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    Loop points clicking issue in HISE but not in other samplers

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    • d.healeyD
      d.healey @Yinxi
      last edited by

      @Yinxi I'll take a look in the morning

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      • d.healeyD
        d.healey @Yinxi
        last edited by

        @Yinxi Checking this out now

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        • d.healeyD
          d.healey @Yinxi
          last edited by

          @Yinxi That loop is playing back completely smoothly here, no xfade applied

          3f40dd31-64a3-479c-8855-44c6ca818bb1-image.png

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          YinxiY 1 Reply Last reply Reply Quote 0
          • YinxiY
            Yinxi @d.healey
            last edited by

            @d-healey Actually, I have to admit I didn’t use the sample that clicks the most, but if you play it at full volume you can still hear a small click in headphones.
            However, the issue is still here, when I load the exact same sample into Falcon’s sampler, it sets the LoopEnd value correctly (263419 , not 18).

            UVI Falcon info on the file : 73de52e3-95e0-4c39-8eb9-4c1898bb6585-image.png

            YinxiY d.healeyD 2 Replies Last reply Reply Quote 0
            • YinxiY
              Yinxi @Yinxi
              last edited by

              I can conclude that it’s a more Hise general issue rather than my project being misconfigured.

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              • d.healeyD
                d.healey @Yinxi
                last edited by

                @Yinxi said in Loop points clicking issue in HISE but not in other samplers:

                full volume you can still hear a small click in headphones.

                My ears are not sensitive enough apparently. I can't hear a click.

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                • YinxiY
                  Yinxi @d.healey
                  last edited by

                  @d-healey You can try with this sample if you want, this one makes the issue very obvious.
                  CustomSaw_G#6.wav
                  HISE shows the LoopEnd at 344278, but in reality it should be 344279.
                  When I correct the value in HISE, the click disappears.
                  For small projects it’s not really a problem, but for large projects with several thousand samples, it becomes quite annoying.
                  I’m wondering if I should add this thread to the bug reports list.

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @Yinxi
                    last edited by

                    @Yinxi said in Loop points clicking issue in HISE but not in other samplers:

                    You can try with this sample if you want, this one makes the issue very obvious.

                    Yes that one I hear it.

                    @Yinxi said in Loop points clicking issue in HISE but not in other samplers:

                    I’m wondering if I should add this thread to the bug reports list.

                    Yes make a bug report on github and link to this thread. It seems the import is off by 1 sample.

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                    • dannytaurusD
                      dannytaurus
                      last edited by dannytaurus

                      This is the kind of thing that could be covered by unit tests. They would confirm functionality and prevent regressions.

                      (Not saying it's a HISE code issue, of course, just saying that unit tests could tell you if is or isn't)

                      Coming to HISE as a Ruby on Rails developer, it's always felt weird to me that there aren't any unit tests here.

                      But I guess that's the norm for C++ and/or HISE/JUCE-type projects, especially predominantly single-author projects?

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                      YinxiY 1 Reply Last reply Reply Quote 2
                      • YinxiY
                        Yinxi @dannytaurus
                        last edited by Yinxi

                        I actually double-checked this using a small Python script generated by ChatGPT, which reads the smpl chunk directly from the WAV file, it reports the exact same LoopEnd value that HISE shows.

                        However, I think it would make more sense if this value were interpreted the same way as in other sample-based plugin tools (like Kontakt or Falcon) to ensure consistent loop behavior across different samplers.

                        Both Kontakt and Falcon interpret the LoopEnd value in the same way, which is also consistent with the looping software I use to create my samples, unlike HISE, which appears to handle it slightly differently.

                        From a compatibility standpoint, this could become an issue if a company wanted to migrate a large sample library from Kontakt to HISE, since all loops might develop small clicks due to this off-by-one interpretation difference.

                        That said, I have to admit I don’t have the technical knowledge to fully understand where this 1-unit difference comes from.

                        Christoph HartC 1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart @Yinxi
                          last edited by

                          @Yinxi nice catch. Today I learned that the loop end is inclusive in the audio chunk metadata :)

                          Curiously the loading function for the audio looper already had that correction:

                          if (metadata.getProperty(MetadataIDs::LoopEnabled, false))
                          {
                          	// add 1 because of the offset
                          	lr->loopRange = { (int)metadata.getProperty(MetadataIDs::LoopStart, 0), (int)metadata.getProperty(MetadataIDs::LoopEnd, 0) + 1 };
                          }
                          

                          but the metadata parser of the sampler didn't use this yet, but the fix is trivial. Note that this will only apply to samples that you import and use the metadata information for extracting loop points - existing sample maps will not be altered as this would break any existing project.

                          it's always felt weird to me that there aren't any unit tests here.

                          There are quite a few unit tests in deterministic parts of the codebase (eg. the SNEX compiler is almost fully covered by unit tests), but the nature of audio software makes it super hard to cover DSP things like this.

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