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    HISE HEAVY ON GPU PROCESSING?

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    • Dan KorneffD
      Dan Korneff @DanH
      last edited by

      @DanH said in HISE HEAVY ON GPU PROCESSING?:

      did you test it on both?

      Not yet. I'm gonna test out a version with the FilterDisplay disabled first, then trying OpenGL. I'll post an update when I have some info.

      Dan Korneff - Producer / Mixer / Audio Nerd

      DanHD 1 Reply Last reply Reply Quote 1
      • DanHD
        DanH @Dan Korneff
        last edited by

        @dustbro Cool, so FYI it seems you'll need the 'HISE_USE_OPENGL_FOR_PLUGIN=1' definition as well as the '"GraphicRendering": true' solution noted in the thread above in order to test the OpenGL stuff...

        I had just removed it and, whilst the UseOpenGL box was still in the settings window, it didn't change anything.

        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
        https://dhplugins.com/ | https://dcbreaks.com/
        London, UK

        1 Reply Last reply Reply Quote 3
        • Dan KorneffD
          Dan Korneff @DanH
          last edited by

          @DanH said in HISE HEAVY ON GPU PROCESSING?:

          I'm now finding on Mac that the the general resolution is not as high when OpenGL is on, knobs and texts look more blocky....

          I'm not seeing any quality issues due to OpenGL on mac or pc. I DO, however, have an unrelated image quality issue I need to figure out.

          Dan Korneff - Producer / Mixer / Audio Nerd

          1 Reply Last reply Reply Quote 0
          • Dan KorneffD
            Dan Korneff @DanH
            last edited by

            @DanH said in HISE HEAVY ON GPU PROCESSING?:

            Changing the OpenGL setting has made a huge difference on Mac, but the reverse is true on PC!

            Definitely seeing a benefit on Mac. Testing PC now.

            Dan Korneff - Producer / Mixer / Audio Nerd

            orangeO 1 Reply Last reply Reply Quote 1
            • Casey KolbC
              Casey Kolb
              last edited by

              @DanH @dustbro Not sure if this helps, but you can also manually toggle it in your product's General Settings:

              <?xml version="1.0" encoding="UTF-8"?>
              
              <GLOBAL_SETTINGS DISK_MODE="0" SCALE_FACTOR="1.0" VOICE_AMOUNT_MULTIPLIER="2"
                               GLOBAL_BPM="-1.0" MIDI_CHANNELS="1" SAMPLES_FOUND="1" OPEN_GL="0"/>
              

              Casey Kolb
              Founder & CEO of Lunacy Audio
              Composer | Producer | Software Developer

              NatanN 1 Reply Last reply Reply Quote 2
              • orangeO
                orange @Dan Korneff
                last edited by

                @dustbro said in HISE HEAVY ON GPU PROCESSING?:

                @DanH said in HISE HEAVY ON GPU PROCESSING?:

                Changing the OpenGL setting has made a huge difference on Mac, but the reverse is true on PC!

                Definitely seeing a benefit on Mac. Testing PC now.

                I think so. It doesn't solve the mysterious crash problem on startup but definately speeds up.

                develop Branch / XCode 13.1
                macOS Monterey / M1 Max

                1 Reply Last reply Reply Quote 1
                • NatanN
                  Natan
                  last edited by

                  Samplitude Shows Blank Screen When The OpenGL Is Enabled :(
                  @Lunacy-Audio The Setting For Disabling OpenGL won't Show Up At My End, You Have Any Advice?

                  @Lunacy-Audio said in HISE HEAVY ON GPU PROCESSING?:

                  I think you need to add a Settings Floating Tile and set the content data like this:

                  const var settingsEngineTile = Content.getComponent("settings_Engine_Tile");
                  const var isPlugin = Engine.isPlugin();
                  const var tileData = {
                              "Type": "CustomSettings",
                              "Driver": !isPlugin,
                              "Device": !isPlugin,
                              "Output": !isPlugin,
                              "BufferSize": !isPlugin,
                              "SampleRate": !isPlugin,
                              "GlobalBPM": false,
                              "StreamingMode": true,
                              "DebugMode": false,
                              "GraphicRendering": true,
                              "ScaleFactor": true,
                              "SustainCC": false,
                              "ClearMidiCC": true,
                              "SampleLocation": true,
                              "ScaleFactorList": [
                                  0.5,
                                  0.75,
                                  1,
                                  1.25,
                                  1.5,
                                  2
                              ]
                          };
                  
                  settingsEngineTile.setContentData(tileData);
                  

                  graphicRendering is the OpenGL combobox that allows the user to toggle it on/off.

                  1 Reply Last reply Reply Quote 0
                  • NatanN
                    Natan @Casey Kolb
                    last edited by

                    @Lunacy-Audio said in HISE HEAVY ON GPU PROCESSING?:

                    @DanH @dustbro Not sure if this helps, but you can also manually toggle it in your product's General Settings:

                    <?xml version="1.0" encoding="UTF-8"?>
                    
                    <GLOBAL_SETTINGS DISK_MODE="0" SCALE_FACTOR="1.0" VOICE_AMOUNT_MULTIPLIER="2"
                                     GLOBAL_BPM="-1.0" MIDI_CHANNELS="1" SAMPLES_FOUND="1" OPEN_GL="0"/>
                    

                    Thank You :)

                    1 Reply Last reply Reply Quote 0
                    • Dan KorneffD
                      Dan Korneff
                      last edited by

                      I think it depends on the OpenGL version installed on your computer.

                      https://forum.juce.com/t/opengl-not-working-black-screen/31182/3

                      from the link: (I haven't tried it yet)

                      you can add in your own OpenGL version check before doing any rendering with something like this:

                      auto ver = String::fromUTF8 ((const char*) glGetString (GL_VERSION));
                      

                      and then fall back to the software renderer if it’s too old.

                      Dan Korneff - Producer / Mixer / Audio Nerd

                      NatanN 1 Reply Last reply Reply Quote 1
                      • NatanN
                        Natan @Dan Korneff
                        last edited by

                        @dustbro said in HISE HEAVY ON GPU PROCESSING?:

                        u can add in your own OpenGL version check before doing any rendering with something like this:

                        Thank You Sir
                        Where Should I Add This Code?

                        auto ver = String::fromUTF8 ((const char*) glGetString (GL_VERSION));
                        
                        1 Reply Last reply Reply Quote 0
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