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    A new SampleEngine is here

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    • MikeBM
      MikeB
      last edited by MikeB

      Just discovered and already downloaded.
      Awesome - I like it very much.
      Sounds excellent.

      And if they implement everything they intend it will be a good addition to Kontakt or maybe better.

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      "One hour of trial and error can save 10 minutes of reading the manual."
      "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
      HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

      hisefiloH 1 Reply Last reply Reply Quote 2
      • d.healeyD
        d.healey
        last edited by

        I've seen the vague marketing for weeks now, I still have no idea what it is or does. I know it's proprietary so I will never use it, but I still would like to know what it is. Can you enlighten me @MikeB ?

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        MikeBM ? 2 Replies Last reply Reply Quote 0
        • MikeBM
          MikeB @d.healey
          last edited by

          @d-healey It is a sample engine - Exactly like Kontakt
          at the moment still closed as beta - but from the end of the year it should be possible to load in your own samples, manage them and put them together to instruments.

          Download it it's free
          Incl. one GrandPiano

          "One hour of trial and error can save 10 minutes of reading the manual."
          "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
          HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

          d.healeyD 1 Reply Last reply Reply Quote 0
          • MikeBM
            MikeB
            last edited by

            @d-healey said in A new SampleEngine is here:

            proprietär

            Well Kontakt is also proprietary
            and so is HISE - if you look at it closely.

            "One hour of trial and error can save 10 minutes of reading the manual."
            "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
            HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

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            • Christoph HartC
              Christoph Hart
              last edited by

              @MikeB said in A new SampleEngine is here:

              and so is HISE - if you look at it closely.

              erm ... no?

              MikeBM 1 Reply Last reply Reply Quote 2
              • d.healeyD
                d.healey @MikeB
                last edited by d.healey

                @MikeB said in A new SampleEngine is here:

                Exactly like Kontakt

                I doubt that. It has some resynthesis system to make "infinite" dynamic layers

                Well Kontakt is also proprietary

                Which I haven't used since HISE :)

                and so is HISE - if you look at it closely.

                How so?

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

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                • MikeBM
                  MikeB @Christoph Hart
                  last edited by

                  @Christoph-Hart Now why should I pay license fees if I want to use it commercially.
                  Because the code belongs to you - so reselling is restricted - ergo proprietary

                  is nothing bad per se.

                  "One hour of trial and error can save 10 minutes of reading the manual."
                  "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                  HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @MikeB
                    last edited by

                    @MikeB said in A new SampleEngine is here:

                    Because the code belongs to you - so reselling is restricted - ergo proprietary

                    The copyright belongs to Christoph, but that doesn't make it proprietary.

                    Proprietary software, also known as non-free software or closed-source software, is computer software for which the software's publisher or another person reserves some rights from licenses to use, modify, share modifications, or share the software.

                    With HISE you can modify, share modifications, and share the software without paying for a commercial license. You only need a license if you want to restrict other people (your users) and at that point your product becomes proprietary.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    MikeBM 1 Reply Last reply Reply Quote 1
                    • MikeBM
                      MikeB @d.healey
                      last edited by

                      @d-healey Ok

                      "One hour of trial and error can save 10 minutes of reading the manual."
                      "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                      HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                      1 Reply Last reply Reply Quote 0
                      • hisefiloH
                        hisefilo @MikeB
                        last edited by

                        @MikeB by 8dio guys

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                        • Christoph HartC
                          Christoph Hart
                          last edited by

                          @MikeB said in A new SampleEngine is here:

                          Now why should I pay license fees if I want to use it commercially.

                          You need to pay if you want it to use proprietary (!= commercial), but this does not make HISE proprietary.

                          MikeBM 1 Reply Last reply Reply Quote 0
                          • MikeBM
                            MikeB @Christoph Hart
                            last edited by

                            @Christoph-Hart Ok - I must have misunderstood then

                            "One hour of trial and error can save 10 minutes of reading the manual."
                            "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                            HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

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                            • ?
                              A Former User @d.healey
                              last edited by

                              @d-healey I’ve followed the announcements and vi-control threads on this release. But I’m still a bit in the dark what it actually does or more how it does what they told us it’s doing… There’s some theories out there… I tested it today and I does sound really nice!

                              d.healeyD 1 Reply Last reply Reply Quote 1
                              • d.healeyD
                                d.healey @A Former User
                                last edited by

                                @UrsBollhalder said in A new SampleEngine is here:

                                @d-healey I’ve followed the announcements and vi-control threads on this release. But I’m still a bit in the dark what it actually does or more how it does what they told us it’s doing… There’s some theories out there… I tested it today and I does sound really nice!

                                If you ever figure it out do let us know.

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                1 Reply Last reply Reply Quote 0
                                • ?
                                  A Former User
                                  last edited by

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                                  Soundpaint is designed in such a way that all instruments live together. This offers an extraordinarily fast creation environment where anyone can make an entirely new music instrument in less than 5 seconds. All running with infinite dynamic layers and without any perceivable load-times on SSD.

                                  No idea what this even is... Some sort of vector blending between samples/instruments? Filters and transient-shaping creating the "infinite dynamics"?

                                  The integrations with the 8dio marketing stuff seems pretty insane but tbh.

                                  Someone just make a functional style-transfer ML algo so I never have to record a sample again 😂

                                  hisefiloH 1 Reply Last reply Reply Quote 1
                                  • hisefiloH
                                    hisefilo @A Former User
                                    last edited by

                                    @iamlamprey IMO Kontakt, UVI, Soundpaint are just a way to fidelize customers and devs. No real tech advantage AFAIK till today

                                    1 Reply Last reply Reply Quote 1
                                    • orangeO
                                      orange
                                      last edited by orange

                                      I think in 2021, releasing a "New sampler" software sounds pretty "Outdated". Because this same technology has been used for ages. For me new fastfood brand to be listed under Burger King and Mc Donald's.

                                      It would be a much much more better idea to make a no-sample engine like Audio Modeling company did. And that would be an evolutionary change for the whole World.. .

                                      develop Branch / XCode 13.1
                                      macOS Monterey / M1 Max

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