SNEX - my next attempt at DSP prototyping
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@Christoph-Hart Excellent, I'm glad to see you're enjoying your birthday :D
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@Christoph-Hart nice!
minor point in the SNEX documentation:
"The rules of operator precedence are similar to every other programming language on the planet"should read:
The rules of operator precedence are similar to every other programming language on the planet, that isnt SmallTalk"--- yeah call me a pedant - but I'm a SmallTalk programming pedant....
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@Christoph-Hart Great news, I'll looking forward to try it
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Thrilling!! :)
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@d-healey so now im waiting for some tutorials from you haha
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This is seriously dope! Can't wait to see what crazy audio mayhem we are going to be able to flex with this!
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How does one access the SNEX playground?
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In the latest scriptnode build...
- make a new Script FX or Scriptnode Synthesiser
- put the new magic formula
Engine.createDspNetwork("abracadabra");
in the onInit Callback - click the little open in workspace symbol
- Add a core.jit node
- right-click on it and hit edit code
:man_mage_medium_skin_tone:
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@Dominik-Mayer Perfect, thank you!
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@Dominik-Mayer
Sweeet! Thank you. -
you can also just compile the project
snex_playground
found in thetools
subdirectory, it gives you the window without any actual audio processing but has a function plotter that draws the rendered signal.