Text rendering on Mac versus Windows
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How's everyone handling the text rendering differences between Mac and Windows?
I develop on a Mac and when I finally saw the plugin in Windows, I was horrified at the text rendering!

Leaving the awful 1x rendering issues aside, the font metrics were off by much more than I'd like.
Since all my font sizes are defined in a
Typographynamespace, I added a platform-specific scaling function to resize the fonts - interestingly scaling two fonts in opposite directions.
Is there a more elegant/robust way to handle this? Are my fonts the problem here?
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@dannytaurus said in Text rendering on Mac versus Windows:
I added a platform-specific scaling function to resize the fonts - interestingly scaling two fonts in opposite directions
That's what I do.
I also use Google fonts when I can because they tend to have fewer issues.