@d-healey Thankyou again
Posts
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RE: LInux HISE + Faust
@d-healey yes, literally just adding the release with Faust to running the make file did it.
I’ve always done it as an option in either Xcode or visual studio.
Learning Linux, slowly…. But happily. -
RE: LInux HISE + Faust
@d-healey Thankyou! just watched through the building on linux part and the instructions i followed, that Christoph linked to, have a bit where it says type 'make CONFIG=Release' but nothing about changing this to build the version you want.
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RE: LInux HISE + Faust
@d-healey thanks I’ll check it out. I’ve gotten the emails about this but haven’t gotten around the sussing it out yet.
@Christoph-Hart that's the exact instructions I followed to get where I am.
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LInux HISE + Faust
Hi All,
Pardon my ignorance, I can't see this in any other posts about building HISE with faust on Linux.
HISE Builds totally fine, but (Debug) is showing on the HISE interface rather than Faust. I'm used to mac where I change the scheme to build for release with faust but I'm not sure how I stipulate that on Linux, specifically using Ubuntu Studio.
Thanks,
Chris
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RE: Linux IDE’s
@d-healey oh ok cool, I’ll look into it. Very much at the beginning of learning Linux.
Thanks heaps -
RE: Linux IDE’s
@d-healey just really to build HISE and HISE projects on so c++ I guess. I just use Xcode and Visual Studio on Mac and Windows.
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Linux IDE’s
Hi All,
More a general dev question, to those working on Linux, what IDE are you using? I’m just dipping my toe into that pool and not sure where the look for that particular part of the picture.
Thanks
Chris
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RE: Good Faust Reverb or Chorus
@resonant search for greyhole, although I think it’s in the examples given.
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RE: How to use NUM_HARDCODED_FX_MODS & NUM_HARDCODED_POLY_FX_MODS?
@bendurso @Lindon
After doing some digging about global mods and hardcoded fx after having trouble with exported plugins I found this thread.
Can I just ask, do you just open the projucer file after exporting from HISE, add the hardcoded mods in and then save/open in ide? No other steps?
Have tried that without success is all so just wondering. Also have the ‘enable sound generator fx’ ticked.
Thanks.
Chris. -
RE: global time mod invert script
@Lindon of course it is, thankyou.
I think I tried that with intensity and had to do it the way I posted for it to work so I just went straight to that for inverting.
Need to stop asking questions at 11pm when I’ve been going since dawn.
Thanks -
global time mod invert script
Hi All,
Back for another facepalm moment but its been a long day.I have a group of filters that I'm modulating with shared controls.
I have an LFO in the global mod container and am trying to make a knob that sets intensity for multiple filters mods at once, and a button that inverts the modulation for multiple filters mods at once.
I made the intensity control no problem, but with the inverted button...
I have used:
GlobalTimeVariantModulator1.Inverted(value);
but getting function not found.
Would anyone like to tell me the really obvious thing I'm missing please?Example snippet:
HiseSnippet 1271.3oc2X80aaTDDeOauUwFZEoTg.DHcJO4BQQN+yIQQHbiSbwh3Dm5z.R8gp02sW7pbd2i61KfEpRva8M9pgDOw2B9F.yd2Ze203XabSaC3Gr7tyL69amcleyrtsuvhFDH7QFkNcfGEY793NC3xd06QXbTy8ilvxm4Ikz.IZuAdjf.pMxvH+iUZXTr.J5ye806QbIbKZxTHzYBlE8PVelLY1109VlqaChM8TV+TZuQslVBdcgqHDPSdbEjGw5Bx4ziHJ0xgQeCInGx3KvVjJUcr5tiSE5Za4X2cqtzM1jtiMcmpaasoy1at85qQWe6pHi6bfMSJ76HI.5QFE1SXOnSOwOxi2fyXArttT0fUQcfcNd5FBWa0QTMKpdOlqc6gto.Dx.2NwokO1o8.bKlMaz7INuOHRfYhEocfF4xBu7Yf2pWG7FCjLRAoBwPZQ80VhDEddObStj56Pf6ozPIVWTtfb35BPCtbk9jKnM7gAirnb0JUV1D95g6VpDbWEHMuj3atWnTJ3qZ9UlCM8bprtnumfCCJujV9RfUIFcXiiaIrCcIv4WYZTPmxvQyVdIPGyDkxZ+icEcItpHnyH9LBWN0UK1BSkIlZat1UuAyENyYVoCbbnVvoQKRoeoRLtKiSMcB4VRlfaJ35CqxS3KbKaMzMr7kD2P5CK8ykJNAnuRS9kTeI0tbr56V5E6VZJd0UBTyGsc0IttcgjlxuJNTfMEHORHoGyKGglRunj4qJxwYrxzKlK0erhUmH+IYXYdX+tT+kMS7EJEgP1r4A2Y1xCrh8KoTTvaxYxi8n5wSNQFocrp7GMBAUkQYO2Sm8D6FQLXQJh09TTD7SSygdZy8IRxvEBVSXe7fKRl53XrO8RfFLNsrHdeZvERgWjt5aSvCLCa6OATOF+IraCT+3kQboWIsGHbFFMklERwUqE.WIYR8Uo27.lbPZt7+ETSUlH0zrBwEwsYRqdiGi4FCFAm8aBLpIzuKNNeOAfEvM994k8txrydWLd+uOtsvcfWOAmYEy3DAhhXM8yDJDiPM7o+PHkak3sd4eT6jzWufaNU.7GW6jPhah28WZc2e8Q6w7DtD+WWO+TJbUXFCO9H7nCk46j33LWRKDizOCe8T4Qn1DO4hNSG+OMfdJIBfJEhqMn9czjQbNpFi.RGNMhrMZ3M10yrm7pBAestXJLaWLSgQeFw6mf0Q2lpnp+6f66gO41EX0IBepNNOAxPUP.zZVqOeXZvH4liTXRLY+9r9jBuY9IEF4eSvb815U.2LkZ+vqbcD7thHcwXXhwPq9ZOU1l9mNvzYxJ4WstGZgZpnhlIAU09sZeG4RpivuutgrQqzgzyg8L8LmRgFzfW.XkN.rSegP1iwOOar1CpcnP3c.WQLamdQZ2iDnZoFZSOyx.K6ohVj.nbdcWg0EoE17btvmF2ld54qGFHE8Gd.hH66HodwEBdFt5Fq.eb9R026TG9Z8iuYFeCVwO2LGkphDFckqhItkyNGi3L8obKGwSro67+utoazSDgRHItEQ5yTur5nv9cfxDVTX2gtobCTOxJmJmKdbE03nDWJ2NZveCezBWUM1PKb0gBeqrG8IV9hmaE+9UUB1BQy.madz+aVQbK0Xyw7r09PQomaYkcothgqMuFt97Z3FyqgaNuFVcdMbq40vsmtgpdFdTHv2GmZhPsZePLSuwnxLF4Q+CTXc3iL
Thanks all.
Chris -
RE: Sliderpack first time
@d-healey Thankyou, I had it in my head that the processor id wasn’t in the inspector for slider packs.
Facepalm.
Thanks as always -
Sliderpack first time
Hi all,
Forgive my ignorance on this one and please point me in the direction of previous topics.
I just want to make the sliderpack on a ui link to the steps in an Lfo in step mode.
I’ve seen a few examples of other uses for slider packs and can see they seem to involve linking to a data pack?
Is that the best way to do it?
I can’t find an existing parameter for steps to assign it to.
I’m sure someone who knows better will point out it’s a single line of code.
Thanks
Chris -
RE: Build failed CompileC
@d-healey I’ll pack one up tomorrow and see if I can get it over to you, what’s the best way?