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    Ad Hoc Code Sign Error OSX

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    • d.healeyD
      d.healey @orange
      last edited by

      @orange I believe you can enable it during notarization but doing it during compilation makes xcode go funky.

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      orangeO 1 Reply Last reply Reply Quote 0
      • LindonL
        Lindon
        last edited by

        OK, So I'm getting this too now on :

        HISE 14th Feb build
        MacOS Mojave
        Intel chip
        XCode 10.2.1

        ..I will go set the flag... but I think it probably needs doing as a default...

        HISE Development for hire.
        www.channelrobot.com

        d.healeyD 1 Reply Last reply Reply Quote 1
        • d.healeyD
          d.healey @Lindon
          last edited by

          @lindon said in Ad Hoc Code Sign Error OSX:

          but I think it probably needs doing as a default...

          Yes I agree @Matt_SF can you make a pull request for this?

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          DanHD 1 Reply Last reply Reply Quote 1
          • orangeO
            orange @d.healey
            last edited by orange

            @d-healey Apple says:

            "To upload a macOS app to be notarized, you must enable the Hardened Runtime capability."
            

            You can also read these:

            Link Preview Image
            Notarizing macOS software before distribution | Apple Developer Documentation

            Give users even more confidence in your macOS software by submitting it to Apple for notarization.

            favicon

            Apple Developer Documentation (developer.apple.com)

            Link Preview Image
            Hardened Runtime | Apple Developer Documentation

            Manage security protections and resource access for your macOS apps.

            favicon

            Apple Developer Documentation (developer.apple.com)

            @danh said in Ad Hoc Code Sign Error OSX:

            @matt_sf just tested. Making the changes you suggested works and notarizes ok.

            Have you checked it on the computers of the other users? Does it pass the notarization in these computers too?

            Also since it works, for now, it doesn't mean that you won't get any errors in the forthcoming macOS versions or on the other users. Because Apple suggests using the Hardened Runtime enabled.

            develop Branch / XCode 13.1
            macOS Monterey / M1 Max

            DanHD d.healeyD 2 Replies Last reply Reply Quote 0
            • DanHD
              DanH @orange
              last edited by

              @orange I might be wrong but isn't it the case that you can't notarize a component / vst. You notarize the .pkg that you supply them in.

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

              orangeO 1 Reply Last reply Reply Quote 0
              • DanHD
                DanH @d.healey
                last edited by

                @d-healey said in Ad Hoc Code Sign Error OSX:

                can you make a pull request for this?

                I'd perhaps urge caution - on Big Sur my other machine didn't have an issue, so this could potentially break on more recent versions of osx.

                In fact why don't I test that now...

                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                https://dhplugins.com/ | https://dcbreaks.com/
                London, UK

                Matt_SFM 1 Reply Last reply Reply Quote 0
                • orangeO
                  orange @DanH
                  last edited by orange

                  @danh said in Ad Hoc Code Sign Error OSX:

                  @orange I might be wrong but isn't it the case that you can't notarize a component / vst. You notarize the .pkg that you supply them in.

                  The Hardened Runtime requirement is for the executables mainly. So standalone apps (exported from the Hise) will definately need it. But I believe that it could be needed for the plugins too.

                  develop Branch / XCode 13.1
                  macOS Monterey / M1 Max

                  1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @orange
                    last edited by

                    @orange You don't need to do it through XCode. If you codesign via the command line (which is what my app does) you can use --options runtime to enable the hardened runtime during signing.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    1 Reply Last reply Reply Quote 1
                    • Matt_SFM
                      Matt_SF @DanH
                      last edited by Matt_SF

                      @danh said in Ad Hoc Code Sign Error OSX:

                      In fact why don't I test that now...

                      I'm not available right now, but if you want we can exchange test plugins this evening to see what happens...

                      EDIT : if that works I'll make a pull request

                      Develop branch
                      Win10 & VS17 / Ventura & Xcode 14. 3

                      DanHD 1 Reply Last reply Reply Quote 0
                      • DanHD
                        DanH @Matt_SF
                        last edited by

                        @matt_sf I ran into an error whilst trying to build latest develop which I hadn’t seen before so I’ve left it for now 😂

                        It’s never easy!!

                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                        https://dhplugins.com/ | https://dcbreaks.com/
                        London, UK

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