HISE Changes and additions...
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- A bunch of QoL features and fixes added within days or hours of requesting them (except David's Table Envelopes issue )
- modal text input (popup style-able text entry which returns the input string on enter)
- change or disable slider modifiers (CTRL, ALT, SHIFT) without having to recreate the class in the panel which can do it by default
- solidify event behavior for complex instruments that use a lot of artificial events
- active group can now be set per event using event ID
- automatic event cleanup on noteOff
- UI overlay for designing with transparency slider (add your mockup so you can adjust the controls accordingly)
- alphabetically ordered modules and effects (joke, don't post this)
- new scriptnode nodes
- detect plugin bypass state
- higher envelope cutoff threshold option (default is 60dB which is the audible limit and saves resources, but for sources which are likely to get driven, like guitars etc. you may want a higher threshold)
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Good idea, I'm starting to collect the feature list for the HISE 4.0.0 update which is overdue anyway, so let's do this together :)
There are a few other things that are missing here:
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a completely new "Scoped Statement" concept in HiseScript which allows safe execution with a guaranteed cleanup of various functions. This finally allowed some better control over multithreading race conditions by using RAII style thread locking.
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a nice visualizer with FFT, MIDI tuned oscilloscope, pitch tracking, 2D spectrogram and pre / post data collection of every audio processor in the HISE module tree.
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a thorough rewrite of the internal messaging system which should fix some problems with message queue overloads (eg. calling setAttribute too many times might clog the old queue, but now it's using a signal & slots system which is much more robust towards repeated messages). That was one of the most painful things I ever had to code, but I think the outcome is worth it.
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cleanup of the FixObject data type which allows to define a tightly packed data structure in HiseScript optimized for performance within a MIDI processing context.
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A simple button to just play either a note or start / stop the external clock simulator in the main HISE tool bar (useful if you're on the go and just want to play a note without having to open the HISE controller popup for this).
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some fixes to allow the latest AAX SDK with ARM support, other exporter bugfixes & additions to keep up with the latest versions of macOS
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Oh and I'm not sure if I would lead with "HISE can AI now too", the neural node is really in its infancies at the moment - I rather consider it as the first step into this vast space of possibilities than a production ready AI toolkit.
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@Christoph-Hart said in HISE Changes and additions...:
Oh and I'm not sure if I would lead with "HISE can AI now too", the neural node is really in its infancies at the moment - I rather consider it as the first step into this vast space of possibilities than a production ready AI toolkit.
That's not how marketing works. We have to tell everyone that HISE is the go to audio AI platform, all your GPT audio dreams can now be a reality! :party_popper: :party_popper: :party_popper: :party_popper:
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@d-healey & @aaronventure - Ok great - any chance you can add a description, suitable for people who are not -yet - HISE developers?
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@aaronventure said in HISE Changes and additions...:
new scriptnode nodes
Thanks for the update - what new nodes?
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@Lindon and today addition:
- Non real time flag in transport control - so you can find out if your project is running in real-time or doing a DAW off-line render
- DAW rendering simulation: so you can simulate passing MIDI data into your project as part of a render step
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@aaronventure didn't realise Degrader had gone! Was about to test in a project... Any other options for sample rate reduction? (not bit crushing...)
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@DanH I think the Sample and Hold node should do the trick and be a lot more flexible.
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Ok if there are no more I will shuffle these and post to the thread.....
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@Lindon Make sure you big up that AI thing
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@d-healey said in HISE Changes and additions...:
@Lindon Make sure you big up that AI thing
I was thinking of starting it like this:
PHA!!! YOU SCRAWNY GOOD FOR NOTHING KONTAKT KIDDIES - WE ARE ALL AI MONSTERS HERE NOW!!!!
Over the top?
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@Lindon If anything I think you're under-selling it. You definitely need the words "Game Changer" in there.
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@d-healey said in HISE Changes and additions...:
@Lindon If anything I think you're under-selling it. You definitely need the words "Game Changer" in there.
damn it - Im not cut out for this marketing malarky....
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You can also lead with "30 new features in HISE. Number 29 will absolutely blow your mind! Make sure to read until the end", this way people will be more engaged. Trust me, it works!
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@Christoph-Hart said in HISE Changes and additions...:
You can also lead with "30 new features in HISE. Number 29 will absolutely blow your mind! Make sure to read until the end", this way people will be more engaged. Trust me, it works!
..gonna do it....
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@Lindon I think you might have misunderstood the modal text input (or I have). I think modal just means it's a popout, rather than it having different modes.
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@d-healey oh likely me then... it jsut pops up and you can type into it?
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@Lindon I will check it now and report back