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    A new SampleEngine is here

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    • Christoph HartC
      Christoph Hart
      last edited by

      @MikeB said in A new SampleEngine is here:

      and so is HISE - if you look at it closely.

      erm ... no?

      MikeBM 1 Reply Last reply Reply Quote 2
      • d.healeyD
        d.healey @MikeB
        last edited by d.healey

        @MikeB said in A new SampleEngine is here:

        Exactly like Kontakt

        I doubt that. It has some resynthesis system to make "infinite" dynamic layers

        Well Kontakt is also proprietary

        Which I haven't used since HISE :)

        and so is HISE - if you look at it closely.

        How so?

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        1 Reply Last reply Reply Quote 0
        • MikeBM
          MikeB @Christoph Hart
          last edited by

          @Christoph-Hart Now why should I pay license fees if I want to use it commercially.
          Because the code belongs to you - so reselling is restricted - ergo proprietary

          is nothing bad per se.

          "One hour of trial and error can save 10 minutes of reading the manual."
          "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
          HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @MikeB
            last edited by

            @MikeB said in A new SampleEngine is here:

            Because the code belongs to you - so reselling is restricted - ergo proprietary

            The copyright belongs to Christoph, but that doesn't make it proprietary.

            Proprietary software, also known as non-free software or closed-source software, is computer software for which the software's publisher or another person reserves some rights from licenses to use, modify, share modifications, or share the software.

            With HISE you can modify, share modifications, and share the software without paying for a commercial license. You only need a license if you want to restrict other people (your users) and at that point your product becomes proprietary.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            MikeBM 1 Reply Last reply Reply Quote 1
            • MikeBM
              MikeB @d.healey
              last edited by

              @d-healey Ok

              "One hour of trial and error can save 10 minutes of reading the manual."
              "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
              HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

              1 Reply Last reply Reply Quote 0
              • hisefiloH
                hisefilo @MikeB
                last edited by

                @MikeB by 8dio guys

                1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart
                  last edited by

                  @MikeB said in A new SampleEngine is here:

                  Now why should I pay license fees if I want to use it commercially.

                  You need to pay if you want it to use proprietary (!= commercial), but this does not make HISE proprietary.

                  MikeBM 1 Reply Last reply Reply Quote 0
                  • MikeBM
                    MikeB @Christoph Hart
                    last edited by

                    @Christoph-Hart Ok - I must have misunderstood then

                    "One hour of trial and error can save 10 minutes of reading the manual."
                    "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                    HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                    1 Reply Last reply Reply Quote 0
                    • ?
                      A Former User @d.healey
                      last edited by

                      @d-healey I’ve followed the announcements and vi-control threads on this release. But I’m still a bit in the dark what it actually does or more how it does what they told us it’s doing… There’s some theories out there… I tested it today and I does sound really nice!

                      d.healeyD 1 Reply Last reply Reply Quote 1
                      • d.healeyD
                        d.healey @A Former User
                        last edited by

                        @UrsBollhalder said in A new SampleEngine is here:

                        @d-healey I’ve followed the announcements and vi-control threads on this release. But I’m still a bit in the dark what it actually does or more how it does what they told us it’s doing… There’s some theories out there… I tested it today and I does sound really nice!

                        If you ever figure it out do let us know.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        1 Reply Last reply Reply Quote 0
                        • ?
                          A Former User
                          last edited by

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                          Wanna become a Soundpaint Developer?

                          Soundpaint™ is advanced artistic expression in your computer. Designed by artists and for artists. There are no VC investors here. Soundpaint is entirely a community-sponsored platform. We take pride in our independence and being able to develop creative tools designed around everyday workflow. Soundpaint is designed

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                          Soundpaint is designed in such a way that all instruments live together. This offers an extraordinarily fast creation environment where anyone can make an entirely new music instrument in less than 5 seconds. All running with infinite dynamic layers and without any perceivable load-times on SSD.

                          No idea what this even is... Some sort of vector blending between samples/instruments? Filters and transient-shaping creating the "infinite dynamics"?

                          The integrations with the 8dio marketing stuff seems pretty insane but tbh.

                          Someone just make a functional style-transfer ML algo so I never have to record a sample again 😂

                          hisefiloH 1 Reply Last reply Reply Quote 1
                          • hisefiloH
                            hisefilo @A Former User
                            last edited by

                            @iamlamprey IMO Kontakt, UVI, Soundpaint are just a way to fidelize customers and devs. No real tech advantage AFAIK till today

                            1 Reply Last reply Reply Quote 1
                            • orangeO
                              orange
                              last edited by orange

                              I think in 2021, releasing a "New sampler" software sounds pretty "Outdated". Because this same technology has been used for ages. For me new fastfood brand to be listed under Burger King and Mc Donald's.

                              It would be a much much more better idea to make a no-sample engine like Audio Modeling company did. And that would be an evolutionary change for the whole World.. .

                              develop Branch / XCode 13.1
                              macOS Monterey / M1 Max

                              1 Reply Last reply Reply Quote 3
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