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    Build failed CompileC

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    • B
      bfaudio @d.healey
      last edited by bfaudio

      @d-healey Yeah for the Mac/pc that was the case but now I've just going through testing component by component. It's letting me export a new plugin I build with each of the hardcoded fx in it (was going through trying each one to see if ones of those is causing it) but then those are instantly causing daw to crash when I try and load it.
      So it seems DSP networks aren't causing the CompileC errors (just crashing anyway).
      Noticed that initially I was getting the error, and it was stating a location inside the dspnetworks/binaries/builds folders, tried deleting those to see what happened and the error repeated, but changed location to the project binaries/builds folders.
      More digging.

      Edit: The reason I went for the DSP networks as the initial lead was because im getting the same error when I try and recompile the networks as DSP.

      LindonL 1 Reply Last reply Reply Quote 0
      • LindonL
        Lindon @bfaudio
        last edited by

        @bfaudio are you trying this on a mac? have you got your project on a fixed(non removable ) drive?

        HISE Development for hire.
        www.channelrobot.com

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          bfaudio @Lindon
          last edited by

          @Lindon on an m1 Mac mini, project is on an external ssd.

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          • LindonL
            Lindon @bfaudio
            last edited by

            @bfaudio said in Build failed CompileC:

            @Lindon on an m1 Mac mini, project is on an external ssd.

            try putting your project on an internal drive...

            HISE Development for hire.
            www.channelrobot.com

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            • B
              bfaudio @Lindon
              last edited by bfaudio

              @Lindon Nope. Same error.
              Might have to bite the bullet and rebuild it from scratch. Can copy the interface script and dsp network dll’s over and see what happens.

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              • B
                bfaudio @bfaudio
                last edited by

                @Lindon @d-healey just to share the actual error, this is what I get every time I try and export anything I created before updated to sequoia (in this case I tried to reexport and released plugin to see what happened):

                CompileC /Volumes/Projects/Dev/Hise/Breakshaper/Binaries/Builds/MacOSX/build/Breakshaper.build/Release/Breakshaper\ -\ Shared\ Code.build/Objects-normal/x86_64/factory.o /Volumes/Projects/Dev/Hise/Breakshaper/AdditionalSourceCode/nodes/factory.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compiler (in target 'Breakshaper - Shared Code' from project 'Breakshaper')
                

                The location changes dependant on project but the same:
                "Code.build/Objects-normal/x86_64/factory.o" and
                "AdditionalSourceCode/nodes/factory.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compile"

                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @bfaudio
                  last edited by

                  @bfaudio Are you on Apple Silicon? Have you compiled your networks already?

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

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                  • B
                    bfaudio @d.healey
                    last edited by

                    @d-healey yes and yes

                    d.healeyD 1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey @bfaudio
                      last edited by

                      @bfaudio Have you cleaned the build folder before compiling? Is the architecture set correctly? I see x86 mentioned in the error, check that you are building a universal binary.

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

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                      • B
                        bfaudio @d.healey
                        last edited by

                        @d-healey thanks for replying again.
                        yes to all.
                        This error only seems to be occurring when I’m trying to export projects I created before the update.
                        Creating new fx with stock HISE/scripnode/scriptnode w/ Faust all exporting fine.

                        d.healeyD 1 Reply Last reply Reply Quote 0
                        • d.healeyD
                          d.healey @bfaudio
                          last edited by

                          @bfaudio said in Build failed CompileC:

                          This error only seems to be occurring when I’m trying to export projects I created before the update.

                          Did you recompile the networks after the update?

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

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                          • B
                            bfaudio @d.healey
                            last edited by

                            @d-healey it won’t let me. I get the same error trying to compile the networks as if I try to export the fx, the folder location in the error just changes from the project binaries folder to the dsp network binaries folder.

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @bfaudio
                              last edited by

                              @bfaudio Have you deleted all the old files (not the networks) including the files that are added in the additional source code folder?

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

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                                bfaudio @d.healey
                                last edited by

                                @d-healey Yep. Doesn't make a difference.
                                Even on a brand new project, new script fx, tried to export to dll just that one new network and same error.
                                Can export a new project that uses pre-exported dll's, just can't export any existing project started before sequoia or compile any networks of any kind regardless of when they were created.

                                d.healeyD LindonL 2 Replies Last reply Reply Quote 0
                                • d.healeyD
                                  d.healey @bfaudio
                                  last edited by

                                  @bfaudio said in Build failed CompileC:

                                  can't export any existing project started before sequoia

                                  Do all these projects use scriptnode effects?

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

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                                  • B
                                    bfaudio @d.healey
                                    last edited by

                                    @d-healey they do.

                                    d.healeyD 1 Reply Last reply Reply Quote 0
                                    • d.healeyD
                                      d.healey @bfaudio
                                      last edited by

                                      @bfaudio Can you send me one of these projects that won't compile?

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

                                      B 1 Reply Last reply Reply Quote 0
                                      • LindonL
                                        Lindon @bfaudio
                                        last edited by

                                        @bfaudio said in Build failed CompileC:

                                        @d-healey Yep. Doesn't make a difference.
                                        Even on a brand new project, new script fx, tried to export to dll just that one new network and same error.
                                        Can export a new project that uses pre-exported dll's, just can't export any existing project started before sequoia or compile any networks of any kind regardless of when they were created.

                                        did you try cleaning out the additional code Folder..

                                        HISE Development for hire.
                                        www.channelrobot.com

                                        B 1 Reply Last reply Reply Quote 0
                                        • B
                                          bfaudio @Lindon
                                          last edited by

                                          @Lindon yep

                                          1 Reply Last reply Reply Quote 0
                                          • B
                                            bfaudio @d.healey
                                            last edited by

                                            @d-healey I’ll pack one up tomorrow and see if I can get it over to you, what’s the best way?

                                            d.healeyD 1 Reply Last reply Reply Quote 0
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