HISE Logo Forum
    • Categories
    • Register
    • Login

    Loop points clicking issue in HISE but not in other samplers

    Scheduled Pinned Locked Moved General Questions
    19 Posts 4 Posters 191 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • YinxiY
      Yinxi @d.healey
      last edited by Yinxi

      @d-healey said in Loop points clicking issue in HISE but not in other samplers:

      you're making sample maps you should put them in the project's Samples folder.

      Make a test project with 1 of the samples, compress it, export as a plugin or standalone and test if the issue is still there.

      I started from a blank project with just one sample, exported it, and the issue was still there.
      However, I think I’ve found the problem 🕵

      When importing my samples, the LoopEnd value is always 1 sample lower than the value I set in my custom looping tool, which explains why I was hearing clicks on every sample on my project.

      This difference only happens in HISE,
      In Kontakt and Falcon everything was good, so it seems that HISE is always removing 1 unit from the LoopEnd value.

      Kontakt : bd8469c3-8396-4372-9ebc-66b49fe909dc-image.png

      Hise : 04c521e0-3e4a-4c93-9966-36f9bd454255-image.png

      It might be interesting if other user could test this on their side to see if it’s a general issue or a small bug to fix.

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @Yinxi
        last edited by

        @Yinxi Hmm that's strange, what sample rate are the samples?

        Free HISE Bootcamp Full Course for beginners.
        YouTube Channel - Public HISE tutorials
        My Patreon - HISE tutorials

        YinxiY 1 Reply Last reply Reply Quote 0
        • YinxiY
          Yinxi @d.healey
          last edited by

          @d-healey I also thought it might be a sample rate issue, but all my samples are at 44.1 kHz, and the project settings are the same.

          YinxiY 1 Reply Last reply Reply Quote 0
          • YinxiY
            Yinxi @Yinxi
            last edited by

            @Yinxi I can send one of the samples if you want to test it on your side.CustomSine_C3.wav

            d.healeyD 3 Replies Last reply Reply Quote 0
            • d.healeyD
              d.healey @Yinxi
              last edited by

              @Yinxi I'll take a look in the morning

              Free HISE Bootcamp Full Course for beginners.
              YouTube Channel - Public HISE tutorials
              My Patreon - HISE tutorials

              1 Reply Last reply Reply Quote 1
              • d.healeyD
                d.healey @Yinxi
                last edited by

                @Yinxi Checking this out now

                Free HISE Bootcamp Full Course for beginners.
                YouTube Channel - Public HISE tutorials
                My Patreon - HISE tutorials

                1 Reply Last reply Reply Quote 1
                • d.healeyD
                  d.healey @Yinxi
                  last edited by

                  @Yinxi That loop is playing back completely smoothly here, no xfade applied

                  3f40dd31-64a3-479c-8855-44c6ca818bb1-image.png

                  Free HISE Bootcamp Full Course for beginners.
                  YouTube Channel - Public HISE tutorials
                  My Patreon - HISE tutorials

                  YinxiY 1 Reply Last reply Reply Quote 0
                  • YinxiY
                    Yinxi @d.healey
                    last edited by

                    @d-healey Actually, I have to admit I didn’t use the sample that clicks the most, but if you play it at full volume you can still hear a small click in headphones.
                    However, the issue is still here, when I load the exact same sample into Falcon’s sampler, it sets the LoopEnd value correctly (263419 , not 18).

                    UVI Falcon info on the file : 73de52e3-95e0-4c39-8eb9-4c1898bb6585-image.png

                    YinxiY d.healeyD 2 Replies Last reply Reply Quote 0
                    • YinxiY
                      Yinxi @Yinxi
                      last edited by

                      I can conclude that it’s a more Hise general issue rather than my project being misconfigured.

                      1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @Yinxi
                        last edited by

                        @Yinxi said in Loop points clicking issue in HISE but not in other samplers:

                        full volume you can still hear a small click in headphones.

                        My ears are not sensitive enough apparently. I can't hear a click.

                        Free HISE Bootcamp Full Course for beginners.
                        YouTube Channel - Public HISE tutorials
                        My Patreon - HISE tutorials

                        YinxiY 1 Reply Last reply Reply Quote 0
                        • YinxiY
                          Yinxi @d.healey
                          last edited by

                          @d-healey You can try with this sample if you want, this one makes the issue very obvious.
                          CustomSaw_G#6.wav
                          HISE shows the LoopEnd at 344278, but in reality it should be 344279.
                          When I correct the value in HISE, the click disappears.
                          For small projects it’s not really a problem, but for large projects with several thousand samples, it becomes quite annoying.
                          I’m wondering if I should add this thread to the bug reports list.

                          d.healeyD 1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey @Yinxi
                            last edited by

                            @Yinxi said in Loop points clicking issue in HISE but not in other samplers:

                            You can try with this sample if you want, this one makes the issue very obvious.

                            Yes that one I hear it.

                            @Yinxi said in Loop points clicking issue in HISE but not in other samplers:

                            I’m wondering if I should add this thread to the bug reports list.

                            Yes make a bug report on github and link to this thread. It seems the import is off by 1 sample.

                            Free HISE Bootcamp Full Course for beginners.
                            YouTube Channel - Public HISE tutorials
                            My Patreon - HISE tutorials

                            1 Reply Last reply Reply Quote 0
                            • dannytaurusD
                              dannytaurus
                              last edited by dannytaurus

                              This is the kind of thing that could be covered by unit tests. They would confirm functionality and prevent regressions.

                              (Not saying it's a HISE code issue, of course, just saying that unit tests could tell you if is or isn't)

                              Coming to HISE as a Ruby on Rails developer, it's always felt weird to me that there aren't any unit tests here.

                              But I guess that's the norm for C++ and/or HISE/JUCE-type projects, especially predominantly single-author projects?

                              Meat Beats: https://meatbeats.com
                              Klippr Video: https://klippr.video

                              YinxiY 1 Reply Last reply Reply Quote 2
                              • YinxiY
                                Yinxi @dannytaurus
                                last edited by Yinxi

                                I actually double-checked this using a small Python script generated by ChatGPT, which reads the smpl chunk directly from the WAV file, it reports the exact same LoopEnd value that HISE shows.

                                However, I think it would make more sense if this value were interpreted the same way as in other sample-based plugin tools (like Kontakt or Falcon) to ensure consistent loop behavior across different samplers.

                                Both Kontakt and Falcon interpret the LoopEnd value in the same way, which is also consistent with the looping software I use to create my samples, unlike HISE, which appears to handle it slightly differently.

                                From a compatibility standpoint, this could become an issue if a company wanted to migrate a large sample library from Kontakt to HISE, since all loops might develop small clicks due to this off-by-one interpretation difference.

                                That said, I have to admit I don’t have the technical knowledge to fully understand where this 1-unit difference comes from.

                                Christoph HartC 1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @Yinxi
                                  last edited by

                                  @Yinxi nice catch. Today I learned that the loop end is inclusive in the audio chunk metadata :)

                                  Curiously the loading function for the audio looper already had that correction:

                                  if (metadata.getProperty(MetadataIDs::LoopEnabled, false))
                                  {
                                  	// add 1 because of the offset
                                  	lr->loopRange = { (int)metadata.getProperty(MetadataIDs::LoopStart, 0), (int)metadata.getProperty(MetadataIDs::LoopEnd, 0) + 1 };
                                  }
                                  

                                  but the metadata parser of the sampler didn't use this yet, but the fix is trivial. Note that this will only apply to samples that you import and use the metadata information for extracting loop points - existing sample maps will not be altered as this would break any existing project.

                                  it's always felt weird to me that there aren't any unit tests here.

                                  There are quite a few unit tests in deterministic parts of the codebase (eg. the SNEX compiler is almost fully covered by unit tests), but the nature of audio software makes it super hard to cover DSP things like this.

                                  1 Reply Last reply Reply Quote 2
                                  • First post
                                    Last post

                                  7

                                  Online

                                  2.0k

                                  Users

                                  12.8k

                                  Topics

                                  111.2k

                                  Posts