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    Recent Best Controversial
    • RE: Compilation error

      @David-Healey
      Yeah, thank you David. I did it manually tho, without Git, it works too.

      posted in General Questions
      S
      svkpowa
    • RE: Compilation error

      Oh my God, after like 10 hours, I finally managed to go back to my old version… with working compilation (i think so, it’s already generating the code). To do that, I had to place the Juce standalone app into JUCE folder, then remove the modules folder, and then copy the modules folder from another HISE version. And if you opened the Projuicer before copying new modules folder, you have to also replace the HISE app for Juce, cause somehow it remembers bad modules without saving it.

      Edit:
      Okay it worked. If you already compiled the new version, you have to remove HISE files from Roaming folder.
      If you compiled with VS 2026 and want to go back to 2022, you need to set the default project file to be opened in VS 2022, because Juce will automatically open it in 2026 and still cause an error.
      And remove all your new HISE version folders.
      So, basically take the standalone Projucer, but replace it with HISE modules from older version. Don’t copy-paste, but remove the folder and place the new one.

      I’m glad I worked it out, I don’t know why it’s been so complicated.

      Edit2:
      I am so lucky and unlucky at the same time, because in the same day when Christof released a version with bugged filters on Mac, I bought a new macBook and compiled it… lol. And now it’s another bug when I try to update on Windows 😆

      posted in General Questions
      S
      svkpowa
    • RE: Compilation error

      @Sifres
      Aww so that’s the major bug. So I’m coming back to my older version, but somehow HISE stopped seeing the JUCE there, when I installed a new version. Any ideas how to fix this?

      posted in General Questions
      S
      svkpowa
    • RE: Compilation error

      @Jeetender

      C:\Users\studi\hise\hi_scripting\scripting\scriptnode\api\DspNetwork.cpp(352,14): error C3861: "nh": identyfikatora nie odnaleziono [C:\Users\studi\Documents\HISE Projects\Resonia\Binaries\Builds\VisualStudio2026\Resonia_SharedCode.vcxproj]
      (kompilowanie pliku źródłowego "../../JuceLibraryCode/include_hi_scripting_03.cpp")

      C:\Users\studi\hise\hi_scripting\scripting\scriptnode\api\DspNetwork.cpp(357,4): error C2065: "header": niezadeklarowany identyfikator [C:\Users\studi\Documents\HISE Projects\Resonia\Binaries\Builds\VisualStudio2026\Resonia_SharedCode.vcxproj]
      (kompilowanie pliku źródłowego "../../JuceLibraryCode/include_hi_scripting_03.cpp")

      C:\Users\studi\hise\hi_scripting\scripting\scriptnode\api\DspNetwork.cpp(358,4): error C2065: "header": niezadeklarowany identyfikator [C:\Users\studi\Documents\HISE Projects\Resonia\Binaries\Builds\VisualStudio2026\Resonia_SharedCode.vcxproj]
      (kompilowanie pliku źródłowego "../../JuceLibraryCode/include_hi_scripting_03.cpp")

      C:\Users\studi\hise\hi_scripting\scripting\scriptnode\api\DspNetwork.cpp(360,4): error C2065: "nh": niezadeklarowany identyfikator [C:\Users\studi\Documents\HISE Projects\Resonia\Binaries\Builds\VisualStudio2026\Resonia_SharedCode.vcxproj]
      (kompilowanie pliku źródłowego "../../JuceLibraryCode/include_hi_scripting_03.cpp")

      C:\Users\studi\hise\hi_scripting\scripting\scriptnode\api\DspNetwork.cpp(362,14): error C2065: "header": niezadeklarowany identyfikator [C:\Users\studi\Documents\HISE Projects\Resonia\Binaries\Builds\VisualStudio2026\Resonia_SharedCode.vcxproj]
      (kompilowanie pliku źródłowego "../../JuceLibraryCode/include_hi_scripting_03.cpp")

      C:\Users\studi\hise\hi_scripting\scripting\scriptnode\api\DspNetwork.cpp(363,31): error C3536: "hc": nie można użyć, zanim nie zostanie zainicjowany

      posted in General Questions
      S
      svkpowa
    • Compilation error

      Hello. I wanted to update HISE to the newest version, the HISE itself compiled fine, but when I try to export any project, I’ve got this error. What is the issue?

      1717351c-5a8e-449a-8135-6bbf97980221-image.jpeg

      posted in General Questions
      S
      svkpowa
    • RE: New version removes show text box

      @blush I updated HISE after that thread and I had the same problem, previously it was like in the topic, now it’s been reversed.

      Getting the latest fix on GitHub solved this. Check out if your filters on Mac are working, if not - you may need an update that dropped like two weeks ago or so.

      posted in Bug Reports
      S
      svkpowa
    • RE: Trakcktion Waveform does not load .hr2

      @David-Healey

      I know it David, maybe I spelled it wrong. From all of the people who bought the product, only this customer has this issue. I believe from hundreds of producers, there were at least few who use this DAW, but I have never got any bug report regarding my plugins.

      I think there could be some user admin issues or something. I sent the customer extracted archive, so he could choose the folder instead of extracting it, but it still doesn’t work for him. I got an idea to put the LinkOSX with the location of samples (told him to put his extracted samples location i sent before), so he could copy it in the Application Support folder. That should bypass the admin permission. Next time releasing the sampler plugin, I’ll just use the setup wizard. That’s an issue for another thread, I didn’t use it, cause one of my beta testers reported an issue on older mac and I decided to include the raw HISE installation.

      posted in General Questions
      S
      svkpowa
    • Trakcktion Waveform does not load .hr2

      Hello!

      One of customers wrote an e-mail to me, that the Tracktion Waveform (mac) does not recognize the plugin, actually it loads, but somehow can’t load the .hr2 archive. There’s an error „there was a problem extracting samples”. What could be the solution? Importing extracted files does not work.

      Thanks

      posted in General Questions
      S
      svkpowa
    • RE: Error export VST

      @ericknido You should compile HISE from the newest develop version, the standalone release version is outdated and bugged. Also check my previous posts about the Filter bug fixes, you have to use github to do it right

      posted in Bug Reports
      S
      svkpowa
    • RE: Audio Looper in FX Plugin

      @HISEnberg Yeah, I built it without checking this box and effect was silent, now I checked it and compiling. The "Signal Input" plays a very short loop and follows the audio, it's a very nice way to build effects.

      Edit:
      It worked! One knob has harder tickles, other one is warmer with some high cut. I'm impressed by the effect.

      posted in Scripting
      S
      svkpowa
    • RE: Audio Looper in FX Plugin

      @griffinboy I made this and it works perfectly.55c8d678-e639-412b-a885-15c86f35b79b-image.png

      posted in Scripting
      S
      svkpowa
    • RE: Audio Looper in FX Plugin

      @griffinboy
      @David-Healey

      Thanks for the help!
      Yes, it process the incoming audio. The plotted loop can react to input's volume, that's even better.

      I'll try with ScriptNode, but I think there are no ready-to-plot modules, so needs some coding apparently. I wish there was an effect like Convolution, but without the room effect. That would be perfect.

      Edit:
      Oh, there's a "file player" in a scriptnode 😮
      that makes things easier

      posted in Scripting
      S
      svkpowa
    • RE: Audio Looper in FX Plugin

      @David-Healey yes, but I'd like it to work like convolution reverb, to make it working in an audio channel in DAW, also in MIDI, cause I want it to work as effect, not an instrument

      edit:
      I tried with convo to play that crackles, but it's not working as intended. It helps, it can be used as an effect, but it's not clean

      posted in Scripting
      S
      svkpowa
    • RE: Audio Looper in FX Plugin

      @griffinboy I'm trying to build an effect plugin, that will play vinyl crackles in a loop. Standard effects can't do that thing to sound realistic, so I though plotting a loop when audio is playing should be fine. My attempt is:

      1. Effect plugin detects audio -> plays the looper (crackles in the loop)
      2. Effect plugin has no audio input -> looper is silent

      Is it possible to do this?

      posted in Scripting
      S
      svkpowa
    • Audio Looper in FX Plugin

      Hello everyone!

      I'd like to include an Audio Looper in FX Plugin (something like convo reverb, but as a looper - noise effect). Is it possible to do this? I tried to write a script, that when the engine detects audio, it plays the C3 note, but it doesn't work on FX Plugin apparently. How can I do this then?

      posted in Scripting
      S
      svkpowa
    • RE: LFO not working

      @David-Healey Quick update - Gemini helped me get me through Git and I replaced the files with those fixes. Filter works properly now.

      Thank you again David, you're the support blessing. I wish all the best to you!

      posted in Bug Reports
      S
      svkpowa
    • RE: LFO not working

      @David-Healey I’ll try with Gemini, will let you know if I got it right. Thanks!

      posted in Bug Reports
      S
      svkpowa
    • RE: LFO not working

      @David-Healey https://github.com/christophhart/HISE/commit/840365a89ac14ce6b59d9017f066453ee0c6250c

      do I have to replace it and compile Hise again? This is it?

      posted in Bug Reports
      S
      svkpowa
    • RE: LFO not working

      @David-Healey Oh my, it's 3 weeks since that report, so it's not released yet?

      posted in Bug Reports
      S
      svkpowa