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    # Lets Make DSPNetwork & ScriptFX Examples Together

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    • DabDabD
      DabDab
      last edited by

      After @orange very nice approach towards LAF, this is my another wish to make/build a handy library( examples) for Hise DSP Network and ScriptFX . This will be a decent approach for newbie too.

      Bollywood Music Producer and Trance Producer.

      1 Reply Last reply Reply Quote 1
      • DabDabD
        DabDab
        last edited by DabDab

        I have one question. After compiling DSPNetwork to .dll with the main VST3 do we also need to pass the .dll file to end user?

        Bollywood Music Producer and Trance Producer.

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @DabDab
          last edited by

          @DabDab No, the .dll is just for HISE itself during development.

          The same code that is compiled to the dll is put into the AdditionalSourceCode folder and compiled along the rest when you export the plugin.

          DabDabD 2 Replies Last reply Reply Quote 0
          • DabDabD
            DabDab @Christoph Hart
            last edited by

            @Christoph-Hart Superb. (y)

            Bollywood Music Producer and Trance Producer.

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            • DabDabD
              DabDab @Christoph Hart
              last edited by DabDab

              @Christoph-Hart That means If I compile DspNetwork > dll on windows machine, I don't need to recompile .dll on mac?
              If I open my windows HISE project on mac , can Mac HISE reads Additional source code from nodes folder? Or do I need to repeat the step for Mac also?

              What I want is I will create scriptnode fx > DSP Network>.dll compile all stuffs on windows and save the project. Once done I will open the project on Mac and compile.component (AU) file.

              Bollywood Music Producer and Trance Producer.

              LindonL 1 Reply Last reply Reply Quote 0
              • LindonL
                Lindon @DabDab
                last edited by Lindon

                @DabDab said in # Lets Make DSPNetwork & ScriptFX Examples Together:

                @Christoph-Hart That means If I compile DspNetwork > dll on windows machine, I don't need to recompile .dll on mac?
                If I open my windows HISE project on mac , can Mac HISE reads Additional source code from nodes folder? Or do I need to repeat the step for Mac also?

                What I want is I will create scriptnode fx > DSP Network>.dll compile all stuffs on windows and save the project. Once done I will open the project on Mac and compile.component (AU) file.

                You need to recompile on the Mac - it uses .dy libs not dlls (I think)

                -- so what I do is make a project version (.xml) called BuildDLLs.xml, and put my uncompiled script nodes in there.

                • On windows I just load this and run the build DLL command -> it builds a dll
                • On Mac I load it and run the Build DLL coman d -> it builds the .dy file.

                HISE Development for hire.
                www.channelrobot.com

                Christoph HartC DabDabD 2 Replies Last reply Reply Quote 1
                • Christoph HartC
                  Christoph Hart @Lindon
                  last edited by

                  BuildDLLs.xml

                  You don't need a special project file for this, if you open the export window it creates a dummy network and loads all compilable networks in there.

                  But the rest is true, you definitely need to recompile the DLL for each OS. You might increase the effectivity of your workflow by using Git so you don't have to copy over anything.

                  LindonL DabDabD 2 Replies Last reply Reply Quote 1
                  • LindonL
                    Lindon @Christoph Hart
                    last edited by

                    @Christoph-Hart said in # Lets Make DSPNetwork & ScriptFX Examples Together:

                    BuildDLLs.xml

                    You don't need a special project file for this, if you open the export window it creates a dummy network and loads all compilable networks in there.

                    But the rest is true, you definitely need to recompile the DLL for each OS. You might increase the effectivity of your workflow by using Git so you don't have to copy over anything.

                    yeah I know I dont need it... it just makes me feel comfortable... ;-)

                    HISE Development for hire.
                    www.channelrobot.com

                    1 Reply Last reply Reply Quote 0
                    • DabDabD
                      DabDab @Christoph Hart
                      last edited by

                      @Christoph-Hart Got it.

                      Bollywood Music Producer and Trance Producer.

                      1 Reply Last reply Reply Quote 0
                      • DabDabD
                        DabDab @Lindon
                        last edited by

                        @Lindon Now I am understood.. :)

                        Bollywood Music Producer and Trance Producer.

                        1 Reply Last reply Reply Quote 0
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