Forum
    • Categories
    • Register
    • Login
    1. Home
    2. cemeterychips
    3. Topics
    C
    • Profile
    • Following 0
    • Followers 0
    • Topics 5
    • Posts 28
    • Groups 0

    Topics

    • C

      plugin works fine, until hardcoded master is created

      Watching Ignoring Scheduled Pinned Locked Moved General Questions
      8
      0 Votes
      8 Posts
      110 Views
      C

      @David-Healey said in plugin works fine, until hardcoded master is created:

      @cemeterychips said in plugin works fine, until hardcoded master is created:

      im still getting this error when trying to make a simple reverb in script fx when i send the batchcompileOSX.sh to the terminal: ❌ error: unable to attach DB: error: accessing build database "/Users/waveygreta/Documents/HISE Projects/hello/DspNetworks/Binaries/Builds/MacOSX/build/XCBuildData/build.db": database is locked Possibly there are two concurrent builds running in the same filesystem location.

      I think the reason you're seeing this is because when you did the initial export from HISE that froze, it didn't freeze but was still going in the background - how long did you wait?

      @cemeterychips said in plugin works fine, until hardcoded master is created:

      How ever it does not crash the DAW and works as intended. is it possible that the nam file ive embedded is too big or something? I've read that can cause issues.

      That's entirely possible. I know nothing about NAM though so can't help with any specifics here.

      @David-Healey . It’s an SIGABRT abort trap

      edit i figured out the issue and it may not be capable to run nam as a hard coded fx unless anyone else here knows otherwise.

      I'm mixing 2 incompatible approaches

      In HISE Script Processor: successfully load NAMModelData.js with JavaScript code
      But then: i export as HardcodedMasterFX which compiles to C++
      The crash: The JavaScript code CANNOT be compiled to C++ - it fails and crashes

      THE FUNDAMENTAL ISSUE:
      When I export HardcodedMasterFX, HISE tries to compile my scriptnode network (the script_fx1.xml that says Model="test22") into C++ code. But:

      my scriptnode is looking for a model called "test22"
      There's NO .nam file called "test22" in your /AudioFiles/ folder
      The NAMModelData.js file is JavaScript and CANNOT be compiled into the C++ dylib
      Result: Crash
      :( boohoo

    • C

      Building a replication of a piece of gear I have (.NAM)

      Watching Ignoring Scheduled Pinned Locked Moved General Questions
      9
      0 Votes
      9 Posts
      173 Views
      C

      @cemeterychips realizing I need to take a few coding classes including Davids because I have no idea where to start with this haha! some people pick up crossword puzzles as they age,I guess I'm choosing coding😹 😹 .

    • C

      exporting an older plugin i made no matter what i do?

      Watching Ignoring Scheduled Pinned Locked Moved Newbie League
      9
      0 Votes
      9 Posts
      139 Views
      David HealeyD

      @cemeterychips You need to recompile HISE using the version of the source that you have

    • C

      Compilation error

      Watching Ignoring Scheduled Pinned Locked Moved Newbie League
      14
      0 Votes
      14 Posts
      2k Views
      P

      @cemeterychips which version of xcode you used?