HISE Compatibility with Windows 11 and Cubase 12
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@d-healey just uploaded the debug vst
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I checked out a bunch of commits. @Christoph-Hart it looks like this happned when x64 was removed from the plugin name.
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This is the last working commit:
Commit: 5adca361018f1818111a4747852e58247882a4c6 [5adca36]
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@dustbro Can you link to the commit? I can't find it using the hash for some weird reason...
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@Christoph-Hart Heres' the commit that breaks the samplers:
https://github.com/christophhart/HISE/commit/526a10891dea989164607782906237b91c2e7339
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@dustbro Hmm, that's a fail safe that prevents odd buffer sizes. What audio settings are you using?
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What happens if you set
HISE_EVENT_RASTER
to 1? (In the ExtraDefinitions).If this is really the culprit, then it should work with a raster size of 1...
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@Christoph-Hart I'll try that now.
I'm using my internal sound card on this computer. Buffer options are "low, medium, high" hahah -
@Christoph-Hart HISE_EVENT_RASTER to 1 prevents the project from fully loading.
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@dustbro I think you need to compile your project with that flag, not HISE itself.
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@Christoph-Hart raster size of 1 works
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@Christoph-Hart Will that extra definition affect anything else? Do we just need to set that in our projects?
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@Casey-Kolb Yes of course, this vastly increases CPU usage because it will render all modulators at full audio rate.
I just wanted to confirm that it's actually this flag that's causing the problem. Setting it to 1 is not the fix.
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@Christoph-Hart Noted!
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@Christoph-Hart Do you need any other info to help debug?
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Bumping this issue again. It's rather pressing and I'm getting more and more support tickets about this. Our users can't use the plugin at all in the newer version of Cubase.
@Christoph-Hart Any idea when we'll have a fix for this?
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@Casey-Kolb They just need to set a buffer size that is a multiple of 8. I have no idea why this isn't enforced by audio drivers.
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@Christoph-Hart Why do other non-HISE VST plugins still work regardless of this? Is there a way we can safeguard against that in HISE?
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@Casey-Kolb Yes, actually it shows an error message that the buffer size is wrong but if you deactivate the overlay it won't show up.