@David-Healey Ok,
Is it possible to discuss in private?
@David-Healey Ok,
Is it possible to discuss in private?
@dannytaurus Yes, I want to connect my payment service with the plugin.
if the payment is valid, the plugin is activate. if the payment is unvalid, the plugin is greyed out.
I have the API info from the payment service.
Hi,
Can someone help me with the Get and post API language of Hise ?
please
Hi,
Is someone familiar with setting up a subscription method?
Thank you,
I want to set it up in place. I can pay if needed.
@dannytaurus It working soo fine, I had to put engine.loadaudiofilesintopool earlier
@David-Healey Hi, thanks God, It's working soooooo fine. I had to put the engine.loadaudiofilesintopool ealier.
@David-Healey Yes, I have deleted them. I found help in the forum about how to include the line “PROJECT_FOLDER“, I forgot to delete it.
It asks again for global level. It's on oninit 

@David-Healey It's better
I am on oninit, why is it saying again? 
exemple :
const var ConvolutionReverb1 = Synth.getAudioSampleProcessor("Convolution Reverb1");
ConvolutionReverb1.setFile("{PROJECT_FOLDER}Reverb 4.wav");*
const var ConvolutionReverb2 = Synth.getAudioSampleProcessor("Convolution Reverb2");
ConvolutionReverb2.setFile("{PROJECT_FOLDER}reverb.wav");*
@David-Healey
const var reverb1 = Synth.getAudioSampleProcessor("Convolution Reverb1");
reverb1.setFile("Reverb 4");
I have a message “const var must be on global level“, what does it mean?
@David-Healey
I placed in the code lines the name of the reverbs instead of “//reverbname“
I thought it was targeting for the file in the folder. Sorry for the beginner questions.
@David-Healey I have IR Reverbs working in Hise,
I have code lines for reverbs
const var audiofiles = Engine.loadAudioFilesIntoPool();
const var reverbfile1 = Synth.getAudioSampleProcessor("//reverbname");
const var reverbfile2 = Synth.getAudioSampleProcessor("//reverbname");
Works fine Hise. But doesn't work in plugin
I have too a midi script processor on a sampler working on Hise.
But doesn't work in plugin
@David-Healey
It compiles, but in plugin it does not work. and a script processor doesn't work. 
@David-Healey it does compile,
I didn't test in plugin, I will test it
Is that good?
const var audiofiles = Engine.loadAudioFilesIntoPool();
const var reverbfile1 = Synth.getAudioSampleProcessor("//reverbname");
const var reverbfile2 = Synth.getAudioSampleProcessor("//reverbname");
@David-Healey How do I have to do this?
Engine.loadAudioFilesIntoPool(); is good?
@David-Healey I made right click and select the wav file
@David-Healey In the final project, when I open it in daw convolution reverb doesn't respond