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    HISE Compatibility with Windows 11 and Cubase 12

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    • Matt_SFM
      Matt_SF @d.healey
      last edited by

      @d-healey I'll ask 😅

      Develop branch
      Win10 & VS17 / Ventura & Xcode 14. 3

      Matt_SFM 1 Reply Last reply Reply Quote 0
      • Matt_SFM
        Matt_SF @Matt_SF
        last edited by Matt_SF

        @Matt_SF
        So I just compiled a standalone version of the plugin, adding to it "Settings", "MidiSource" and "MidiChannels" panels, and no problem on my computer (as expected).
        I tried it first on my computer of course and it turns out that it's impossible to select the MIDI source or the MIDI channels, they are greyed out. Therefore I can't use my MIDI keyboard to play it but the sound is playing when I use the plugin's keyboard.

        I compiled a simple SineGen standalone app to test this and the MIDI is working fine.

        (The reported problem in Cubase is that the MIDI messages are not recognized or received by the plugin)

        Develop branch
        Win10 & VS17 / Ventura & Xcode 14. 3

        1 Reply Last reply Reply Quote 2
        • Matt_SFM
          Matt_SF
          last edited by

          ...Another great moment of solitude for me as we say here...
          Turns out the greying out of the options was caused by an error in my LAF script :man_facepalming: :man_facepalming: :man_facepalming:
          The MIDI options does work.

          So, I've sent the standalone version to my user to see how that goes. I'll wait for him to respond and I'll try to debug things up with him.

          Develop branch
          Win10 & VS17 / Ventura & Xcode 14. 3

          1 Reply Last reply Reply Quote 1
          • Dan KorneffD
            Dan Korneff
            last edited by Dan Korneff

            Ok... It's happening here too. Can't get my newly exported samplers to work on C12 PC. Standalone, Reaper, and PT all work properly.
            PT not working either. I'm thinking routing matrix issue

            Dan Korneff - Producer / Mixer / Audio Nerd

            Casey KolbC 1 Reply Last reply Reply Quote 2
            • Casey KolbC
              Casey Kolb @Dan Korneff
              last edited by

              @dustbro Good to know I'm not crazy! You're using VST3 right?

              Casey Kolb
              Founder & CEO of Lunacy Audio
              Composer | Producer | Software Developer

              Dan KorneffD 1 Reply Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff @Casey Kolb
                last edited by

                @Casey-Kolb yes

                Dan Korneff - Producer / Mixer / Audio Nerd

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                • Dan KorneffD
                  Dan Korneff
                  last edited by Dan Korneff

                  It appears to be Cubase in general. Cubase 11 no workie. PT no workie. Seems like Reaper is the only one functioning

                  Dan Korneff - Producer / Mixer / Audio Nerd

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @Dan Korneff
                    last edited by d.healey

                    @dustbro Can you recreate the system on your machine?

                    What are the audio settings he is using in Cubase, Pro-Tools, Reaper?

                    And does the standalone version work?

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    Dan KorneffD 1 Reply Last reply Reply Quote 0
                    • Dan KorneffD
                      Dan Korneff @d.healey
                      last edited by Dan Korneff

                      @d-healey It's happening on MY machine :)
                      I'm using internal sound drivers for all tests.
                      Gonna double check standalone after I do a little debugging.
                      EDIT:
                      Standalone works fine

                      Dan Korneff - Producer / Mixer / Audio Nerd

                      Casey KolbC 1 Reply Last reply Reply Quote 1
                      • Casey KolbC
                        Casey Kolb @Dan Korneff
                        last edited by

                        @dustbro Strange, maybe the VST3 is messed up in general. Spooky because we're about to launch the VST3 version of our plugin in a week.

                        Casey Kolb
                        Founder & CEO of Lunacy Audio
                        Composer | Producer | Software Developer

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                        • Dan KorneffD
                          Dan Korneff
                          last edited by Dan Korneff

                          I'm getting an error when activating outputs on my test instrument.
                          "the current layout you supplied is not a valid layout".
                          I would think that's the main reason it's not making any sound.

                          >	TEST Debug.vst3!juce::AudioProcessor::Bus::isLayoutSupported(const juce::AudioChannelSet & set, juce::AudioProcessor::BusesLayout * ioLayout) Line 1073	C++
                           	TEST Debug.vst3!juce::AudioProcessor::Bus::getBusesLayoutForLayoutChangeOfBus(const juce::AudioChannelSet & set) Line 1136	C++
                           	TEST Debug.vst3!juce::AudioProcessor::setChannelLayoutOfBus(bool isInputBus, int busIndex, const juce::AudioChannelSet & layout) Line 191	C++
                           	TEST Debug.vst3!juce::AudioProcessor::Bus::setCurrentLayout(const juce::AudioChannelSet & busLayout) Line 1005	C++
                           	TEST Debug.vst3!juce::AudioProcessor::Bus::enable(bool shouldEnable) Line 1049	C++
                           	TEST Debug.vst3!juce::JuceVST3Component::activateBus(long type, long dir, long index, unsigned char state) Line 2939	C++
                          
                          

                          deactivating channels:

                          -		this	0x00000000294518b0 {owner={deactivatedBecauseOfMemoryLimitation=false updater={suspendState=false parent=...} ...} ...}	juce::AudioProcessor::Bus *
                          +		layout	{channels={heapAllocation={data=0x0000000000000000 {???} } preallocated=0x00000000294518c8 {6, 0, 0, ...} ...} }	juce::AudioChannelSet
                          
                          

                          Dan Korneff - Producer / Mixer / Audio Nerd

                          Casey KolbC 1 Reply Last reply Reply Quote 2
                          • Casey KolbC
                            Casey Kolb @Dan Korneff
                            last edited by Casey Kolb

                            @dustbro I can confirm the VST3 does work in Ableton Live and Cubase 11 on Mac. Must be specific to Windows.

                            Casey Kolb
                            Founder & CEO of Lunacy Audio
                            Composer | Producer | Software Developer

                            Dan KorneffD 1 Reply Last reply Reply Quote 1
                            • Matt_SFM
                              Matt_SF
                              last edited by

                              Still following. I haven't heard back from my user yet...

                              Develop branch
                              Win10 & VS17 / Ventura & Xcode 14. 3

                              1 Reply Last reply Reply Quote 0
                              • Dan KorneffD
                                Dan Korneff @Casey Kolb
                                last edited by

                                @Casey-Kolb said in HISE Compatibility with Windows 11 and Cubase 12:

                                @dustbro I can confirm the VST3 does work in Ableton Live and Cubase 11 on Mac. Must be specific to Windows.

                                Confirmed. VST3 AAX and AU all working on MacOS

                                Dan Korneff - Producer / Mixer / Audio Nerd

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                                • d.healeyD
                                  d.healey
                                  last edited by d.healey

                                  Can one of you post a test VST3 that demonstrates the issue, preferably a debug build? Would be good to have the HISE project too.

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  Dan KorneffD 1 Reply Last reply Reply Quote 0
                                  • Dan KorneffD
                                    Dan Korneff @d.healey
                                    last edited by

                                    @d-healey Here's a minimal project:
                                    https://hub.korneffaudio.com/index.php/s/2N6A4caaYcFToZ2

                                    Dan Korneff - Producer / Mixer / Audio Nerd

                                    d.healeyD 1 Reply Last reply Reply Quote 0
                                    • d.healeyD
                                      d.healey @Dan Korneff
                                      last edited by

                                      @dustbro Could you also provide a debug plugin in case the problem is created when you compile it on your system.

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

                                      Dan KorneffD 1 Reply Last reply Reply Quote 0
                                      • Dan KorneffD
                                        Dan Korneff @d.healey
                                        last edited by

                                        @d-healey just uploaded the debug vst

                                        Dan Korneff - Producer / Mixer / Audio Nerd

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                                        • Dan KorneffD
                                          Dan Korneff
                                          last edited by

                                          I checked out a bunch of commits. @Christoph-Hart it looks like this happned when x64 was removed from the plugin name.

                                          Dan Korneff - Producer / Mixer / Audio Nerd

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                                          • Dan KorneffD
                                            Dan Korneff
                                            last edited by Dan Korneff

                                            This is the last working commit:

                                            Commit: 5adca361018f1818111a4747852e58247882a4c6 [5adca36]
                                            

                                            Dan Korneff - Producer / Mixer / Audio Nerd

                                            Christoph HartC 1 Reply Last reply Reply Quote 0
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