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    Text rendering on Mac versus Windows

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    • dannytaurusD
      dannytaurus
      last edited by dannytaurus

      How's everyone handling the text rendering differences between Mac and Windows?

      I develop on a Mac and when I finally saw the plugin in Windows, I was horrified at the text rendering! 😂

      Leaving the awful 1x rendering issues aside, the font metrics were off by much more than I'd like.

      Since all my font sizes are defined in a Typography namespace, I added a platform-specific scaling function to resize the fonts - interestingly scaling two fonts in opposite directions. 🤔

      Is there a more elegant/robust way to handle this? Are my fonts the problem here?

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      David HealeyD 1 Reply Last reply Reply Quote 0
      • David HealeyD
        David Healey @dannytaurus
        last edited by

        @dannytaurus said in Text rendering on Mac versus Windows:

        I added a platform-specific scaling function to resize the fonts - interestingly scaling two fonts in opposite directions

        That's what I do.

        I also use Google fonts when I can because they tend to have fewer issues.

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