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    Almost finished my first FX plugin! Just 1 small animation problem...

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    • orangeO
      orange @SteveRiggs
      last edited by orange

      @SteveRiggs just send your image stip file, I can try when I am available. Don't forget to write how many frame you used.

      develop Branch / XCode 13.1
      macOS Monterey / M1 Max

      SteveRiggsS 2 Replies Last reply Reply Quote 1
      • SteveRiggsS
        SteveRiggs @orange
        last edited by

        @orange

        Thanks mate. I made a new version of the animation with 128 frames now as the 84 frames one wouldn't be accurate at 0db. I still can't get it either to work though.

        I've uploaded the filmstrip here: LED Output Meter V1_128 Frames_127 x 167 pixels.png.zip

        @Lindon That's what I thought as well but I've checked and triple checked all the dimensions and numStrip amounts and they all should be right, unless I'm missing something in the code.

        www.anarchyaudioworx.com

        www.facebook.com/groups/audioworx/

        1 Reply Last reply Reply Quote 0
        • SteveRiggsS
          SteveRiggs @orange
          last edited by

          @orange

          I'll put the updated code in here as well in case you need to see

          Content.makeFrontInterface(600, 500);
          
          const var NoiseGenerator1 = Synth.getChildSynth("Noise Generator1");
          
          /** Creates a VU-Meter from a filmstrip for the master volume. */
          /** Creates a VU-Meter from a filmstrip for the master volume. */
          inline function createFilmStripVuMeter(name, x, y, isLeft)
          {
          	local widget = Content.addPanel(name, x, y);
              
              Content.setPropertiesFromJSON(name, {
                "width": 127, // this uses the exact dimensions of one filmstrip
                "height": 167,
                "opaque": true // opaque is important in order to increase the drawing performance
              });
              
              // Put the image in your image folder
              widget.loadImage("{PROJECT_FOLDER}LED Output Meter V1_128 Frames_127 x 167 pixels.png", "filmstrip");
              
              widget.data.value = 0.0;
              widget.data.isLeft = isLeft;
              
              // Set the initial image 
              widget.setImage("filmstrip", 0, 0);
              
              widget.setTimerCallback(function()
              {
              	// Get the peak value from the master output
              	var newValue = Engine.getMasterPeakLevel(this.data.isLeft ? 0 : 1);
              	
              	if(newValue > this.data.value)
              		this.data.value = newValue;
              	else
              		// Just decay the current value (0.92 controls the decay time)
              		this.data.value = this.data.value * 0.92;
              	
              	// Calculate the filmstrip index
              	// this must be an integer value
              	// 84 is used instead of 128 because 84 is ~0dB which is
              	// more accurate for this example filmstrip
              	var index = parseInt(this.data.value * 84.0);
              	
              	// If you just want to paint one image, 
              	// you don't need the paint routine, but
              	// just use this method
              	// the yOffset is index * heightOfFilmstrip
              	this.setImage("filmstrip", 0, index * 65);	
              });
              
              widget.startTimer(30);
              return widget;
          };
          
          const var VuMeterLeft = createFilmStripVuMeter("VuMeterLeft", 11, 10, false);
          
          

          www.anarchyaudioworx.com

          www.facebook.com/groups/audioworx/

          orangeO 1 Reply Last reply Reply Quote 1
          • d.healeyD
            d.healey
            last edited by d.healey

            Did you try this Console.print(index); ? all I get is 0.

            Another thing I noticed . The timer is running constantly, wouldn't it be better to only run it while the value > 0?

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            1 Reply Last reply Reply Quote 1
            • d.healeyD
              d.healey
              last edited by d.healey

              Because of this thread I assume something must have changed in HISE.

              Anyway it seems that

                  	var index = parseInt(this.data.value * 84.0);
              
                  	// If you just want to paint one image, 
                  	// you don't need the paint routine, but
                  	// just use this method
                  	// the yOffset is index * heightOfFilmstrip
                  	this.setImage("filmstrip", 0, index * 64);
              

              Is where the problem lies. Firstly var index = parseInt(this.data.value * 84.0); always returns 0, I think that if you increase 84 to 19000 it might be better.

              And this this.setImage("filmstrip", 0, index * 64); You need to change 64 to be the height of your filmstrip frame 167

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              1 Reply Last reply Reply Quote 2
              • orangeO
                orange @SteveRiggs
                last edited by

                @SteveRiggs
                The project is in the attachment below, both right and left channel meters are working now ;)

                alt text

                VU.zip

                develop Branch / XCode 13.1
                macOS Monterey / M1 Max

                NatanN 1 Reply Last reply Reply Quote 3
                • SteveRiggsS
                  SteveRiggs
                  last edited by

                  @orange @d-healey Boom! Thanks guys. Very much appreciated!

                  @orange Out of interest (so I know for next time), was it just the line David mentioned below that was the problem? Or did I mess up anything else? 🤣

                  And this this.setImage("filmstrip", 0, index * 64); You need to change 64 to be the height of your filmstrip frame 167

                  www.anarchyaudioworx.com

                  www.facebook.com/groups/audioworx/

                  orangeO 1 Reply Last reply Reply Quote 0
                  • orangeO
                    orange @SteveRiggs
                    last edited by

                    @SteveRiggs Yeah index value must be height of the each frames ;)

                    develop Branch / XCode 13.1
                    macOS Monterey / M1 Max

                    SteveRiggsS 1 Reply Last reply Reply Quote 1
                    • SteveRiggsS
                      SteveRiggs @orange
                      last edited by

                      @orange Excellent. Thanks man

                      www.anarchyaudioworx.com

                      www.facebook.com/groups/audioworx/

                      1 Reply Last reply Reply Quote 0
                      • NatanN
                        Natan @orange
                        last edited by Natan

                        @orange said in Almost finished my first FX plugin! Just 1 small animation problem...:

                        Thank You @orange For The Project. But Somehow The Example Won't Work After I Compiled The Plugin, Any Idea?
                        NOTE: ENABLE_ALL_PEAK_METERS=1 Enabled
                        Meter Works In Hise, But Does Nothing In Compiled Fx Plugin :(

                        orangeO 1 Reply Last reply Reply Quote 0
                        • orangeO
                          orange @Natan
                          last edited by orange

                          @Natanr said in Almost finished my first FX plugin! Just 1 small animation problem...:

                          @orange said in Almost finished my first FX plugin! Just 1 small animation problem...:

                          Thank You @orange For The Project. But Somehow The Example Won't Work After I Compiled The Plugin, Any Idea?
                          NOTE: ENABLE_ALL_PEAK_METERS=1 Enabled
                          Meter Works In Hise, But Does Nothing In Compiled Fx Plugin :(

                          Have you enabled "Embed Image Files" & "Embed Audio Files" in the preferences section?

                          develop Branch / XCode 13.1
                          macOS Monterey / M1 Max

                          NatanN 1 Reply Last reply Reply Quote 0
                          • NatanN
                            Natan @orange
                            last edited by

                            @orange If You Mean This CheckBox, It Is Already Ticked :/
                            Screen Shot 2019-11-04 at 12.51.11 PM.png

                            orangeO 1 Reply Last reply Reply Quote 0
                            • orangeO
                              orange @Natan
                              last edited by

                              @Natanr What about "Embed Image Files" ? Did you enabled it too?

                              Also are you sure that your image strip is in your project's image folder?

                              develop Branch / XCode 13.1
                              macOS Monterey / M1 Max

                              NatanN 1 Reply Last reply Reply Quote 0
                              • NatanN
                                Natan @orange
                                last edited by

                                @orange Mate, There Is No Such An Option In My Preferences :(

                                d.healeyD 1 Reply Last reply Reply Quote 0
                                • d.healeyD
                                  d.healey @Natan
                                  last edited by

                                  @Natanr Should be right under embed audio files, I see it is not there in your screen shot. What version of HISE are you using?

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  NatanN 1 Reply Last reply Reply Quote 0
                                  • NatanN
                                    Natan @d.healey
                                    last edited by

                                    @d-healey I'm On 2.1.0 / 29 Oct / Build 650

                                    1 Reply Last reply Reply Quote 0
                                    • d.healeyD
                                      d.healey
                                      last edited by

                                      Weird. I'm on a build from Oct 21st and mine looks like this

                                      c9daad81-42b3-4944-a526-58177b978675-image.png

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

                                      NatanN 1 Reply Last reply Reply Quote 2
                                      • NatanN
                                        Natan @d.healey
                                        last edited by

                                        @d-healey Wierd :/

                                        orangeO 1 Reply Last reply Reply Quote 0
                                        • orangeO
                                          orange @Natan
                                          last edited by orange

                                          @Natanr

                                          • In the latest Hise builds, if you create new projects, "Embed Image Files" option is under the "Embed Audio Files". But if you open old projects in new Hise builds, "Embed Image Files" opton is on somewhere in bottom, please check carefullly, look again around VST3 support area.

                                          • Try to create a new empty project. Then go to the Preferences section, and see if this option is available or not.

                                          develop Branch / XCode 13.1
                                          macOS Monterey / M1 Max

                                          NatanN 1 Reply Last reply Reply Quote 1
                                          • NatanN
                                            Natan @orange
                                            last edited by

                                            @orange Thanks Mate, I'll Check And Keep You Updated :)

                                            1 Reply Last reply Reply Quote 1
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