right, unless I'm missing something in the code.

            www.anarchyaudioworx.com

            www.facebook.com/groups/audioworx/

            1 Reply Last reply Reply Quote 0
            • SteveRiggsS
              SteveRiggs @orange
              last edited by

              @orange

              I'll put the updated code in here as well in case you need to see

              Content.makeFrontInterface(600, 500);
              
              const var NoiseGenerator1 = Synth.getChildSynth("Noise Generator1");
              
              /** Creates a VU-Meter from a filmstrip for the master volume. */
              /** Creates a VU-Meter from a filmstrip for the master volume. */
              inline function createFilmStripVuMeter(name, x, y, isLeft)
              {
              	local widget = Content.addPanel(name, x, y);
                  
                  Content.setPropertiesFromJSON(name, {
                    "width": 127, // this uses the exact dimensions of one filmstrip
                    "height": 167,
                    "opaque": true // opaque is important in order to increase the drawing performance
                  });
                  
                  // Put the image in your image folder
                  widget.loadImage("{PROJECT_FOLDER}LED Output Meter V1_128 Frames_127 x 167 pixels.png", "filmstrip");
                  
                  widget.data.value = 0.0;
                  widget.data.isLeft = isLeft;
                  
                  // Set the initial image 
                  widget.setImage("filmstrip", 0, 0);
                  
                  widget.setTimerCallback(function()
                  {
                  	// Get the peak value from the master output
                  	var newValue = Engine.getMasterPeakLevel(this.data.isLeft ? 0 : 1);
                  	
                  	if(newValue > this.data.value)
                  		this.data.value = newValue;
                  	else
                  		// Just decay the current value (0.92 controls the decay time)
                  		this.data.value = this.data.value * 0.92;
                  	
                  	// Calculate the filmstrip index
                  	// this must be an integer value
                  	// 84 is used instead of 128 because 84 is ~0dB which is
                  	// more accurate for this example filmstrip
                  	var index = parseInt(this.data.value * 84.0);
                  	
                  	// If you just want to paint one image, 
                  	// you don't need the paint routine, but
                  	// just use this method
                  	// the yOffset is index * heightOfFilmstrip
                  	this.setImage("filmstrip", 0, index * 65);	
                  });
                  
                  widget.startTimer(30);
                  return widget;
              };
              
              const var VuMeterLeft = createFilmStripVuMeter("VuMeterLeft", 11, 10, false);
              
              

              www.anarchyaudioworx.com

              www.facebook.com/groups/audioworx/

              orangeO 1 Reply Last reply Reply Quote 1
              • d.healeyD
                d.healey
                last edited by d.healey

                Did you try this Console.print(index); ? all I get is 0.

                Another thing I noticed . The timer is running constantly, wouldn't it be better to only run it while the value > 0?

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                1 Reply Last reply Reply Quote 1
                • d.healeyD
                  d.healey
                  last edited by d.healey

                  Because of this thread I assume something must have changed in HISE.

                  Anyway it seems that

                      	var index = parseInt(this.data.value * 84.0);
                  
                      	// If you just want to paint one image, 
                      	// you don't need the paint routine, but
                      	// just use this method
                      	// the yOffset is index * heightOfFilmstrip
                      	this.setImage("filmstrip", 0, index * 64);
                  

                  Is where the problem lies. Firstly var index = parseInt(this.data.value * 84.0); always returns 0, I think that if you increase 84 to 19000 it might be better.

                  And this this.setImage("filmstrip", 0, index * 64); You need to change 64 to be the height of your filmstrip frame 167

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  1 Reply Last reply Reply Quote 2
                  • orangeO
                    orange @SteveRiggs
                    last edited by

                    @SteveRiggs
                    The project is in the attachment below, both right and left channel meters are working now ;)

                    alt text

                    VU.zip

                    develop Branch / XCode 13.1
                    macOS Monterey / M1 Max

                    NatanN 1 Reply Last reply Reply Quote 3
                    • SteveRiggsS
                      SteveRiggs
                      last edited by

                      @orange @d-healey Boom! Thanks guys. Very much appreciated!

                      @orange Out of interest (so I know for next time), was it just the line David mentioned below that was the problem? Or did I mess up anything else? 🤣

                      And this this.setImage("filmstrip", 0, index * 64); You need to change 64 to be the height of your filmstrip frame 167

                      www.anarchyaudioworx.com

                      www.facebook.com/groups/audioworx/

                      orangeO 1 Reply Last reply Reply Quote 0
                      • orangeO
                        orange @SteveRiggs
                        last edited by

                        @SteveRiggs Yeah index value must be height of the each frames ;)

                        develop Branch / XCode 13.1
                        macOS Monterey / M1 Max

                        SteveRiggsS 1 Reply Last reply Reply Quote 1
                        • SteveRiggsS
                          SteveRiggs @orange
                          last edited by

                          @orange Excellent. Thanks man

                          www.anarchyaudioworx.com

                          www.facebook.com/groups/audioworx/

                          1 Reply Last reply Reply Quote 0
                          • NatanN
                            Natan @orange
                            last edited by Natan

                            @orange said in Almost finished my first FX plugin! Just 1 small animation problem...:

                            Thank You @orange For The Project. But Somehow The Example Won't Work After I Compiled The Plugin, Any Idea?
                            NOTE: ENABLE_ALL_PEAK_METERS=1 Enabled
                            Meter Works In Hise, But Does Nothing In Compiled Fx Plugin :(

                            orangeO 1 Reply Last reply Reply Quote 0
                            • orangeO
                              orange @Natan
                              last edited by orange

                              @Natanr said in Almost finished my first FX plugin! Just 1 small animation problem...:

                              @orange said in Almost finished my first FX plugin! Just 1 small animation problem...:

                              Thank You @orange For The Project. But Somehow The Example Won't Work After I Compiled The Plugin, Any Idea?
                              NOTE: ENABLE_ALL_PEAK_METERS=1 Enabled
                              Meter Works In Hise, But Does Nothing In Compiled Fx Plugin :(

                              Have you enabled "Embed Image Files" & "Embed Audio Files" in the preferences section?

                              develop Branch / XCode 13.1
                              macOS Monterey / M1 Max

                              NatanN 1 Reply Last reply Reply Quote 0
                              • NatanN
                                Natan @orange
                                last edited by

                                @orange If You Mean This CheckBox, It Is Already Ticked :/
                                Screen Shot 2019-11-04 at 12.51.11 PM.png

                                orangeO 1 Reply Last reply Reply Quote 0
                                • orangeO
                                  orange @Natan
                                  last edited by

                                  @Natanr What about "Embed Image Files" ? Did you enabled it too?

                                  Also are you sure that your image strip is in your project's image folder?

                                  develop Branch / XCode 13.1
                                  macOS Monterey / M1 Max

                                  NatanN 1 Reply Last reply Reply Quote 0
                                  • NatanN
                                    Natan @orange
                                    last edited by

                                    @orange Mate, There Is No Such An Option In My Preferences :(

                                    d.healeyD 1 Reply Last reply Reply Quote 0
                                    • d.healeyD
                                      d.healey @Natan
                                      last edited by

                                      @Natanr Should be right under embed audio files, I see it is not there in your screen shot. What version of HISE are you using?

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

                                      NatanN 1 Reply Last reply Reply Quote 0
                                      • NatanN
                                        Natan @d.healey
                                        last edited by

                                        @d-healey I'm On 2.1.0 / 29 Oct / Build 650

                                        1 Reply Last reply Reply Quote 0
                                        • d.healeyD
                                          d.healey
                                          last edited by

                                          Weird. I'm on a build from Oct 21st and mine looks like this

                                          c9daad81-42b3-4944-a526-58177b978675-image.png

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          NatanN 1 Reply Last reply Reply Quote 2
                                          • NatanN
                                            Natan @d.healey
                                            last edited by

                                            @d-healey Wierd :/

                                            orangeO 1 Reply Last reply Reply Quote 0
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