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    ALARM ALARM - I have big problem I think....

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    • Christoph HartC
      Christoph Hart @Lindon
      last edited by

      pls downlaod the snippet I posted above to see I am using a hardcoded dspnetwork.

      The crash report you posted says something different. You'll definitely initialising a DspNetwork from a script FX and it crashes at the parameter initialisation.

      LindonL 1 Reply Last reply Reply Quote 0
      • LindonL
        Lindon @Christoph Hart
        last edited by

        @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

        pls downlaod the snippet I posted above to see I am using a hardcoded dspnetwork.

        The crash report you posted says something different. You'll definitely initialising a DspNetwork from a script FX and it crashes at the parameter initialisation.

        well download the snippet I posted and you will see Im not doing that - ..or I dont think I am....

        HISE Development for hire.
        www.channelrobot.com

        LindonL 1 Reply Last reply Reply Quote 0
        • LindonL
          Lindon @Lindon
          last edited by

          @Lindon heres a screen shot - no code no widgets nothing except these HardcodedFX

          c57030df-0520-4146-a928-682b143c6489-image.png

          HISE Development for hire.
          www.channelrobot.com

          Christoph HartC 1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @Lindon
            last edited by

            @Lindon Print that on your T-Shirt:

            7cfe696e-558b-478e-b511-a9951f3ced68-image.png

            :)

            LindonL 2 Replies Last reply Reply Quote 1
            • LindonL
              Lindon @Christoph Hart
              last edited by

              @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

              @Lindon Print that on your T-Shirt:

              7cfe696e-558b-478e-b511-a9951f3ced68-image.png

              :)

              hmm, thers enough on my t-shirt already - but hey ho one more thing wont harm...

              HISE Development for hire.
              www.channelrobot.com

              1 Reply Last reply Reply Quote 0
              • LindonL
                Lindon @Christoph Hart
                last edited by

                @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

                @Lindon Print that on your T-Shirt:

                7cfe696e-558b-478e-b511-a9951f3ced68-image.png

                :)

                So just so we are clear - the bypassed ScriptFX is this Faust NLDist thing, so are you saying:

                1. its this NLDist thing - which generally is my finding..

                or

                1. I cant have a bypassed scriptNode version of something if I have also got a compiled version running in a HardCodedFX

                HISE Development for hire.
                www.channelrobot.com

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @Lindon
                  last edited by

                  @Lindon Having a non-compiled faust node in a compiled plugin is a nononononononono even if you have bypassed it (which doesn't change anything except for skipping the rendering).

                  1. Develop the faust code
                  2. Export it to a hardcoded FX
                  3. Remove the scriptnode network that you've used for developing the faust code and kill every person that saw you do it.
                  4. Export and enjoy a working plugin.
                  d.healeyD LindonL 2 Replies Last reply Reply Quote 2
                  • d.healeyD
                    d.healey @Christoph Hart
                    last edited by

                    @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

                    Having a non-compiled faust node in a compiled plugin is a nononononononono

                    Maybe it would be good to add this to the export sanity checks

                    Libre Wave - Freedom respecting instruments and effects
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                    1 Reply Last reply Reply Quote 2
                    • LindonL
                      Lindon @Christoph Hart
                      last edited by

                      @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

                      @Lindon Having a non-compiled faust node in a compiled plugin is a nononononononono even if you have bypassed it (which doesn't change anything except for skipping the rendering).

                      1. Develop the faust code
                      2. Export it to a hardcoded FX
                      3. Remove the scriptnode network that you've used for developing the faust code and kill every person that saw you do it.
                      4. Export and enjoy a working plugin.

                      Okay after quite a bit of cleaning up - this advice certainly helped got to a consistent and reliable compile that also passes pluginval, and after some fiddling, auval so thanks for this

                      and

                      @sletz - you can ignore me about the non linear distortion(thankfully) as it seems to be working fine now...

                      HISE Development for hire.
                      www.channelrobot.com

                      ? 1 Reply Last reply Reply Quote 1
                      • ?
                        A Former User @Lindon
                        last edited by

                        @Lindon So in the end were you able to compile your project successfully with the Faust Distortion's Offset control? I wouldn't mind seeing how you did this. If not I found another solution where I created a separate Faust node for phase offset that, once I find it, I can share with you.

                        LindonL 1 Reply Last reply Reply Quote 0
                        • LindonL
                          Lindon @A Former User
                          last edited by

                          @Hisenberb said in ALARM ALARM - I have big problem I think....:

                          @Lindon So in the end were you able to compile your project successfully with the Faust Distortion's Offset control? I wouldn't mind seeing how you did this. If not I found another solution where I created a separate Faust node for phase offset that, once I find it, I can share with you.

                          yes I used the cubicnl_nodc in my compile.... the requirement was to remove all refences to this - rebuild it and make sure there was no scriptFX node left in my product hierarchy - replacing all of them with HardCodedFX modules...

                          HISE Development for hire.
                          www.channelrobot.com

                          ? 1 Reply Last reply Reply Quote 0
                          • ?
                            A Former User @Lindon
                            last edited by

                            @Lindon Fantastic thanks for sharing!

                            1 Reply Last reply Reply Quote 0
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