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    Timestretching/Pitchshifting

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    • LindonL
      Lindon @d.healey
      last edited by

      @d-healey said in Timestretching/Pitchshifting:

      @Lindon Need to update your VI thread :)

      Done!

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      www.channelrobot.com

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      • d.healeyD
        d.healey @Lumi283
        last edited by

        @ABYSS_CO said in Timestretching/Pitchshifting:

        Don't you think @d-healey that it would be interesting to offer a tutorial on your YouTube channel to explain how to properly implement time stretching?

        Definitely, once it's a little more mature.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        Christoph HartC 1 Reply Last reply Reply Quote 1
        • Christoph HartC
          Christoph Hart @d.healey
          last edited by

          @d-healey there‘s not much to show in a tutorial - just turn on timestretching and set the ratio…

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          • d.healeyD
            d.healey @Christoph Hart
            last edited by

            @Christoph-Hart I think they'll want to know how to use the scripting functions and implement a UI.

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            • A
              audiolyf @Christoph Hart
              last edited by

              @Christoph-Hart Sample start mod is not possible, right?

              Christoph HartC 1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart @audiolyf
                last edited by

                @audiolyf Actually I just have forgot to take that into account but that's fixed now (along with a lower stretch limit of 0.0625 instead of 0.5).

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                • A
                  audiolyf @Christoph Hart
                  last edited by

                  @Christoph-Hart mf king!

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @audiolyf
                    last edited by

                    I'm thinking about adding this to the AudioLooper too (it's pretty obvious that this might be useful there). Is anybody using the tempo synced mode in a real project? It previously changed the pitch to match the tempo but I guess that is so totally useless that I can replace the functionality and enable timestretching by default when the tempo syncing is activated.

                    d.healeyD B 2 Replies Last reply Reply Quote 5
                    • d.healeyD
                      d.healey @Christoph Hart
                      last edited by

                      @Christoph-Hart

                      Is anybody using the tempo synced mode in a real project?

                      Yes, and I added new modes for longer loops (I think you merged this already). But real time stretching will be so much better.

                      However the main limitation of the loop player is that you can't edit the loop points. So I've switched over to the sampler with custom import now. The only problem there is every time I change a parameter the loading callback gets triggered.

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
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                      • P
                        parabuh
                        last edited by

                        It would be greate if we could use time stretch for FX and slowdown incoming signal :)

                        d.healeyD 1 Reply Last reply Reply Quote 0
                        • d.healeyD
                          d.healey @parabuh
                          last edited by d.healey

                          @parabuh You can can't do this with scriptnode core.stretch_player

                          Libre Wave - Freedom respecting instruments and effects
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                          • Christoph HartC
                            Christoph Hart @d.healey
                            last edited by

                            No the stretch_player still requires an audio file. The problem is that there is a latency of 50-100ms which makes it unsuitable for realtime processing of the audio input.

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                            • d.healeyD
                              d.healey
                              last edited by d.healey

                              Noticed a strange UI glitch, xfade table is missing.

                              Peek 2023-08-03 14-52.gif

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

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                              • modularsamplesM
                                modularsamples
                                last edited by

                                I've just tested stretch_player and the results are really, really good. At least with drums/synthy loops. Spent 10 mins just messing with an amen break, such fun.

                                Just a thought, wouldn't it make more sense to integrate the stretching into file_player as an additional playback mode?

                                Christoph HartC 1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @modularsamples
                                  last edited by

                                  @modularsamples no the file_player is too complex now already, if you want to switch between those you can just use two nodes and a soft bypass template, then assign them to the same audiofile slot.

                                  modularsamplesM 1 Reply Last reply Reply Quote 0
                                  • modularsamplesM
                                    modularsamples @Christoph Hart
                                    last edited by

                                    @Christoph-Hart Fair enough, that would be a reasonable approach. I'm looking at from the opposite angle, merging them would make the overall network less complex.

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                                    • d.healeyD
                                      d.healey
                                      last edited by

                                      Just saw the new commits

                                      #ifndef HISE_ENABLE_RUBBERBAND
                                      #define HISE_ENABLE_RUBBERBAND 0
                                      #endif
                                      

                                      So is rubber band implemented already or is that the "theoretical support"?

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

                                      Christoph HartC 1 Reply Last reply Reply Quote 0
                                      • Christoph HartC
                                        Christoph Hart @d.healey
                                        last edited by

                                        @d-healey I've added Rubberband and played around with it but there were many glitches and the CPU usage also was much higher than with the other one while the sound-quality wasn't much better so my motivation to make this work kind of evaporated pretty fast. I decided to leave the code in there for future endeavours (or if somebody wants to add elastique on their own), but for now the signalsmith engine is where the party's at.

                                        d.healeyD 1 Reply Last reply Reply Quote 1
                                        • d.healeyD
                                          d.healey @Christoph Hart
                                          last edited by

                                          @Christoph-Hart Was it RubberBand 2 or 3 that you tried?

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

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                                          • Christoph HartC
                                            Christoph Hart @d.healey
                                            last edited by

                                            @d-healey Both. Rubberband v2 sounds completely off and Rubberband 3 sounds about as good as signalsmith (on some signal's it's better on some worse), but has 3x the CPU usage plus I couldn't get it to work correctly with the start of a sample (the API works a bit different so I would have to account for that).

                                            There are a lot of parameters you can tweak in Rubberband so I might have just used the wrong ones, but I just wanted to slap it in and compare it to signalsmith and for my taste signalsmith is the clear winner here.

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