Develop branch build status
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Alright, I give up. If I change that line on my Mac systems, it creates the exact "opposite" glitch. What OS version are you using?
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@Christoph-Hart Yeah and if this fixed the previous tab issue it made the cursor selection offset like before so it's worse in the end.
High Sierra 10.13.6 here -
OK, so I completely surrendered myself to the demigod of macOS font rendering and added a setting in the context menu that you can enable on every system that shows the behaviour of my system.
Is it a good solution? No. Will it be the last time that I will work on a solution for this issue? Yes.
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@Christoph-Hart Cool :)
You owe us a pint for making all the tests...
But we owe you 2 (per user ) for making all these excellent additions :beer_mug: :) -
Using the develop build from yesterday I now get a crash when I double click on any of the api calls in the api collection module.
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@crd I don't get a crash, it just doesn't do anything at all.
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@d-healey I should have included this.. The crash happens when I double click the apicollection in a "scriptFX". When I double click the Api collection in the main interface script nothing happens.
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@crd Right click >> Fix weird tabs
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@d-healey Thank you!
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I am getting a consistent crash when searching for something that doesn't exist in the text editor. In other words, if I search for a phrase that isn't found and select "find all" Hise crashes. (I am not sure if this is where I should be reporting bugs. If there is somewhere better let me know.)
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is the EQ display still "laggy" in the development branch?
Any other "known problems"?
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I'm getting Xcode errors when building the AU plugin. The standalone version builds fine. Any suggestions?
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Error Group
Undefined symbol: typeinfo for juce::Timer
Undefined symbol: juce::Component::mouseMove(juce::MouseEvent const&)
Undefined symbol: juce::Component::mouseDown(juce::MouseEvent const&)
Undefined symbol: juce::Component::mouseDoubleClick(juce::MouseEvent const&)
Undefined symbol: juce::Component::setName(juce::String const&)
Undefined symbol: juce::Component::setVisible(bool)
Undefined symbol: juce::Component::addToDesktop(int, void*)this is just a snippet- there are a total of 100 errors. This seems to be related to the lto.o compiler errors?
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@frametek Did you clean the build directory after building the standalone?
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Yes. Same problem. I'm using Xcode 12.01 on a M1 Mini (Big Sur) so the build is Intel only.
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@frametek said in Develop branch build status:
Xcode 12.01 on a M1 Mini
That's the info that should have been in your first post :p In which case I'm not sure how to direct you as I don't have such a system. BTW why are you wanting to build HISE as an AU?
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I'm new to HISE and since the plugin it was part of the project, wanted to see if it worked. My guess is people are using HISE in standalone as a development system to create custom instruments and exporting them to AU, etc.
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@frametek Yeah that's pretty much correct. There is almost no need to work with HISE as a plugin, except if you're making an FX plugin or want to test certain aspects of your project inside a DAW within HISE.