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    Ad Hoc Code Sign Error OSX

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    • Matt_SFM
      Matt_SF @orange
      last edited by

      @orange ok thanks for the info ! I'll try to notarize a plugin later to see what happens. If really this isn't the solution, we'll still be able to compile projects by loading the projucer file in xcode, so this is not a big issue.

      Develop branch
      Win10 & VS17 / Ventura & Xcode 14. 3

      1 Reply Last reply Reply Quote 1
      • Matt_SFM
        Matt_SF @orange
        last edited by

        @orange

        compile projects by loading the projucer file in xcode

        Just thought that setting the value to 0 instead of 1 = setting the parameter to 'disabled' in the projucer file, so both solutions are the same. I'll take a look later

        Develop branch
        Win10 & VS17 / Ventura & Xcode 14. 3

        DanHD 1 Reply Last reply Reply Quote 0
        • DanHD
          DanH @Matt_SF
          last edited by

          @matt_sf just tested. Making the changes you suggested works and notarizes ok. I used @d-healey's app to do so. Hopefully this fixes it :) :crossed_fingers:

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

          1 Reply Last reply Reply Quote 2
          • d.healeyD
            d.healey @orange
            last edited by

            @orange I believe you can enable it during notarization but doing it during compilation makes xcode go funky.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            orangeO 1 Reply Last reply Reply Quote 0
            • LindonL
              Lindon
              last edited by

              OK, So I'm getting this too now on :

              HISE 14th Feb build
              MacOS Mojave
              Intel chip
              XCode 10.2.1

              ..I will go set the flag... but I think it probably needs doing as a default...

              HISE Development for hire.
              www.channelrobot.com

              d.healeyD 1 Reply Last reply Reply Quote 1
              • d.healeyD
                d.healey @Lindon
                last edited by

                @lindon said in Ad Hoc Code Sign Error OSX:

                but I think it probably needs doing as a default...

                Yes I agree @Matt_SF can you make a pull request for this?

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                DanHD 1 Reply Last reply Reply Quote 1
                • orangeO
                  orange @d.healey
                  last edited by orange

                  @d-healey Apple says:

                  "To upload a macOS app to be notarized, you must enable the Hardened Runtime capability."
                  

                  You can also read these:

                  Link Preview Image
                  Notarizing macOS software before distribution | Apple Developer Documentation

                  Give users even more confidence in your macOS software by submitting it to Apple for notarization.

                  favicon

                  Apple Developer Documentation (developer.apple.com)

                  Link Preview Image
                  Hardened Runtime | Apple Developer Documentation

                  Manage security protections and resource access for your macOS apps.

                  favicon

                  Apple Developer Documentation (developer.apple.com)

                  @danh said in Ad Hoc Code Sign Error OSX:

                  @matt_sf just tested. Making the changes you suggested works and notarizes ok.

                  Have you checked it on the computers of the other users? Does it pass the notarization in these computers too?

                  Also since it works, for now, it doesn't mean that you won't get any errors in the forthcoming macOS versions or on the other users. Because Apple suggests using the Hardened Runtime enabled.

                  develop Branch / XCode 13.1
                  macOS Monterey / M1 Max

                  DanHD d.healeyD 2 Replies Last reply Reply Quote 0
                  • DanHD
                    DanH @orange
                    last edited by

                    @orange I might be wrong but isn't it the case that you can't notarize a component / vst. You notarize the .pkg that you supply them in.

                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                    https://dhplugins.com/ | https://dcbreaks.com/
                    London, UK

                    orangeO 1 Reply Last reply Reply Quote 0
                    • DanHD
                      DanH @d.healey
                      last edited by

                      @d-healey said in Ad Hoc Code Sign Error OSX:

                      can you make a pull request for this?

                      I'd perhaps urge caution - on Big Sur my other machine didn't have an issue, so this could potentially break on more recent versions of osx.

                      In fact why don't I test that now...

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

                      Matt_SFM 1 Reply Last reply Reply Quote 0
                      • orangeO
                        orange @DanH
                        last edited by orange

                        @danh said in Ad Hoc Code Sign Error OSX:

                        @orange I might be wrong but isn't it the case that you can't notarize a component / vst. You notarize the .pkg that you supply them in.

                        The Hardened Runtime requirement is for the executables mainly. So standalone apps (exported from the Hise) will definately need it. But I believe that it could be needed for the plugins too.

                        develop Branch / XCode 13.1
                        macOS Monterey / M1 Max

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                        • d.healeyD
                          d.healey @orange
                          last edited by

                          @orange You don't need to do it through XCode. If you codesign via the command line (which is what my app does) you can use --options runtime to enable the hardened runtime during signing.

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          1 Reply Last reply Reply Quote 1
                          • Matt_SFM
                            Matt_SF @DanH
                            last edited by Matt_SF

                            @danh said in Ad Hoc Code Sign Error OSX:

                            In fact why don't I test that now...

                            I'm not available right now, but if you want we can exchange test plugins this evening to see what happens...

                            EDIT : if that works I'll make a pull request

                            Develop branch
                            Win10 & VS17 / Ventura & Xcode 14. 3

                            DanHD 1 Reply Last reply Reply Quote 0
                            • DanHD
                              DanH @Matt_SF
                              last edited by

                              @matt_sf I ran into an error whilst trying to build latest develop which I hadn’t seen before so I’ve left it for now 😂

                              It’s never easy!!

                              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                              https://dhplugins.com/ | https://dcbreaks.com/
                              London, UK

                              1 Reply Last reply Reply Quote 1
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