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    No sound in exported plugin

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    • d.healeyD
      d.healey @bendurso
      last edited by

      @bendurso Version numbers don't mean much. You should use the develop branch and build HISE from source.

      Another thing I just realized is that I converted to monolith after exporting the plugin. Should I export the plugin again after converting samplemaps to monolith?

      This is probably the problem because your plugin will be looking for wav files.

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @d.healey
        last edited by

        Should I export the plugin again after converting samplemaps to monolith?

        Definitely this.

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        • bendursoB
          bendurso
          last edited by

          @Christoph-Hart @d-healey Ooh, that was it. When in the plugin I select the Hise project samples folder it works fine. Thank you guys :)

          Is there a significant RAM/CPU saving benefit of using monolith sample maps instead of direct wav samples? It's for a grand piano library and quality is important.

          It actually sounds great with the CH1 files, but when using the HR1 install function, the CH1s are greatly reduced in size (as David said, it reduces them to 16bit). Alternatively I could deliver the CH1 files directly with a folder called "Plugin Samples" and allow users to select that folder, but I would have to remove the "Install Samples" button of the plugin intro page, that would be possible?

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @bendurso
            last edited by

            @bendurso ch files are lossless so there is no reason not to use them. If you choose full dynamics at all stages then it will be 24bit.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @d.healey
              last edited by

              Is there a significant RAM/CPU saving benefit

              Yes. Also it makes the distribution easier and the entire streaming engine can resort to 16bit buffers (while still retaining 24bit of dynamics between blocks of 1024 samples).

              For a piano library I would suggest using the full dynamics option, this way the decaying sounds will get normalized in chunks to use up the full 16 bit range which helps with quantization noise.

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              • bendursoB
                bendurso
                last edited by

                Great! Thank you for your answers. So is it normal for the "ch" files to be reduced to half their original size after decompressing the "hr" file? Each ch file was 515MB when created, and after decompressing with the "hr" they are 200MB.

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @bendurso
                  last edited by

                  @bendurso no in that case you haven‘t enabled full dynamics and the extracted ch1 files are 16bit only. You need to specify this setting when you create the hr1 files.

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                  • bendursoB
                    bendurso
                    last edited by bendurso

                    That's how I configured when exporting
                    Screen Shot 2023-06-07 at 15.28.58.png

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                    • bendursoB
                      bendurso
                      last edited by

                      Ohh, did you mean the project settings? I forgot to enable that one.

                      Screen Shot 2023-06-07 at 17.42.29.png

                      Christoph HartC 1 Reply Last reply Reply Quote 1
                      • Christoph HartC
                        Christoph Hart @bendurso
                        last edited by

                        @bendurso yup that‘s the one. No idea why you have to set this at so many places though :)

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