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    RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?

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    • V
      voxuer1 @DanH
      last edited by

      @DanH in the Package Manager Bildschirmfoto 2026-01-28 um 11.08.45.png

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      • V
        voxuer1 @DanH
        last edited by

        @DanH Thanks!
        Just to be sure — which HISE version / branch are you using exactly (master vs develop), and on which OS?
        I want to match the setup before testing further.

        DanHD 2 Replies Last reply Reply Quote 0
        • DanHD
          DanH @voxuer1
          last edited by

          @voxuer1 I sent you the link above, and I'm on OSX.

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

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          • DanHD
            DanH @voxuer1
            last edited by

            @voxuer1 so I'm on RNBO 1.4.2 and everything works fine

            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
            https://dhplugins.com/ | https://dcbreaks.com/
            London, UK

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            • V
              voxuer1 @DanH
              last edited by

              @DanH said in RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?:

              so I'm on RNBO 1.4.2 and everything works fine

              ok, wau good to hear.

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              • V
                voxuer1 @voxuer1
                last edited by

                @voxuer1 Hi everyone,
                I’ve been trying to get RNBO 1.4.2 to compile with HISE on macOS for an entire day, but unfortunately without success.
                What I already tried:
                Clean reinstall of HISE
                Regenerating the JUCE project multiple times
                Fresh builds in Xcode
                No custom modifications to the generated project

                Create files
                Sorting include dependencies
                Copying third party files
                Compiling dll plugin
                Re-saving file: /Users/thomaszalud/Documents/HISE Projects/0/DspNetworks/Binaries/AutogeneratedProject.jucer
                Finished saving: Visual Studio 2022
                Finished saving: Xcode (macOS)
                Finished saving: Linux Makefile
                Compiling 0 ...
                ** BUILD FAILED **

                The following build commands failed:
                CompileC /Users/thomaszalud/Documents/HISE\ Projects/0/DspNetworks/Binaries/Builds/MacOSX/build/0.build/Debug/0\ -\ Dynamic\ Library.build/Objects-normal/arm64/Main.o /Users/thomaszalud/Documents/HISE\ Projects/0/DspNetworks/Binaries/Source/Main.cpp normal arm64 c++ com.apple.compilers.llvm.clang.1_0.compiler (in target '0 - Dynamic Library' from project '0')
                (1 failure)

                DanHD 1 Reply Last reply Reply Quote 0
                • DanHD
                  DanH @voxuer1
                  last edited by

                  @voxuer1 are you building networks at the same time as the nodes? if so remove the networks from the compile process and just build the nodes first. If it succeeds add the networks back in and compile again.

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

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                  • V
                    voxuer1 @DanH
                    last edited by

                    @DanH said in RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?:

                    are you building networks at the same time as the nodes? if so remove the networks from the compile process and just build the nodes first. If it succeeds add the networks back in and compile again.

                    Thanks for the advice regarding building the nodes first. I tried to follow this workflow, but I've hit a wall with my Max 9 / RNBO 1.4.2 patch (named 'Volume').

                    What I did:

                    I put the RNBO files into DspNetworks/ThirdParty/src/rnbo.

                    I used the 'Create RNBO Template files' wizard. The wizard successfully recognized Volume.cpp.

                    HISE confirmed: "The file Volume was created".

                    The Problem: Despite the successful template creation and multiple HISE restarts, the 'Volume' node never appears in the Scriptnode Workspace 'Add Node' menu (under project or search).

                    Interestingly, all my older Max 8 / RNBO 1.3.3 patches (like 'Grafik7') show up perfectly and can be added to the workspace. It seems like the template for the Max 9 patch is created but not registered by HISE, so I can't even reach the step of 'building the node first' as suggested.

                    Has anyone encountered this where the wizard succeeds but the node remains invisible in the workspace?

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                    • DanHD
                      DanH @voxuer1
                      last edited by

                      @voxuer1 you need to compile the dll before it will appear in scriptnode

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

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                      • P
                        Phelan Kane
                        last edited by

                        Hiya

                        The the author of the tutorial video that Dan posted.

                        I can confirm that my RNBO patches are compiling into scriptnode and hardcoded FX in Max 9.0.0 and RNBO 1.3.3 with HISE 4.1 from the Developer branch I pulled back in Aug 2025. I'm on Mac OS 14.6.1.

                        Have you tried to roll back?

                        P

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