Dynamic resizing of hardcoded effect slot channels
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Hi.
I have a sampler that loads sample maps with different channel amounts.
These get fed into a poly hardcoded effect slot.
The effect has compile channel amount set to 8, to accommodate for a sample map with a maximum of 8 channels (some have 2, 4 and 6). When I load a sample map with less than 8 channels, I get the error message on the node "Error! channel mismatch expected:8 actual:#"Is there a way to dynamically change the amount of channels for the poly hardcoded effect slot?
Something similar to setUseStaticMatrix(); but for the Hardcoded effect slot? -
@JL-LV No that's not possible - if you compile it with 8 channels, it expects 8 channels.
Can you compile the effect as stereo version and then use 4 of them?
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Can you compile the effect as stereo version and then use 4 of them?
Not easily. We are using 6 instances of the effects and we already have an effect slot structure in place using 5 hardcoded effects (one per slot), of which only one is poly.