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    Possible to communicate between plugins?

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    • ulrikU
      ulrik @A Former User
      last edited by

      @harris-rosendahl in my case I wan't to send midi information from a multichannel arpeggiator (which will not work in some daws), to several "receiver! plugins to control multi instruments

      Hise Develop branch
      MacOs 15.3.1, Xcode 16.2
      http://musikboden.se

      lalalandsynthL 1 Reply Last reply Reply Quote 0
      • lalalandsynthL
        lalalandsynth @ulrik
        last edited by

        @ulrik Could I for example control a gain module on track 2, and having my main control module on track 1?

        https://lalalandaudio.com/

        https://lalalandsynth.com/

        https://www.facebook.com/lalalandsynth

        https://www.facebook.com/lalalandsynth

        Christoph HartC ulrikU 2 Replies Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @lalalandsynth
          last edited by

          @lalalandsynth Be careful about "persistent" states in conjunction with OSC, this is one of the main drawbacks I found in this protocol because restoring these settings from a DAW project will not restore the values (especially because you can't guarantee that the gain module 2 exists already when the gain module 1 is created and restored).

          1 Reply Last reply Reply Quote 1
          • ulrikU
            ulrik @lalalandsynth
            last edited by ulrik

            @lalalandsynth
            If I understand you right, yes

            In you main plugin

            const var rm = Engine.getGlobalRoutingManager();
            
            rm.connectToOSC({
            	"SourcePort": 6666,
            	"TargetPort": 6667,
            	"Domain": "/receiver"
            }, function(printError)
            {
            	Console.print(printError);
            });
            //     In you gain callback
            inline function onGainControl(component, value)
            {
                  rm.sendOSCMessage("/gain", value);
            }
            
            Content.getComponent("Gain").setControlCallback(onGainControl);
            

            In you receiver plugin

            const var rm = Engine.getGlobalRoutingManager();
            
            rm.connectToOSC({
            	"SourcePort": 6667, 
            	"TargetPort": 6666, 
            	"Domain": "/receiver"
            }, function(printError)
            {
            	Console.print(printError);
            });
            
            
            inline function OSCCallback(id, value)
            {
            	Track2Gain.setValue(value);
                    Track2Gain.changed();
            };
            
            rm.addOSCCallback("/gain", OSCCallback);
            

            Hise Develop branch
            MacOs 15.3.1, Xcode 16.2
            http://musikboden.se

            ulrikU 1 Reply Last reply Reply Quote 0
            • ulrikU
              ulrik @ulrik
              last edited by ulrik

              @Christoph-Hart while searching the juice files for a solution to the "locked port" issue, I found this:
              taken from juice_OSCReceiver.h

              /** Use this struct as the template parameter for Listener and
                      ListenerWithOSCAddress to receive incoming OSC data immediately after it
                      arrives, called directly on the network thread that listens to incoming
                      OSC traffic.
                      This type can be used by OSC callbacks that don't do much, but are
                      realtime-critical, for example, setting real-time audio parameters.
                  */
                  struct JUCE_API  RealtimeCallback {};
              

              If this was implemented in Hise, would it be able to control midi messages accurate, in time?

              Hise Develop branch
              MacOs 15.3.1, Xcode 16.2
              http://musikboden.se

              Christoph HartC 1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart @ulrik
                last edited by

                @ulrik I'm using the Realtime callback already (unless you specifically tell the OSC listener to be asynchronous).

                ulrikU 1 Reply Last reply Reply Quote 1
                • ulrikU
                  ulrik @Christoph Hart
                  last edited by

                  @Christoph-Hart Great!

                  Hise Develop branch
                  MacOs 15.3.1, Xcode 16.2
                  http://musikboden.se

                  ulrikU 1 Reply Last reply Reply Quote 0
                  • ulrikU
                    ulrik @ulrik
                    last edited by

                    @ulrik I managed to have several listeners plugins, by forwarding the not consumed data to a new port it works.

                    The downside is that if I want to listen to ch 4, I need to have ch 1 - 3 also up and running

                    const var rm = Engine.getGlobalRoutingManager();
                    
                    inline function onChannelKnobControl(component, value)
                    {
                    	rm.connectToOSC({
                    		"SourcePort": 6666+value, // incoming port
                    		"TargetPort": 6667+value, // sending port
                    		"Domain": "/ostarp"
                    	}, function(error)
                    	{
                    		Console.print(error);
                    	});
                    };
                    
                    Content.getComponent("ChannelKnob").setControlCallback(onChannelKnobControl);
                    
                    
                    inline function OSCCallback(id, value)
                    {
                    	local ch = ChannelKnob.getValue();
                    	
                    	if (value[0] == ch)
                    	{
                    		local ev = Synth.addNoteOn(value[0], value[1], value[2], 0);
                    		Synth.noteOffDelayedByEventId(ev, value[3]);
                    		
                    		LogPanel.setValue(value);
                    		LogPanel.repaint();
                    	}
                    	else
                    		rm.sendOSCMessage(subdomains[ch-1], value);
                    };
                    
                    for (i = 0; i < 4; i++)
                    	rm.addOSCCallback(subdomains[i], OSCCallback);
                    

                    ostarpwlisteners.gif

                    Hise Develop branch
                    MacOs 15.3.1, Xcode 16.2
                    http://musikboden.se

                    ulrikU 1 Reply Last reply Reply Quote 1
                    • ulrikU
                      ulrik @ulrik
                      last edited by ulrik

                      @Christoph-Hart is there a way, in Hise, to count how many instances of the same plugin is loaded in a daw?

                      The above solution is not optimal because the user will not be able to run more than 1 instance of the "mother plug" before it's get messy.

                      I'm thinking maybe the second "mother plug" could sense if there is another loaded and automatically change the domain port and the listeners have a way to change the domain port (via the user)?

                      Hise Develop branch
                      MacOs 15.3.1, Xcode 16.2
                      http://musikboden.se

                      ulrikU 1 Reply Last reply Reply Quote 0
                      • ulrikU
                        ulrik @ulrik
                        last edited by

                        @Christoph-Hart
                        I still haven't found a way for instance number 2, 3 etc, to connect to the target port (if already 1 instance is communicating with it).

                        Do you have any suggestions what I, (or you πŸ˜‰ ) could do to make it work?

                        Hise Develop branch
                        MacOs 15.3.1, Xcode 16.2
                        http://musikboden.se

                        1 Reply Last reply Reply Quote 0
                        • Sac TenS
                          Sac Ten
                          last edited by

                          Here is a way to communicate between plugins,
                          without OSC messages. I found out before I saw this post. ;)

                          Animation.gif

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                          it works by storing values ​​in an external file

                          1 Reply Last reply Reply Quote 1
                          • Sac TenS
                            Sac Ten
                            last edited by

                            I also tried it by making a little messenger:grinning_squinting_face: :grinning_squinting_face: :grinning_squinting_face: :

                            Animation.gif

                            HiseSnippet 1238.3ocsW8+SaaDE+LvwvtsRCo8GfWzTkifERJztpg5Vf.LgJPyVZQ8GPqxXeN4D12kYeAZ5DR6O48e.68rchuDr6WhV4m3du2myedet2cuW5FK8XIIxXhg4qGOjQLdHs2XgZPmAtbA43CHFqQ6FyRXJx9iG5ljv7IFFK+anWCyUHo+8u+59tgtBOVgIB4bI2icBOhqJr1s8K4ggG45ydMORK5cZermTzQFJGALYYZSxPWuqb6yNyECaIJwX0C84JYbOkqhkPLVYeo+3dCj2Hxh+bdB+xPFtnEoGrQYlORF5iLFsR5LfG52cRFmPfcoaQ9ubV9+czS497o1KzguM0gcABc8vXoYo2xyPuV5zqoF8JgRFZTZkLJsNsmWLenpvCxmGPOVnXwAtfrqSkrXIK8RJsiDhPnZD4dE6nXXwTDNa2r4l1OqYy56ZYARehx9Z2X687gi5Dl8Krm.sOS0QFMTJfEN0x8WCPU.BOipDA5b1vyDpJAj4dVHmyY2TI.zIFtEFYWW0.Hxi3grdiSTrHL3zhfXGMi6Mb3AtJW.EBBcb.Ol4Ae3w.5Z0JrKxRt7DG2MmZJ16U0xwBFNE7.kpZ.g8lwOT3ORzGs1HhkTKmfAfAjjoIAd3ieDmoeoMzwl+ItFRvWCex7OvVaA5PhLj0XXLGD.Mr0ZnxXlU5c3FIJ2XEdSK1oYiVfcTqZjLMG1D1v53NlmdVbQHWvrCFI7TbovVJx8fRerLzwahtuIbvDNhU25usL0zoTi6ZYVNEguk4Wn.b6tVehRQLexoWG2vvKgGNblm2njr0V8XB+RRwrJtORFZZYxCbRWY+8u.OEpaYB4sYPiah4JVOEjk8cvRc8BjMp8y101Ha20sipfYt46cVXda0o7jqFkmwyjFXBm9mVddlTwdkvI8Hy5VK64cEDTpu7cLDJhJycV4UpmYDImfFgRW+8RxUm50se7i0utTdP4J6LWqlOHT+ldoXC373h3KDWHpsQAJLj6UrOAStLWVV5HFEcIKVu5FCDdJd122oU+9td6GuryQs.khiEb0qFxDU0Thje3C+2aNFekBaJjaChaHKVwQJXb.6ZnCaVKBS5ArjqTxg.SmVw.MyUodeTdCjSbujER3PahUon5PdeQK3en83oK9meu8Mbe0fBC+U6ALd+AEsxaOp8k8mzv1b06t6tGhlC.d1i+AsV6a1NZTnhiW5.NujaHuuHJkblTfumvBTD77IsKOCDY2TczXYhVdXUUdXRyunqkJsYZoBjWywy0QqZzXUZXAG9FZqmr8NOsj7vYNIg7myKIvTL5b9AUw40nY0RUo9s+vmV8Yelp+y+RTec1uV0UNoyjUA2I+Rox88I11sq5HXU5aRXwvrh2aNHXBLo+nPW0rikgyhl6.tKOyrP37NhDtZr9rp+uMq1mKEWm1kq7FTNGWpDNB23+Zvw7IbeD8vf.XXmBBtB8n290YbVxeHGofGsO0Ed6FpYnmMJpGTb3wfutPvBw2RMVBe0KacSbMp.Xy5zEPMzc4NagqMxc1ZhSRjqWr7cdYufiyPuVpEfShze9fI8TbscKR5q5.NZyFMIQv37uyyCS+eDdHtbLOYAvr8BfYmE.ySW.LOaAv7SK.lm+Qwf+Rp8FojQYWG.CcOLsUmgwgBrAPZUH4+vM5XTA
                            
                            d.healeyD ulrikU 2 Replies Last reply Reply Quote 3
                            • d.healeyD
                              d.healey @Sac Ten
                              last edited by

                              @Sac-Ten

                              I also tried it by making a little messenger

                              You could probably use the server calls to make it work over the internet :p

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              Sac TenS 1 Reply Last reply Reply Quote 1
                              • Sac TenS
                                Sac Ten @d.healey
                                last edited by

                                @d-healey for live support directly in the plugin:grinning_squinting_face:

                                1 Reply Last reply Reply Quote 2
                                • ulrikU
                                  ulrik @Sac Ten
                                  last edited by

                                  @Sac-Ten πŸ˜‚

                                  Hise Develop branch
                                  MacOs 15.3.1, Xcode 16.2
                                  http://musikboden.se

                                  1 Reply Last reply Reply Quote 1
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