Scriptnode: Compiled DLL/dylib name
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Hello.
When I compile scriptnode FX, they show up in my DSP networks binaries folder with the name "project" regardless of the name of the effect. If I compile another effect, it will increment the name "project2"....
I want to compile several scriptnode effects, and I want to rename them accordingly. Is there a way to do this? Is renaming the DLL (or, in my case, dylib) problematic?
Thank you :)
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@jl-lv the dynamic library contains all nodes of a project that you want to have compiled, so there's no need to use multiple dll files - just recompile the dll after you have created a new node (that has
AllowCompilation
enabled). -
@christoph-hart Awesome ok! so all effects will be compiled into the one DLL.
Thanks @Christoph-Hart