Snex_node Needs to be wrapped into a compileable DSP Network
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@crd Are you using the SNEX workbench?
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@d-healey Yes. I get an instant crash when I select "tools - compile DSP Networks"
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For clarity -- I build the network in Hise and then reopened it in the workbench to try and prep it for export. I am also getting some angry red boxes around my global modulator inputs in the workbench.
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@crd It's working here on GNU/Linux. Try making a simple test patch.
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@d-healey hmm.. It get the same crash with just one expression node. I will go through the steps on last time but I am pretty sure it just not working on Mac. Even if it is user error, it shouldn't do a full crash when selecting "tools -- compile DSP Networks" regardless.
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Okay I just double checked with the example Christoph gave above and it is still not working. I will try building the latest new_layout version tomorrow and see if it's fixed there...
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@crd Current commit doesn't build. Stick to the 31st of Oct for now.
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@crd I ran into several issues with the snex system so have put it on ice for now as it doesn’t seem finished / working
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Is this working for anyone else on Mac OS? I am able to wrap the function but it fails at "tools - Compile DSP networks".
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@crd I'll try it now and let you know.
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@crd said in Snex_node Needs to be wrapped into a compileable DSP Network:
Is this working for anyone else on Mac OS? I am able to wrap the function but it fails at "tools - Compile DSP networks".
Working here on Big Sur with New Layout commit from earlier today.
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@d-healey
Thank you for taking the time to check that out.hmmm. I wonder if it might have something to do with me being on Mojave?
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I am getting a crash whenever I try to compile DSP networks from the SNEX_workbench. I am on Mac OS Mojave, using the latest new_layout build and Xcode 10.3. Here is the error message I get in Xcode when running the debug version of SNEX_workbench.
Any ideas about how I can fix this?
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@christoph-hart said in Snex_node Needs to be wrapped into a compileable DSP Network:
Scriptnode 101: if modulating sounds bad, put it in a frame block (or fix8, fix16, whatever works).
Do you put your whole network in the fix_block? or just the module you want to modulate?
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@dustbro wrong thread ? :)
@ustk said in Snex_node Needs to be wrapped into a compileable DSP Network:
@Matt_SF Put the whole thing in it, not just the delay node ;)
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@dustbro The module you want to modulate and the source of the modulation signal.
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Is there a way to duplicate/reuse an entire chain?
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@dustbro yes, the
container.clone
node offers a system for duplication of certain parts of your DSP algorithm. It's a bit complicated to use though - not like the rest of scriptnode, that is easy :) -
I am still getting an instant crash when trying to compile DSP networks in the SNEX_workbench. I am generally getting a little weird behavior using the scriptnode stuff. Do I need to update to a newer Xcode or something? I am on 10.3. I don't think anyone else is experiencing these crashes but I may be the only person left on Mojave.
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Dipping into this again.... I'm trying to compile my DSP network in the Workbench.
I don't think I'm using any SNEX or .expr nodes, so I think I'm right in believing that I don't need to wrap up any of my nodes before compilation... I think!
When I try to compile I get the following error in Terminal:
Error when saving: At least one of your modules has missing dependencies! Please go to the settings page of the highlighted modules and add the required dependencies.
None of my modules are highlighted and I'm not sure what dependencies could be missing.
Furthermore I get a long list of missing files, for example:
❌ /Users/DANH/Documents/HISEPROJECTS/TEST/DspNetworks/Binaries/JuceLibraryCode/include_hi_dsp_library_01.cpp:9:10: 'hi_dsp_library/hi_dsp_library_01.cpp' file not found #include <hi_dsp_library/hi_dsp_library_01.cpp>
I've checked and the files do appear to be there... So I dunno, it's quite confusing lol
UPDATE: Checked prefs and HISE was pointing at the wrong source code folder.